diff options
Diffstat (limited to 'Operations.hs')
-rw-r--r-- | Operations.hs | 34 |
1 files changed, 23 insertions, 11 deletions
diff --git a/Operations.hs b/Operations.hs index ab99946..79ccbcc 100644 --- a/Operations.hs +++ b/Operations.hs @@ -61,7 +61,7 @@ manage w = withDisplay $ \d -> do -- there, floating status is lost when moving windows between workspaces, -- because W.shift calls W.delete. unmanage :: Window -> X () -unmanage w = windows $ W.sink w . W.delete w +unmanage w = setWMState w 0{-withdrawn-} >> windows (W.sink w . W.delete w) -- | focus. focus window up or down. or swap various windows. focusUp, focusDown, swapUp, swapDown, swapMaster :: X () @@ -133,11 +133,20 @@ windows f = do where integrate W.Empty = [] integrate (W.Node x l r) = x : l ++ r --- | hide. Hide a window by moving it off screen. +-- | setWMState. set the WM_STATE property +setWMState :: Window -> Int -> X () +setWMState w v = withDisplay $ \dpy -> do + a <- atom_WM_STATE + io $ changeProperty32 dpy w a a propModeReplace [fromIntegral v, fromIntegral none] + +-- | hide. Hide a window by unmapping it. +-- +-- If you call this on a window that is marked as visible, very bad things will +-- happen (currently unmanaging, but don't count on it). hide :: Window -> X () hide w = withDisplay $ \d -> do - (sw,sh) <- gets dimensions - io $ moveWindow d w sw sh + io $ unmapWindow d w + setWMState w 3 --iconic -- | refresh. Render the currently visible workspaces, as determined by -- the StackSet. Also, set focus to the focused window. @@ -164,14 +173,14 @@ refresh = do rs <- doLayout l (Rectangle (sx + fromIntegral gl) (sy + fromIntegral gt) (sw - fromIntegral (gl + gr)) (sh - fromIntegral (gt + gb))) tiled - mapM_ (\(win,rect) -> io (tileWindow d win rect)) rs + mapM_ (\(win,rect) -> tileWindow win rect) rs -- now the floating windows: -- move/resize the floating windows, if there are any (`mapM_` flt) $ \fw -> whenJust (M.lookup fw (W.floating ws)) $ \(W.RationalRect rx ry rw rh) -> do let Rectangle px py pw ph = genericIndex xinesc (W.screen w) - io $ tileWindow d fw $ Rectangle + tileWindow fw $ Rectangle (px + floor (toRational pw*rx)) (py + floor (toRational ph*ry)) (floor (toRational pw*rw)) (floor (toRational ph*rh)) @@ -209,11 +218,14 @@ clearEnterEvents = withDisplay $ \d -> io $ do -- | tileWindow. Moves and resizes w such that it fits inside the given -- rectangle, including its border. -tileWindow :: Display -> Window -> Rectangle -> IO () -tileWindow d w r = do - bw <- (fromIntegral . wa_border_width) `liftM` getWindowAttributes d w - moveResizeWindow d w (rect_x r) (rect_y r) - (rect_width r - bw*2) (rect_height r - bw*2) +tileWindow :: Window -> Rectangle -> X () +tileWindow w r = withDisplay $ \d -> do + bw <- (fromIntegral . wa_border_width) `liftM` io (getWindowAttributes d w) + io $ moveResizeWindow d w (rect_x r) (rect_y r) + (rect_width r - bw*2) (rect_height r - bw*2) + -- this is harmless if the window was already visible + setWMState w 1 --normal + io $ mapWindow d w -- --------------------------------------------------------------------- |