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author | Matthias Schiffer <matthias@gamezock.de> | 2010-01-19 01:09:01 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2010-01-19 01:09:01 +0100 |
commit | c7030ae2b41fc2e559304737a54d6f927cf3d740 (patch) | |
tree | a301bfc4e19a5198bafafdb6083ec9667c95abfb /src/de | |
parent | 9cb41d127063297432f768f7cb0f466b76921103 (diff) | |
download | metacraft-c7030ae2b41fc2e559304737a54d6f927cf3d740.tar metacraft-c7030ae2b41fc2e559304737a54d6f927cf3d740.zip |
Added shader loader (and default shaders)
Diffstat (limited to 'src/de')
-rw-r--r-- | src/de/gamezock/metacraft/data/TestMap.java | 2 | ||||
-rw-r--r-- | src/de/gamezock/metacraft/resources/shaders/default.frag | 30 | ||||
-rw-r--r-- | src/de/gamezock/metacraft/resources/shaders/default.vert | 16 | ||||
-rw-r--r-- | src/de/gamezock/metacraft/ui/Main.java | 17 | ||||
-rw-r--r-- | src/de/gamezock/metacraft/ui/ShaderLoader.java | 72 |
5 files changed, 134 insertions, 3 deletions
diff --git a/src/de/gamezock/metacraft/data/TestMap.java b/src/de/gamezock/metacraft/data/TestMap.java index 58a6bba..14e2c7b 100644 --- a/src/de/gamezock/metacraft/data/TestMap.java +++ b/src/de/gamezock/metacraft/data/TestMap.java @@ -6,7 +6,7 @@ public class TestMap extends Map { for(int x = 0; x < heightmap.length; ++x) { for(int y = 0; y < heightmap[0].length; ++y) { - heightmap[x][y] = (float)Math.pow((Math.cos(x*Math.PI/4)+Math.cos(y*Math.PI/4)), 3)*0.2f; + heightmap[x][y] = (float)(Math.cos(Math.sqrt((x-20)*(x-20)+(y-20)*(y-20))*Math.PI/4))*0.5f; } } diff --git a/src/de/gamezock/metacraft/resources/shaders/default.frag b/src/de/gamezock/metacraft/resources/shaders/default.frag new file mode 100644 index 0000000..c87f14f --- /dev/null +++ b/src/de/gamezock/metacraft/resources/shaders/default.frag @@ -0,0 +1,30 @@ +uniform sampler2D tex; + +varying vec4 diffuse, ambient, globalAmbient; +varying vec3 normal, pos; + + +void main() { + vec3 n, l; + float NdotL; + vec4 specularColor; + float dist, distSq, att, specularFactor; + + n = normalize(normal); + + l = gl_LightSource[0].position.xyz - pos; + + distSq = dot(l, l); + + NdotL = dot(n, l); + + if (NdotL > 0.0) { + dist = sqrt(distSq); + + att = 1.0 / (gl_LightSource[0].quadraticAttenuation * distSq); + gl_FragColor = att * (diffuse * NdotL / dist + ambient + globalAmbient) /* * texture2D(tex, gl_TexCoord[0].st)*/; + } + else { + gl_FragColor = vec4(0, 0, 0, 1); + } +} diff --git a/src/de/gamezock/metacraft/resources/shaders/default.vert b/src/de/gamezock/metacraft/resources/shaders/default.vert new file mode 100644 index 0000000..002b730 --- /dev/null +++ b/src/de/gamezock/metacraft/resources/shaders/default.vert @@ -0,0 +1,16 @@ +varying vec4 diffuse, ambient, globalAmbient; +varying vec3 normal, pos; + + +void main() { + normal = gl_NormalMatrix * gl_Normal; + + pos = vec3(gl_ModelViewMatrix * gl_Vertex); + + diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse; + ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient; + globalAmbient = gl_FrontMaterial.ambient, gl_LightModel.ambient; + + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = ftransform(); +} diff --git a/src/de/gamezock/metacraft/ui/Main.java b/src/de/gamezock/metacraft/ui/Main.java index 287af22..bfdde1c 100644 --- a/src/de/gamezock/metacraft/ui/Main.java +++ b/src/de/gamezock/metacraft/ui/Main.java @@ -95,20 +95,33 @@ public class Main implements GLEventListener { gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_DIFFUSE, new float[] {0.5f, 0.5f, 0.5f, 1}, 0); gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_SPECULAR, new float[] {0, 0, 0, 0}, 0); gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, new float[] {10, 10, 10, 1}, 0); + gl.glLightf(GL2.GL_LIGHT0, GL2.GL_QUADRATIC_ATTENUATION, 0.01f); gl.glMaterialfv(GL.GL_FRONT, GL2.GL_SPECULAR, new float[] {0, 0, 0, 0}, 0); + ShaderLoader.load(gl, "default.vert", "default.frag"); + new Thread(new Runnable() { @Override public void run() { + long time = System.currentTimeMillis(); + int frames = 0; + while(true) { canvas.display(); + ++frames; + + if(System.currentTimeMillis() - time >= 1000) { + System.err.println(frames + " fps"); + frames = 0; + time += 1000; + } try { - Thread.sleep(10); + Thread.sleep(5); } catch (InterruptedException e) { - } + } } } diff --git a/src/de/gamezock/metacraft/ui/ShaderLoader.java b/src/de/gamezock/metacraft/ui/ShaderLoader.java new file mode 100644 index 0000000..25bc4eb --- /dev/null +++ b/src/de/gamezock/metacraft/ui/ShaderLoader.java @@ -0,0 +1,72 @@ +package de.gamezock.metacraft.ui; + +import java.io.BufferedReader; +import java.io.IOException; +import java.io.InputStream; +import java.io.InputStreamReader; +import java.util.AbstractMap; +import java.util.HashMap; +import java.util.Map; +import java.util.Map.Entry; + +import javax.media.opengl.GL2; + +public class ShaderLoader { + private static Map<Entry<String, String>, Integer> programs = new HashMap<Entry<String, String>, Integer>(); + + static private String readStream(InputStream stream) throws IOException { + BufferedReader reader = new BufferedReader(new InputStreamReader(stream)); + String ret = "", line; + + while ((line = reader.readLine()) != null) { + ret += line + "\n"; + } + + return ret; + } + + static boolean load(GL2 gl, String vsName, String fsName) { + Integer savedProg = programs.get(new AbstractMap.SimpleEntry<String, String>(vsName, fsName)); + if(savedProg != null) { + gl.glUseProgram(savedProg); + return true; + } + + int vs = gl.glCreateShader(GL2.GL_VERTEX_SHADER); + int fs = gl.glCreateShader(GL2.GL_FRAGMENT_SHADER); + + InputStream vsStream = ShaderLoader.class.getResourceAsStream("/de/gamezock/metacraft/resources/shaders/" + vsName); + String vsSource; + try { + vsSource = readStream(vsStream); + } catch (IOException e) { + return false; + } + + gl.glShaderSource(vs, 1, new String[] {vsSource}, null); + gl.glCompileShader(vs); + + InputStream fsStream = ShaderLoader.class.getResourceAsStream("/de/gamezock/metacraft/resources/shaders/" + fsName); + String fsSource; + try { + fsSource = readStream(fsStream); + } catch (IOException e) { + return false; + } + + gl.glShaderSource(fs, 1, new String[] {fsSource}, null); + gl.glCompileShader(fs); + + int program = gl.glCreateProgram(); + gl.glAttachShader(program, vs); + gl.glAttachShader(program, fs); + gl.glLinkProgram(program); + gl.glValidateProgram(program); + + gl.glUseProgram(program); + + programs.put(new AbstractMap.SimpleEntry<String, String>(vsName, fsName), program); + + return true; + } +} |