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/*
 * modules.cpp.in
 *
 * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "modules.h"

#include <map>

extern "C" {
@STATIC_MODULE_LOADERS@
}

namespace Mad {
namespace Modules {

typedef Common::Module *(*ModuleLoadFunc)(Common::Application*);

static const std::pair<const char*, const ModuleLoadFunc> modules[] = {
@STATIC_MODULE_LIST@
};

static const std::map<const std::string, const ModuleLoadFunc> moduleMap(modules, modules+sizeof(modules));

Common::Module* loadStaticModule(Common::Application *application, const std::string &name) {
  std::map<const std::string, const ModuleLoadFunc>::const_iterator it = moduleMap.find(name);
  
  if(it == moduleMap.end())
    return 0;
  
  else
    return it->second(application);
}

}
}