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/*
* ClientConnection.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ClientConnection.h"
#include <Common/Logger.h>
namespace Mad {
namespace Net {
void ClientConnection::handleConnect(const boost::system::error_code& error) {
if(error) {
// TODO Error handling
doDisconnect();
return;
}
boost::lock_guard<boost::shared_mutex> lock(connectionLock);
socket.async_handshake(boost::asio::ssl::stream_base::client, boost::bind(&ClientConnection::handleHandshake, this, boost::asio::placeholders::error));
}
void ClientConnection::connect(const boost::asio::ip::tcp::endpoint &address) throw(Exception) {
boost::lock_guard<boost::shared_mutex> lock(connectionLock);
if(_isConnected()) {
return;
// TODO Error
}
peer = address;
state = CONNECT;
socket.lowest_layer().async_connect(address, boost::bind(&ClientConnection::handleConnect, this, boost::asio::placeholders::error));
}
}
}
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