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/*
* ClientConnection.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_NET_CLIENTCONNECTION_H_
#define MAD_NET_CLIENTCONNECTION_H_
#include "Connection.h"
#include <Common/Exception.h>
namespace Mad {
namespace Net {
class IPAddress;
class ClientConnection : public Connection {
private:
bool daemon;
void connectionHeaderReceiveHandler(const void *data, unsigned long length);
protected:
virtual void connectionHeader();
public:
ClientConnection() : daemon(0) {}
void connect(const IPAddress &address, bool daemon0 = false) throw(Common::Exception);
};
}
}
#endif /*MAD_NET_CLIENTCONNECTION_H_*/
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