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/*
* Signal0.h
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_CORE_SIGNALS_SIGNAL0_H_
#define MAD_CORE_SIGNALS_SIGNAL0_H_
#include "GenericSignal.h"
#include "../Application.h"
#include "../ThreadManager.h"
#include <boost/function.hpp>
namespace Mad {
namespace Core {
namespace Signals {
class Signal0 : public GenericSignal<boost::function0<void> > {
public:
Signal0(Application *application) : GenericSignal<boost::function0<void> >(application) {}
void emit() {
boost::lock_guard<boost::mutex> lock(mutex);
for(std::map<Connection, slot_type>::iterator handler = handlers.begin(); handler != handlers.end(); ++handler)
getApplication()->getThreadManager()->pushWork(handler->second);
}
};
}
}
}
#endif /* MAD_CORE_SIGNALS_SIGNAL0_H_ */
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