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/*
 * ThreadManager.cpp
 *
 * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ThreadManager.h"
#include "Connection.h"

#include <Common/Logger.h>
#include <Common/LogManager.h>

#include <boost/bind.hpp>

#include <fcntl.h>

namespace Mad {
namespace Net {

ThreadManager ThreadManager::threadManager;


void ThreadManager::workerFunc() {
  while(true) {
    boost::unique_lock<boost::mutex> lock(runLock);

    if(!running || !isThisWorkerThread())
      break;

    lock.unlock();

    boost::unique_lock<boost::mutex> lock2(workLock);
    while(work.empty()) {
      workCond.wait(lock2);

      if(!running)
        return;
    }

    boost::function0<void> nextWork = work.front();
    work.pop();

    lock2.unlock();

    nextWork();
  }

  // And let the new worker thread join us...
  // TODO pushWork(sigc::bind(sigc::mem_fun(this, &ThreadManager::threadFinished), (gl_thread_t)gl_thread_self()));
}

void ThreadManager::detach() {
  if(!isThisMainThread()) {
    Common::Logger::log(Common::Logger::CRITICAL, "Tried to detach main thread! This is just WRONG!");
    return;
  }

  runLock.lock();
  bool isRunning = running;
  runLock.unlock();
  if(!isRunning) // There's no point in creating a new worker thread when we aren't running anymore
    return;

  threadLock.lock();

  if(workerThread->get_id() == boost::this_thread::get_id()) {// Already detached?
    threads.add_thread(workerThread);

    workerThread = new boost::thread(std::mem_fun(&ThreadManager::workerFunc), this);
  }

  threadLock.unlock();
}

void ThreadManager::pushWork(const boost::function0<void> &newWork) {
  workLock.lock();
  work.push(newWork);
  workLock.unlock();

  workCond.notify_one();
}


void ThreadManager::doInit() {
  running = true;

  threadLock.lock();

  ioWorker.reset(new boost::asio::io_service::work(Connection::ioService));

  mainThreadId = boost::this_thread::get_id();
  workerThread = new boost::thread(&ThreadManager::workerFunc, this);
  loggerThread = new boost::thread(&Common::LogManager::loggerThread, Common::LogManager::get());
  ioThread = new boost::thread((std::size_t(boost::asio::io_service::*)())&boost::asio::io_service::run, &Connection::ioService);

  threadLock.unlock();
}

void ThreadManager::doDeinit() {
  if(!isThisMainThread()) {
    // TODO Critical error!!!
    return;
  }

  // First set running = false so the worker threads quit
  boost::lock(runLock, workLock);
  running = false;

  workLock.unlock();
  runLock.unlock();

  workCond.notify_one();

  // We don't have to lock threadLock as detach() won't change workerThread when running is false
  workerThread->join();
  delete workerThread;

  // Now wait for all detached threads
  threads.join_all();

  // IO thread is next
  ioWorker.reset();
  Connection::ioService.stop();
  ioThread->join();
  delete ioThread;

  // Finally, the logger thread has to die
  Common::LogManager::get()->stopLoggerThread();
  loggerThread->join();
  delete loggerThread;
}

}
}