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/*
* DaemonListRequestHandler.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DaemonListRequestHandler.h"
#include "../ConnectionManager.h"
#include <Net/Connection.h>
#include <Net/Packets/NameListPacket.h>
namespace Mad {
namespace Core {
namespace RequestHandlers {
bool DaemonListRequestHandler::handlePacket(Net::Connection *connection, const Net::Packet &packet) {
if(packet.getType() != Net::Packet::LIST_DAEMONS)
return false; // TODO Logging
// TODO Require authentication
std::map<std::string,DaemonInfo> daemons = ConnectionManager::getConnectionManager()->getDaemonList();
std::vector<std::string> names;
for(std::map<std::string,DaemonInfo>::iterator daemon = daemons.begin(); daemon != daemons.end(); ++daemon)
names.push_back(daemon->first);
if(!connection->send(Net::Packets::NameListPacket(Net::Packet::OK, packet.getRequestId(), names)))
return false;
signalFinished().emit();
return true;
}
}
}
}
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