blob: 2228b7a30224a2611529950e4ea284a8dda63bd3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
/*
* ClientConnection.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ClientConnection.h"
namespace Mad {
namespace Net {
void ClientConnection::handleConnect(const boost::system::error_code& error) {
if(error) {
// TODO Error handling
doDisconnect();
return;
}
boost::lock_guard<boost::shared_mutex> lock(connectionLock);
socket->async_handshake(boost::asio::ssl::stream_base::client, boost::bind(&ClientConnection::handleHandshake, this, boost::asio::placeholders::error));
}
void ClientConnection::connect(const boost::asio::ip::tcp::endpoint &address) throw(Core::Exception) {
boost::lock_guard<boost::shared_mutex> lock(connectionLock);
if(_isConnected()) {
return;
// TODO Error
}
peer = address;
_setState(CONNECT);
socket->lowest_layer().async_connect(address, boost::bind(&ClientConnection::handleConnect, this, boost::asio::placeholders::error));
}
}
}
|