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/*
 * Signal0.h
 *
 * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAD_CORE_SIGNALS_SIGNAL0_H_
#define MAD_CORE_SIGNALS_SIGNAL0_H_

#include "GenericSignal.h"
#include "../Application.h"
#include "../ThreadManager.h"

#include <boost/function.hpp>

namespace Mad {
namespace Core {
namespace Signals {

class Signal0 : public GenericSignal<boost::function0<void> > {
  public:
    Signal0(Application *application) : GenericSignal<boost::function0<void> >(application) {}

    void emit() {
      boost::lock_guard<boost::mutex> lock(mutex);

      for(std::map<Connection, slot_type>::iterator handler = handlers.begin(); handler != handlers.end(); ++handler)
        getApplication()->getThreadManager()->pushWork(handler->second);
    }
};

}
}
}

#endif /* MAD_CORE_SIGNALS_SIGNAL0_H_ */