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/*
* ClientConnection.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_NET_CLIENTCONNECTION_H_
#define MAD_NET_CLIENTCONNECTION_H_
#include "Connection.h"
#include "ConnectionException.h"
namespace Mad {
namespace Net {
class IPAddress;
class ClientConnection : public Connection {
private:
bool connected;
IPAddress *peer;
int sock;
gnutls_session_t session;
gnutls_anon_client_credentials_t anoncred;
protected:
virtual gnutls_session_t& getSession() {
return session;
}
public:
ClientConnection() : connected(false), peer(0), sock(-1), session(0) {}
virtual ~ClientConnection() {
if(connected)
disconnect();
}
void connect(const IPAddress &address) throw(ConnectionException);
void disconnect();
virtual bool isConnected() const {return connected;}
virtual const IPAddress* getPeer() const {return peer;}
};
}
}
#endif /*MAD_NET_CLIENTCONNECTION_H_*/
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