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/*
* ServerConnection.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAD_NET_SERVERCONNECTION_H_
#define MAD_NET_SERVERCONNECTION_H_
#include "Connection.h"
#include "ConnectionException.h"
#include <string>
namespace Mad {
namespace Net {
class Listener;
class ServerConnection : public Connection {
friend class Listener;
private:
IPAddress *peer;
bool daemon;
gnutls_anon_server_credentials_t anoncred;
void connectionHeaderReceiveHandler(const void *data, unsigned long length);
protected:
ServerConnection(int sock0, const IPAddress &address, gnutls_dh_params_t dh_params, const std::string &x905certFile, const std::string &x905keyFile);
virtual void connectionHeader() {
rawReceive(sizeof(ConnectionHeader), sigc::mem_fun(this, &ServerConnection::connectionHeaderReceiveHandler));
}
public:
bool isDaemonConnection() const {return daemon;}
};
}
}
#endif /*MAD_NET_SERVERCONNECTION_H_*/
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