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|
{-# OPTIONS -fno-warn-orphans -fglasgow-exts #-}
-- \^^ deriving Typeable
-- --------------------------------------------------------------------------
-- |
-- Module : Operations.hs
-- Copyright : (c) Spencer Janssen 2007
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : dons@cse.unsw.edu.au
-- Stability : unstable
-- Portability : not portable, Typeable deriving, mtl, posix
--
-- Operations.
--
-----------------------------------------------------------------------------
module Operations where
import XMonad
import qualified StackSet as W
import {-# SOURCE #-} Config (borderWidth,logHook,numlockMask,defaultLayouts,otherPossibleLayouts)
import Data.Maybe
import Data.List (nub, (\\), find, partition)
import Data.Bits ((.|.), (.&.), complement)
import Data.Ratio
import qualified Data.Map as M
import qualified Data.Set as S
import Control.Monad.State
import Control.Monad.Reader
import Control.Arrow ((***), second)
import System.IO
import Graphics.X11.Xlib
import Graphics.X11.Xinerama (getScreenInfo)
import Graphics.X11.Xlib.Extras
-- ---------------------------------------------------------------------
-- |
-- Window manager operations
-- manage. Add a new window to be managed in the current workspace.
-- Bring it into focus.
--
-- Whether the window is already managed, or not, it is mapped, has its
-- border set, and its event mask set.
--
manage :: Window -> X ()
manage w = whenX (fmap not $ isClient w) $ withDisplay $ \d -> do
setInitialProperties w
-- FIXME: This is pretty awkward. We can't can't let "refresh" happen
-- before the call to float, because that will resize the window and
-- lose the default sizing.
sh <- io $ getWMNormalHints d w
let isFixedSize = sh_min_size sh /= Nothing && sh_min_size sh == sh_max_size sh
isTransient <- isJust `liftM` io (getTransientForHint d w)
if isFixedSize || isTransient
then do modify $ \s -> s { windowset = W.insertUp w (windowset s) }
float w -- \^^ now go the refresh.
else windows $ W.insertUp w
-- | unmanage. A window no longer exists, remove it from the window
-- list, on whatever workspace it is.
--
-- should also unmap?
--
unmanage :: Window -> X ()
unmanage w = do
windows (W.delete w)
setWMState w 0 {-withdrawn-}
modify (\s -> s {mapped = S.delete w (mapped s), waitingUnmap = M.delete w (waitingUnmap s)})
-- | Modify the size of the status gap at the top of the current screen
-- Taking a function giving the current screen, and current geometry.
modifyGap :: (Int -> (Int,Int,Int,Int) -> (Int,Int,Int,Int)) -> X ()
modifyGap f = do
windows $ \ws@(W.StackSet { W.current = c@(W.Screen { W.screenDetail = sd }) }) ->
let n = fromIntegral . W.screen $ c
g = f n . statusGap $ sd
in ws { W.current = c { W.screenDetail = sd { statusGap = g } } }
-- | Kill the currently focused client. If we do kill it, we'll get a
-- delete notify back from X.
--
-- There are two ways to delete a window. Either just kill it, or if it
-- supports the delete protocol, send a delete event (e.g. firefox)
--
kill :: X ()
kill = withDisplay $ \d -> withFocused $ \w -> do
wmdelt <- atom_WM_DELETE_WINDOW ; wmprot <- atom_WM_PROTOCOLS
protocols <- io $ getWMProtocols d w
io $ if wmdelt `elem` protocols
then allocaXEvent $ \ev -> do
setEventType ev clientMessage
setClientMessageEvent ev w wmprot 32 wmdelt 0
sendEvent d w False noEventMask ev
else killClient d w >> return ()
-- ---------------------------------------------------------------------
-- Managing windows
data LayoutMessages = Hide | ReleaseResources deriving ( Typeable, Eq )
instance Message LayoutMessages
-- | windows. Modify the current window list with a pure function, and refresh
windows :: (WindowSet -> WindowSet) -> X ()
windows f = do
XState { windowset = old } <- get
let oldvisible = concatMap (W.integrate' . W.stack . W.workspace) $ W.current old : W.visible old
ws = f old
modify (\s -> s { windowset = ws })
d <- asks display
-- notify non visibility
let oldvistags = map (W.tag . W.workspace) $ W.current old : W.visible old
gottenHidden = filter (\w -> elem w oldvistags) $ map W.tag $ W.hidden ws
sendMessageToWorkspaces Hide gottenHidden
-- for each workspace, layout the currently visible workspaces
let allscreens = W.screens ws
