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module Operations where
import Data.List
import Data.Maybe
import Data.Bits
import qualified Data.Map as M
import Control.Monad.State
import System.Posix.Process
import System.Environment
import Graphics.X11.Xlib
import Graphics.X11.Xlib.Extras
import XMonad
import qualified StackSet as W
-- ---------------------------------------------------------------------
-- Managing windows
-- | refresh. Refresh the currently focused window. Resizes to full
-- screen and raises the window.
refresh :: X ()
refresh = do
XState {workspace = ws, xineScreens = xinesc
,display = d ,layoutDescs = fls ,defaultLayoutDesc = dfltfl } <- get
flip mapM_ (M.assocs (W.screen2ws ws)) $ \(scn, n) -> do
let sc = genericIndex xinesc scn -- temporary coercion!
fl = M.findWithDefault dfltfl n fls
mapM_ (\(w, rect) -> io $ moveWindowInside d w rect) $
case layoutType fl of
Full -> fmap (flip (,) sc) $ maybeToList $ W.peekStack n ws
Tall -> tile (tileFraction fl) sc $ W.index n ws
Wide -> vtile (tileFraction fl) sc $ W.index n ws
whenJust (W.peekStack n ws) (io . raiseWindow d)
whenJust (W.peek ws) setFocus
-- | tile. Compute the positions for windows in horizontal layout
-- mode.
tile :: Rational -> Rectangle -> [Window] -> [(Window, Rectangle)]
tile _ _ [] = []
tile _ d [w] = [(w, d)]
tile r (Rectangle sx sy sw sh) (w:s)
= (w, Rectangle sx sy (fromIntegral lw) sh) : zipWith f [sy, sy + rh ..] s
where
lw = floor $ fromIntegral sw * r
rw = sw - fromIntegral lw
rh = fromIntegral sh `div` fromIntegral (length s)
f i a = (a, Rectangle (sx + lw) i rw (fromIntegral rh))
-- | vtile. Tile vertically.
vtile :: Rational -> Rectangle -> [Window] -> [(Window, Rectangle)]
vtile r rect ws = map (\(w, wr) -> (w, flipRect wr)) $ tile r (flipRect rect) ws
flipRect :: Rectangle -> Rectangle
flipRect (Rectangle { rect_x = rx, rect_y = ry, rect_width = rw, rect_height = rh })
= Rectangle { rect_x = ry, rect_y = rx, rect_width = rh, rect_height = rw }
-- | switchLayout. Switch to another layout scheme. Switches the
-- current workspace.
switchLayout :: X ()
switchLayout = layout $ \fl -> fl { layoutType = rot (layoutType fl) }
-- | changeSplit. Changes the window split.
changeSplit :: Rational -> X ()
changeSplit delta = layout $ \fl ->
fl { tileFraction = min 1 (max 0 (tileFraction fl + delta)) }
-- | layout. Modify the current workspace's layout with a pure
-- function and refresh.
layout :: (LayoutDesc -> LayoutDesc) -> X ()
layout f = do
modify $ \s ->
let fls = layoutDescs s
n = W.current . workspace $ s
fl = M.findWithDefault (defaultLayoutDesc s) n fls
in s { layoutDescs = M.insert n (f fl) fls }
refresh
-- | windows. Modify the current window list with a pure function, and refresh
windows :: (WorkSpace -> WorkSpace) -> X ()
windows f = do
modify $ \s -> s { workspace = f (workspace s) }
refresh
ws <- gets workspace
trace (show ws) -- log state changes to stderr
-- | hide. Hide a window by moving it offscreen.
hide :: Window -> X ()
hide w = withDisplay $ \d -> do
(sw,sh) <- gets dimensions
io $ moveWindow d w (2*fromIntegral sw) (2*fromIntegral sh)
-- ---------------------------------------------------------------------
-- Window operations
-- | setButtonGrab. Tell whether or not to intercept clicks on a given window
buttonsToGrab :: [Button]
buttonsToGrab = [button1, button2, button3]
setButtonGrab :: Bool -> Window -> X ()
setButtonGrab True w = withDisplay $ \d -> io $
flip mapM_ buttonsToGrab $ \b ->
grabButton d b anyModifier w False
(buttonPressMask .|. buttonReleaseMask)
grabModeAsync grabModeSync none none
setButtonGrab False w = withDisplay $ \d -> io $
flip mapM_ buttonsToGrab $ \b ->
ungrabButton d b anyModifier w
-- | moveWindowInside. Moves and resizes w such that it fits inside the given
-- rectangle, including its border.
moveWindowInside :: Display -> Window -> Rectangle -> IO ()
moveWindowInside d w r = do
bw <- (fromIntegral . waBorderWidth) `liftM` getWindowAttributes d w
moveResizeWindow d w (rect_x r) (rect_y r)
(rect_width r - bw*2)
(rect_height r - bw*2)
-- | manage. Add a new window to be managed in the current workspace. Bring it into focus.
