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/*
 * Connection.h
 *
 * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAD_CORE_SIGNALS_CONNECTION_H_
#define MAD_CORE_SIGNALS_CONNECTION_H_

namespace Mad {
namespace Core {
namespace Signals {

class SignalBase;

class Connection {
  private:
    friend class SignalBase;

    SignalBase *signal;
    unsigned long id;

    Connection(SignalBase *signal0, unsigned long id0)
    : signal(signal0), id(id0) {}

  public:
    bool operator==(const Connection &o) const {
      return (signal == o.signal && id == o.id);
    }

    bool operator<(const Connection &o) const {
      return (signal != o.signal) ? (signal < o.signal) : (id < o.id);
    }
};

}
}
}

#endif /* MAD_CORE_SIGNALS_CONNECTION_H_ */