summed_visible = scanl (++) [] $ map (W.integrate' . W.stack . W.workspace) allscreens
visible <- fmap concat $ forM (zip allscreens summed_visible) $ \ (w, vis) -> do
let n = W.tag (W.workspace w)
this = W.view n ws
l = W.layout (W.workspace w)
flt = filter (flip M.member (W.floating ws)) (W.index this)
tiled = (W.stack . W.workspace . W.current $ this)
>>= W.filter (not . flip M.member (W.floating ws))
>>= W.filter (not . (`elem` vis))
(SD (Rectangle sx sy sw sh)
(gt,gb,gl,gr)) = W.screenDetail w
viewrect = Rectangle (sx + fromIntegral gl) (sy + fromIntegral gt)
(sw - fromIntegral (gl + gr)) (sh - fromIntegral (gt + gb))
-- just the tiled windows:
-- now tile the windows on this workspace, modified by the gap
(rs, ml') <- runLayout l viewrect tiled `catchX` runLayout (SomeLayout Full) viewrect tiled
mapM_ (uncurry tileWindow) rs
whenJust ml' $ \l' -> runOnWorkspaces (\ww -> if W.tag ww == n
then return $ ww { W.layout = l'}
else return ww)
-- now the floating windows:
-- move/resize the floating windows, if there are any
forM_ flt $ \fw -> whenJust (M.lookup fw (W.floating ws)) $
\(W.RationalRect rx ry rw rh) -> do
tileWindow fw $ Rectangle
(sx + floor (toRational sw*rx)) (sy + floor (toRational sh*ry))
(floor (toRational sw*rw)) (floor (toRational sh*rh))
let vs = flt ++ map fst rs
io $ restackWindows d vs
-- return the visible windows for this workspace:
return vs
setTopFocus
logHook
-- io performGC -- really helps, but seems to trigger GC bugs?
-- hide every window that was potentially visible before, but is not
-- given a position by a layout now.
mapM_ hide (nub oldvisible \\ visible)
clearEvents enterWindowMask
-- | setWMState. set the WM_STATE property
setWMState :: Window -> Int -> X ()
setWMState w v = withDisplay $ \dpy -> do
a <- atom_WM_STATE
io $ changeProperty32 dpy w a a propModeReplace [fromIntegral v, fromIntegral none]
-- | hide. Hide a window by unmapping it, and setting Iconified.
hide :: Window -> X ()
hide w = whenX (gets (S.member w . mapped)) $ withDisplay $ \d -> do
io $ do selectInput d w (clientMask .&. complement structureNotifyMask)
unmapWindow d w
selectInput d w clientMask
setWMState w 3 --iconic
-- this part is key: we increment the waitingUnmap counter to distinguish
-- between client and xmonad initiated unmaps.
modify (\s -> s { waitingUnmap = M.insertWith (+) w 1 (waitingUnmap s)
, mapped = S.delete w (mapped s) })
-- | reveal. Show a window by mapping it and setting Normal
-- this is harmless if the window was already visible
reveal :: Window -> X ()
reveal w = withDisplay $ \d -> do
setWMState w 1 --normal
io $ mapWindow d w
modify (\s -> s { mapped = S.insert w (mapped s) })
-- | The client events that xmonad is interested in
clientMask :: EventMask
clientMask = structureNotifyMask .|. enterWindowMask .|. propertyChangeMask
-- | Set some properties when we initially gain control of a window
setInitialProperties :: Window -> X ()
setInitialProperties w = withDisplay $ \d -> io $ do
selectInput d w $ clientMask
setWindowBorderWidth d w borderWidth
-- | refresh. Render the currently visible workspaces, as determined by
-- the StackSet. Also, set focus to the focused window.
--
-- This is our 'view' operation (MVC), in that it pretty prints our model
-- with X calls.
--
refresh :: X ()
refresh = windows id
-- | clearEvents. Remove all events of a given type from the event queue.
clearEvents :: EventMask -> X ()
clearEvents mask = withDisplay $ \d -> io $ do
sync d False
allocaXEvent $ \p -> fix $ \again -> do
more <- checkMaskEvent d mask p
when more again -- beautiful
-- | tileWindow. Moves and resizes w such that it fits inside the given
-- rectangle, including its border.
tileWindow :: Window -> Rectangle -> X ()
tileWindow w r = withDisplay $ \d -> do
bw <- (fromIntegral . wa_border_width) `liftM` io (getWindowAttributes d w)
-- give all windows at least 1x1 pixels
let least x | x <= bw*2 = 1
| otherwise = x - bw*2
io $ moveResizeWindow d w (rect_x r) (rect_y r)
(least $ rect_width r) (least $ rect_height r)
reveal w
-- ---------------------------------------------------------------------
-- | rescreen. The screen configuration may have changed (due to
-- xrandr), update the state and refresh the screen, and reset the gap.
