summaryrefslogtreecommitdiffstats
path: root/src/de/gamezock/metacraft/ui/Renderer.java
diff options
context:
space:
mode:
authorMatthias Schiffer <matthias@gamezock.de>2010-01-18 21:18:07 +0100
committerMatthias Schiffer <matthias@gamezock.de>2010-01-18 21:18:07 +0100
commit9cb41d127063297432f768f7cb0f466b76921103 (patch)
tree02864d0ba3d970c040f95384ac0170d7ecbe4635 /src/de/gamezock/metacraft/ui/Renderer.java
parent32117d0bf27e0a72165707fe4e56d231136e734b (diff)
downloadmetacraft-9cb41d127063297432f768f7cb0f466b76921103.tar
metacraft-9cb41d127063297432f768f7cb0f466b76921103.zip
Give up tile based maps; maps look much better now
Diffstat (limited to 'src/de/gamezock/metacraft/ui/Renderer.java')
-rw-r--r--src/de/gamezock/metacraft/ui/Renderer.java37
1 files changed, 8 insertions, 29 deletions
diff --git a/src/de/gamezock/metacraft/ui/Renderer.java b/src/de/gamezock/metacraft/ui/Renderer.java
index 6d8d04a..8d4b8d2 100644
--- a/src/de/gamezock/metacraft/ui/Renderer.java
+++ b/src/de/gamezock/metacraft/ui/Renderer.java
@@ -1,14 +1,11 @@
package de.gamezock.metacraft.ui;
import java.nio.IntBuffer;
-import java.util.List;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
-import de.gamezock.metacraft.data.IndexedTriangle;
import de.gamezock.metacraft.data.Map;
-import de.gamezock.metacraft.data.Tile;
import de.gamezock.metacraft.data.VertexBuffer;
public class Renderer {
@@ -18,22 +15,6 @@ public class Renderer {
this.main = main;
}
- private void renderTile(GL2 gl, Tile tile) {
- List<IndexedTriangle> triangles = tile.getData().getTriangles();
-
- if(triangles.isEmpty())
- return;
-
- VertexBuffer buffer = triangles.get(0).getBuffer();
-
- gl.glInterleavedArrays(GL2.GL_N3F_V3F, 0, buffer.getBuffer().clear());
-
- IntBuffer indexBuffer = tile.getData().getIndexBuffer();
- indexBuffer.clear();
-
- gl.glDrawElements(GL.GL_TRIANGLES, indexBuffer.capacity(), GL2.GL_UNSIGNED_INT, indexBuffer);
- }
-
public void render(GL2 gl) {
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
@@ -48,16 +29,14 @@ public class Renderer {
gl.glColor3f(1, 1, 1);
- for(int x = 0; x < currentMap.getWidth(); ++x) {
- for(int y = 0; y < currentMap.getHeight(); ++y) {
- gl.glPushMatrix();
-
- gl.glTranslatef(currentMap.getTileSize()*x, currentMap.getTileSize()*y, currentMap.getTileHeight(x, y));
- renderTile(gl, currentMap.getTile(x, y));
-
- gl.glPopMatrix();
- }
- }
+ VertexBuffer buffer = currentMap.getVertexBuffer();
+
+ gl.glInterleavedArrays(GL2.GL_N3F_V3F, 0, buffer.getBuffer().clear());
+
+ IntBuffer indexBuffer = currentMap.getIndexBuffer();
+ indexBuffer.clear();
+
+ gl.glDrawElements(GL.GL_TRIANGLES, indexBuffer.capacity(), GL2.GL_UNSIGNED_INT, indexBuffer);
gl.glPopMatrix();
}