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/*
 * ClientConnection.h
 *
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAD_NET_CLIENTCONNECTION_H_
#define MAD_NET_CLIENTCONNECTION_H_

#include "Connection.h"
#include "ConnectionException.h"

namespace Mad {
namespace Net {

class IPAddress;

class ClientConnection : public Connection {
  private:
    bool connected;
    IPAddress *peer;
    
    int sock;
    gnutls_session_t session;
    gnutls_anon_client_credentials_t anoncred;
    
  protected:
    virtual gnutls_session_t& getSession() {
      return session;
    }
    
  public:
    ClientConnection() : connected(false), peer(0), sock(-1), session(0) {}
    virtual ~ClientConnection() {
      if(connected)
        disconnect();
    }
    
    void connect(const IPAddress &address) throw(ConnectionException);
    void disconnect();
    
    virtual bool isConnected() const {return connected;}
    virtual const IPAddress* getPeer() const {return peer;}
};

}
}

#endif /*MAD_NET_CLIENTCONNECTION_H_*/