rescreen :: X ()
rescreen = do
xinesc <- withDisplay (io . getScreenInfo)
windows $ \ws@(W.StackSet { W.current = v, W.visible = vs, W.hidden = hs }) ->
let (xs, ys) = splitAt (length xinesc) $ map W.workspace (v:vs) ++ hs
(a:as) = zipWith3 W.Screen xs [0..] $ zipWith SD xinesc gs
sgs = map (statusGap . W.screenDetail) (v:vs)
gs = take (length xinesc) (sgs ++ repeat (0,0,0,0))
in ws { W.current = a
, W.visible = as
, W.hidden = ys }
-- ---------------------------------------------------------------------
-- | setButtonGrab. Tell whether or not to intercept clicks on a given window
setButtonGrab :: Bool -> Window -> X ()
setButtonGrab grab w = withDisplay $ \d -> io $
if grab
then forM_ [button1, button2, button3] $ \b ->
grabButton d b anyModifier w False buttonPressMask
grabModeAsync grabModeSync none none
else ungrabButton d anyButton anyModifier w
-- ---------------------------------------------------------------------
-- Setting keyboard focus
-- | Set the focus to the window on top of the stack, or root
setTopFocus :: X ()
setTopFocus = withWindowSet $ maybe (setFocusX =<< asks theRoot) setFocusX . W.peek
-- | Set focus explicitly to window 'w' if it is managed by us, or root.
-- This happens if X notices we've moved the mouse (and perhaps moved
-- the mouse to a new screen).
focus :: Window -> X ()
focus w = withWindowSet $ \s -> do
if W.member w s then when (W.peek s /= Just w) $ windows (W.focusWindow w)
else whenX (isRoot w) $ setFocusX w
-- | Call X to set the keyboard focus details.
setFocusX :: Window -> X ()
setFocusX w = withWindowSet $ \ws -> do
XConf { display = dpy , normalBorder = nbc, focusedBorder = fbc } <- ask
-- clear mouse button grab and border on other windows
forM_ (W.current ws : W.visible ws) $ \wk -> do
forM_ (W.index (W.view (W.tag (W.workspace wk)) ws)) $ \otherw -> do
setButtonGrab True otherw
io $ setWindowBorder dpy otherw nbc
-- If we ungrab buttons on the root window, we lose our mouse bindings.
whenX (not `liftM` isRoot w) $ setButtonGrab False w
io $ do setInputFocus dpy w revertToPointerRoot 0
-- raiseWindow dpy w
io $ setWindowBorder dpy w fbc
-- | Throw a message to the current Layout possibly modifying how we
-- layout the windows, then refresh.
--
sendMessage :: Message a => a -> X ()
sendMessage a = do w <- (W.workspace . W.current) `fmap` gets windowset
ml' <- handleMessage (W.layout w) (SomeMessage a) `catchX` return Nothing
whenJust ml' $ \l' ->
do windows $ \ws -> ws { W.current = (W.current ws)
{ W.workspace = (W.workspace $ W.current ws)
{ W.layout = l' }}}
-- | Send a message to a list of workspaces' layouts, without necessarily refreshing.
sendMessageToWorkspaces :: Message a => a -> [WorkspaceId] -> X ()
sendMessageToWorkspaces a l = runOnWorkspaces modw
where modw w = if W.tag w `elem` l
then do ml' <- handleMessage (W.layout w) (SomeMessage a) `catchX` return Nothing
return $ w { W.layout = maybe (W.layout w) id ml' }
else return w
-- | Send a message to all visible layouts, without necessarily refreshing.
-- This is how we implement the hooks, such as UnDoLayout.
broadcastMessage :: Message a => a -> X ()
broadcastMessage a = runOnWorkspaces modw
where modw w = do ml' <- handleMessage (W.layout w) (SomeMessage a) `catchX` return Nothing
return $ w { W.layout = maybe (W.layout w) id ml' }
runOnWorkspaces :: (WindowSpace -> X WindowSpace) -> X ()
runOnWorkspaces job = do ws <- gets windowset
h <- mapM job $ W.hidden ws
c:v <- mapM (\s -> fmap (\w -> s { W.workspace = w}) $ job (W.workspace s))
$ W.current ws : W.visible ws
modify $ \s -> s { windowset = ws { W.current = c, W.visible = v, W.hidden = h } }
instance Message Event
-- Layout selection manager
-- This is a layout that allows users to switch between various layout
-- options. This layout accepts three Messages, NextLayout, PrevLayout and
-- JumpToLayout.
