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authorSpencer Janssen <sjanssen@cse.unl.edu>2007-09-24 11:06:06 +0200
committerSpencer Janssen <sjanssen@cse.unl.edu>2007-09-24 11:06:06 +0200
commite0a50229435344ee4512b7e8b8bf486cdc0c6127 (patch)
tree28619e81441ee7310d62e28b0fdb93903fce7b9b /Operations.hs
parent1b33f714ab264576e9d064128f0bc96eb1ef436f (diff)
downloadmetatile-e0a50229435344ee4512b7e8b8bf486cdc0c6127.tar
metatile-e0a50229435344ee4512b7e8b8bf486cdc0c6127.zip
Split float up
darcs-hash:20070924090606-a5988-b94b64e5deabad4a02cf8510b5113e0bb5617714
Diffstat (limited to 'Operations.hs')
-rw-r--r--Operations.hs25
1 files changed, 17 insertions, 8 deletions
diff --git a/Operations.hs b/Operations.hs
index 2a52e2d..f2a6be7 100644
--- a/Operations.hs
+++ b/Operations.hs
@@ -451,24 +451,22 @@ initColor dpy c = (color_pixel . fst) `liftM` allocNamedColor dpy colormap c
------------------------------------------------------------------------
-- | Floating layer support
--- | Make a tiled window floating, using its suggested rectangle
-float :: Window -> X ()
-float w = withDisplay $ \d -> do
+-- | Given a window, find the screen it is located on, and compute
+-- the geometry of that window wrt. that screen.
+floatLocation :: Window -> X (ScreenId, W.RationalRect)
+floatLocation w = withDisplay $ \d -> do
ws <- gets windowset
wa <- io $ getWindowAttributes d w
- let sc = fromMaybe (W.current ws) $ find (pointWithin (fi $ wa_x wa) (fi $ wa_y wa) . screenRect . W.screenDetail) $ W.current ws : W.visible ws
+ let sc = fromMaybe (W.current ws) $ find (pointWithin (fi $ wa_x wa) (fi $ wa_y wa) . screenRect . W.screenDetail) $ W.screens ws
sr = screenRect . W.screenDetail $ sc
- sw = W.tag . W.workspace $ sc
bw = fi . wa_border_width $ wa
rr = (W.RationalRect ((fi (wa_x wa) - fi (rect_x sr)) % fi (rect_width sr))
((fi (wa_y wa) - fi (rect_y sr)) % fi (rect_height sr))
(fi (wa_width wa + bw*2) % fi (rect_width sr))
(fi (wa_height wa + bw*2) % fi (rect_height sr)))
- if maybe False (`elem` (map W.tag . W.hidden $ ws)) (W.findIndex w ws)
- then windows $ W.float w rr
- else windows $ maybe id W.focusWindow (W.peek ws) . W.shiftWin sw w . W.float w rr
+ return (W.screen $ sc, rr)
where fi x = fromIntegral x
pointWithin :: Integer -> Integer -> Rectangle -> Bool
pointWithin x y r = x >= fi (rect_x r) &&
@@ -476,6 +474,17 @@ float w = withDisplay $ \d -> do
y >= fi (rect_y r) &&
y < fi (rect_y r) + fi (rect_height r)
+-- | Make a tiled window floating, using its suggested rectangle
+float :: Window -> X ()
+float w = do
+ (sc, rr) <- floatLocation w
+ windows $ \ws -> W.float w rr . fromMaybe ws $ do
+ i <- W.findIndex w ws
+ guard $ i `elem` map (W.tag . W.workspace) (W.screens ws)
+ f <- W.peek ws
+ sw <- W.lookupWorkspace sc ws
+ return (W.focusWindow f . W.shiftWin sw w $ ws)
+
-- ---------------------------------------------------------------------
-- Mouse handling