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/*
* Connection.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_CORE_SIGNALS_CONNECTION_H_
#define MAD_CORE_SIGNALS_CONNECTION_H_
namespace Mad {
namespace Core {
namespace Signals {
class SignalBase;
class Connection {
private:
friend class SignalBase;
SignalBase *signal;
unsigned long id;
Connection(SignalBase *signal0, unsigned long id0)
: signal(signal0), id(id0) {}
public:
bool operator==(const Connection &o) const {
return (signal == o.signal && id == o.id);
}
bool operator<(const Connection &o) const {
return (signal != o.signal) ? (signal < o.signal) : (id < o.id);
}
};
}
}
}
#endif /* MAD_CORE_SIGNALS_CONNECTION_H_ */
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