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/*
* modules.cpp.in
*
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "modules.h"
#include <map>
extern "C" {
@STATIC_MODULE_LOADERS@
}
namespace Mad {
namespace Modules {
typedef Common::Module *(*ModuleLoadFunc)(Common::Application*);
static const std::pair<const char*, const ModuleLoadFunc> modules[] = {
@STATIC_MODULE_LIST@
};
static const std::map<const std::string, const ModuleLoadFunc> moduleMap(modules, modules+sizeof(modules));
Common::Module* loadStaticModule(Common::Application *application, const std::string &name) {
std::map<const std::string, const ModuleLoadFunc>::const_iterator it = moduleMap.find(name);
if(it == moduleMap.end())
return 0;
else
return it->second(application);
}
}
}
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