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/*
 * ClientConnection.cpp
 *
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ClientConnection.h"

#include <Common/Logger.h>

namespace Mad {
namespace Net {

void ClientConnection::handleConnect(const boost::system::error_code& error) {
  if(error) {
    // TODO Error handling
    doDisconnect();
    return;
  }

  boost::lock_guard<boost::shared_mutex> lock(connectionLock);

  socket.async_handshake(boost::asio::ssl::stream_base::client, boost::bind(&ClientConnection::handleHandshake, this, boost::asio::placeholders::error));
}

void ClientConnection::connect(const boost::asio::ip::tcp::endpoint &address) throw(Exception) {
  boost::lock_guard<boost::shared_mutex> lock(connectionLock);

  if(_isConnected()) {
    return;
    // TODO Error
  }

  peer = address;
  state = CONNECT;

  socket.lowest_layer().async_connect(address, boost::bind(&ClientConnection::handleConnect, this, boost::asio::placeholders::error));
}

}
}