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/*
 * DaemonListRequestHandler.cpp
 *
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "DaemonListRequestHandler.h"
#include "../ConnectionManager.h"
#include <Net/Connection.h>
#include <Net/Packets/NameListPacket.h>

namespace Mad {
namespace Core {
namespace RequestHandlers {

bool DaemonListRequestHandler::handlePacket(Net::Connection *connection, const Net::Packet &packet) {
  if(isFinished())
    return false;

  if(packet.getType() != Net::Packet::LIST_DAEMONS)
    return false; // TODO Logging

  // TODO Require authentication

  std::map<std::string,DaemonInfo> daemons = ConnectionManager::getConnectionManager()->getDaemonList();
  std::vector<std::string> names;

  for(std::map<std::string,DaemonInfo>::iterator daemon = daemons.begin(); daemon != daemons.end(); ++daemon)
    names.push_back(daemon->first);

  if(!connection->send(Net::Packets::NameListPacket(Net::Packet::OK, packet.getRequestId(), names)))
    return false;

  setFinished();

  return true;
}

}
}
}