summaryrefslogtreecommitdiffstats
path: root/src/Core/ThreadManager.cpp
blob: 773ef235923a4a6726bff0aca7b7981ce0d5fc20 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*
 * ThreadManager.cpp
 *
 * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ThreadManager.h"

#include "Application.h"
#include "LogManager.h"

#include <boost/bind.hpp>

namespace Mad {
namespace Core {

void ThreadManager::workerFunc() {
  while(true) {
    boost::unique_lock<boost::mutex> lock(runLock);

    if(!running || !isThisWorkerThread())
      break;

    lock.unlock();

    boost::unique_lock<boost::mutex> lock2(workLock);
    while(work.empty()) {
      workCond.wait(lock2);

      if(!running)
        return;
    }

    boost::function0<void> nextWork = work.front();
    work.pop();

    lock2.unlock();

    nextWork();
  }

  // And let the new worker thread join us...
  pushWork(boost::bind(&ThreadManager::threadFinished, this, boost::this_thread::get_id()));
}

void ThreadManager::detach() {
  {
    boost::lock_guard<boost::mutex> lock(runLock);
    if(!running)
      return; // There's no point in creating a new worker thread when we aren't running anymore
  }

  threadLock.lock();

  if(workerThread->get_id() == boost::this_thread::get_id()) {// Already detached or no worker thread?
    threads.insert(std::make_pair(boost::this_thread::get_id(), workerThread));

    workerThread.reset(new boost::thread(std::mem_fun(&ThreadManager::workerFunc), this));
  }

  threadLock.unlock();
}

void ThreadManager::pushWork(const boost::function0<void> &newWork) {
  workLock.lock();
  work.push(newWork);
  workLock.unlock();

  workCond.notify_one();
}


ThreadManager::ThreadManager(Application *application0) : application(application0), running(true) {
  threadLock.lock();

  ioWorker.reset(new boost::asio::io_service::work(application->getIOService()));

  mainThreadId = boost::this_thread::get_id();
  workerThread.reset(new boost::thread(&ThreadManager::workerFunc, this));
  loggerThread.reset(new boost::thread(&LogManager::loggerThread, application->getLogManager()));
  ioThread.reset(new boost::thread((std::size_t(boost::asio::io_service::*)())&boost::asio::io_service::run, &application->getIOService()));

  threadLock.unlock();
}

ThreadManager::~ThreadManager() {
  if(!isThisMainThread()) {
    // TODO Critical error!!!
    return;
  }

  // First set running = false so the worker threads quit
  boost::lock(runLock, workLock);
  running = false;

  workLock.unlock();
  runLock.unlock();

  workCond.notify_one();

  // We don't have to lock threadLock as detach() won't change workerThread when running is false
  workerThread->join();

  // Now wait for all detached threads
  while(!threads.empty()) {
    threadFinished(threads.begin()->first);
  }

  // IO thread is next
  ioWorker.reset();
  application->getIOService().stop();
  ioThread->join();

  // Finally, the logger thread has to die
  application->getLogManager()->stopLoggerThread();
  loggerThread->join();
}

}
}