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/*
 * ClientConnection.h
 *
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAD_NET_CLIENTCONNECTION_H_
#define MAD_NET_CLIENTCONNECTION_H_

#include "export.h"

#include "Connection.h"
#include <Core/Exception.h>


namespace Mad {
namespace Net {

class IPAddress;

class MAD_NET_EXPORT ClientConnection : public Connection {
  private:
    void handleConnect(const boost::system::error_code& error);

  public:
    ClientConnection(Core::Application *application) : Connection(application) {
      context.set_verify_mode(boost::asio::ssl::context::verify_none);
    }

    void connect(const boost::asio::ip::tcp::endpoint &address) throw(Core::Exception);
};

}
}

#endif /*MAD_NET_CLIENTCONNECTION_H_*/