-- If the window is already under management, it is just raised.
--
manage :: Window -> X ()
manage w = do
withDisplay $ \d -> io $ do
selectInput d w $ structureNotifyMask .|. enterWindowMask .|. propertyChangeMask
mapWindow d w
windows $ W.push w
-- | unmanage. A window no longer exists, remove it from the window
-- list, on whatever workspace it is.
unmanage :: Window -> X ()
unmanage w = do
windows $ W.delete w
withServerX $ do
setTopFocus
withDisplay $ \d -> io (sync d False)
-- TODO, everything operates on the current display, so wrap it up.
-- | Grab the X server (lock it) from the X monad
withServerX :: X () -> X ()
withServerX f = withDisplay $ \dpy -> do
io $ grabServer dpy
f
io $ ungrabServer dpy
safeFocus :: Window -> X ()
safeFocus w = do ws <- gets workspace
if W.member w ws
then setFocus w
else do b <- isRoot w
when b setTopFocus
-- | Explicitly set the keyboard focus to the given window
setFocus :: Window -> X ()
setFocus w = do
ws <- gets workspace
-- clear mouse button grab and border on other windows
flip mapM_ (W.visibleWorkspaces ws) $ \n -> do
flip mapM_ (W.index n ws) $ \otherw -> do
setButtonGrab True otherw
setBorder otherw 0xdddddd
withDisplay $ \d -> io $ setInputFocus d w revertToPointerRoot 0
setButtonGrab False w
setBorder w 0xff0000 -- make this configurable
-- This does not use 'windows' intentionally. 'windows' calls refresh,
-- which means infinite loops.
modify $ \s -> s { workspace = W.raiseFocus w (workspace s) }
-- | Set the focus to the window on top of the stack, or root
setTopFocus :: X ()
setTopFocus = do
ws <- gets workspace
case W.peek ws of
Just new -> setFocus new
Nothing -> gets theRoot >>= setFocus
-- | Set the border color for a particular window.
setBorder :: Window -> Pixel -> X ()
setBorder w p = withDisplay $ \d -> io $ setWindowBorder d w p
-- | raise. focus to window at offset 'n' in list.
-- The currently focused window is always the head of the list
raise :: Ordering -> X ()
raise = windows . W.rotate
-- | promote. Make the focused window the master window in its
-- workspace
--
-- TODO: generic cycling clockwise and anticlockwise
--
promote :: X ()
promote = windows $ \w -> maybe w (\k -> W.promote k w) (W.peek w)
-- | Kill the currently focused client
kill :: X ()
kill = withDisplay $ \d -> do
ws <- gets workspace
whenJust (W.peek ws) $ \w -> do
protocols <- io $ getWMProtocols d w
XState {wmdelete = wmdelt, wmprotocols = wmprot} <- get
if wmdelt `elem` protocols
then io $ allocaXEvent $ \ev -> do
setEventType ev clientMessage
setClientMessageEvent ev w wmprot 32 wmdelt 0
sendEvent d w False noEventMask ev
else io (killClient d w) >> return ()
-- | tag. Move a window to a new workspace, 0 indexed.
tag :: W.WorkspaceId -> X ()
tag n = do
ws <- gets workspace
let m = W.current ws -- :: WorkspaceId
when (n /= m) $
whenJust (W.peek ws) $ \w -> do
hide w
windows $ W.shift n
-- | view. Change the current workspace to workspce at offset n (0 indexed).
view :: W.WorkspaceId -> X ()
view n = do
ws <- gets workspace
let m = W.current ws
windows $ W.view n
ws' <- gets workspace
-- If the old workspace isn't visible anymore, we have to hide the windows
-- in case we're switching to an empty workspace.
when (m `notElem` (W.visibleWorkspaces ws')) (mapM_ hide (W.index m ws))
setTopFocus
-- | 'screenWorkspace sc' returns the workspace number viewed by 'sc'.
screenWorkspace :: W.ScreenId -> X W.WorkspaceId
screenWorkspace sc = fmap (fromMaybe 0 . W.workspace sc) (gets workspace)
-- | True if window is under management by us
isClient :: Window -> X Bool
isClient w = liftM (W.member w) (gets workspace)
-- | Restart xmonad by exec()'ing self. This doesn't save state and xmonad has
-- to be in PATH for this to work.
restart :: IO ()
restart = do
prog <- getProgName
args <- getArgs
executeFile prog True args Nothing
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