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/*
 * ServerConnection.h
 *
 * Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef MAD_NET_SERVERCONNECTION_H_
#define MAD_NET_SERVERCONNECTION_H_

#include "Connection.h"
#include <string>

namespace Mad {
namespace Net {

class Listener;

class ServerConnection : public Connection {
  friend class Listener;

  private:
    IPAddress *peer;

    bool daemon;

    gnutls_anon_server_credentials_t anoncred;

    void connectionHeaderReceiveHandler(const void *data, unsigned long length);

  protected:
    ServerConnection(int sock0, const IPAddress &address, gnutls_dh_params_t dh_params, const std::string &x905certFile, const std::string &x905keyFile);

    virtual void connectionHeader() {
      rawReceive(sizeof(ConnectionHeader), boost::bind(&ServerConnection::connectionHeaderReceiveHandler, this, _1, _2));
    }

  public:
    bool isDaemonConnection() const {return daemon;}
};

}
}

#endif /*MAD_NET_SERVERCONNECTION_H_*/