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/*
* CoreStatusRequestHandler.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CoreStatusRequestHandler.h"
#include <Common/SystemBackend.h>
#include <Net/Connection.h>
#include <Net/Packets/HostStatusPacket.h>
namespace Mad {
namespace Core {
namespace RequestHandlers {
bool CoreStatusRequestHandler::handlePacket(Net::Connection *connection, const Net::Packet &packet) {
if(isFinished())
return false;
if(packet.getType() != Net::Packet::CORE_STATUS)
return false; // TODO Logging
// TODO Require authentication
Common::SystemBackend::UptimeInfo uptimeInfo = Common::SystemBackend::getBackend()->getUptimeInfo();
Common::SystemBackend::MemoryInfo memInfo = Common::SystemBackend::getBackend()->getMemoryInfo();
if(!connection->send(Net::Packets::HostStatusPacket(Net::Packet::OK, packet.getRequestId(), uptimeInfo.uptime, uptimeInfo.idleTime,
memInfo.totalMem, memInfo.freeMem, memInfo.totalSwap, memInfo.freeSwap)))
return false;
setFinished();
return true;
}
}
}
}
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