data ChangeLayout = NextLayout | PrevLayout | JumpToLayout String
deriving ( Eq, Show, Typeable )
instance Message ChangeLayout
instance ReadableSomeLayout Window where
defaults = SomeLayout (LayoutSelection defaultLayouts) :
SomeLayout Full : SomeLayout (Tall 1 0.1 0.5) :
SomeLayout (Mirror $ Tall 1 0.1 0.5) :
defaultLayouts ++ otherPossibleLayouts
data LayoutSelection a = LayoutSelection [SomeLayout a]
deriving ( Show, Read )
instance ReadableSomeLayout a => Layout LayoutSelection a where
doLayout (LayoutSelection (l:ls)) r s =
do (x,ml') <- doLayout l r s
return (x, (\l' -> LayoutSelection (l':ls)) `fmap` ml')
doLayout (LayoutSelection []) r s = do (x,_) <- doLayout Full r s
return (x,Nothing)
-- respond to messages only when there's an actual choice:
handleMessage (LayoutSelection (l:ls@(_:_))) m
| Just NextLayout <- fromMessage m = switchl rls
| Just PrevLayout <- fromMessage m = switchl rls'
| Just (JumpToLayout x) <- fromMessage m = switchl (j x)
where rls (x:xs) = xs ++ [x]
rls [] = []
rls' = reverse . rls . reverse
j s zs = case partition (\z -> s == description z) zs of
(xs,ys) -> xs++ys
switchl f = do ml' <- handleMessage l (SomeMessage Hide)
return $ Just (LayoutSelection $ f $ fromMaybe l ml':ls)
-- otherwise, or if we don't understand the message, pass it along to the real
-- layout:
handleMessage (LayoutSelection (l:ls)) m
= do ml' <- handleMessage l m
return $ (\l' -> LayoutSelection (l':ls)) `fmap` ml'
-- Unless there is no layout...
handleMessage (LayoutSelection []) _ = return Nothing
--
-- Builtin layout algorithms:
--
-- fullscreen mode
-- tall mode
--
-- The latter algorithms support the following operations:
--
-- Shrink
-- Expand
--
data Resize = Shrink | Expand deriving Typeable
data IncMasterN = IncMasterN Int deriving Typeable
instance Message Resize
instance Message IncMasterN
-- simple fullscreen mode, just render all windows fullscreen.
-- a plea for tuple sections: map . (,sc)
data Full a = Full deriving ( Show, Read )
instance Layout Full a
--
-- The tiling mode of xmonad, and its operations.
--
data Tall a = Tall Int Rational Rational deriving ( Show, Read )
instance Layout Tall a where
doLayout (Tall nmaster _ frac) r =
return . (\x->(x,Nothing)) .
ap zip (tile frac r nmaster . length) . W.integrate
handleMessage (Tall nmaster delta frac) m =
return $ msum [fmap resize (fromMessage m)
,fmap incmastern (fromMessage m)]
where resize Shrink = Tall nmaster delta (max 0 $ frac-delta)
resize Expand = Tall nmaster delta (min 1 $ frac+delta)
incmastern (IncMasterN d) = Tall (max 0 (nmaster+d)) delta frac
description _ = "Tall"
-- | Mirror a rectangle
mirrorRect :: Rectangle -> Rectangle
mirrorRect (Rectangle rx ry rw rh) = (Rectangle ry rx rh rw)
-- | Mirror a layout, compute its 90 degree rotated form.
data Mirror l a = Mirror (l a) deriving (Show, Read)
instance Layout l a => Layout (Mirror l) a where
doLayout (Mirror l) r s = (map (second mirrorRect) *** fmap Mirror)
`fmap` doLayout l (mirrorRect r) s
handleMessage (Mirror l) = fmap (fmap Mirror) . handleMessage l
description (Mirror l) = "Mirror "++ description l
-- | tile. Compute the positions for windows using the default 2 pane tiling algorithm.
--
-- The screen is divided (currently) into two panes. all clients are
-- then partioned between these two panes. one pane, the `master', by
-- convention has the least number of windows in it (by default, 1).
-- the variable `nmaster' controls how many windows are rendered in the
-- master pane.
--
-- `delta' specifies the ratio of the screen to resize by.
--
-- 'frac' specifies what proportion of the screen to devote to the
-- master area.
--
tile :: Rational -> Rectangle -> Int -> Int -> [Rectangle]
tile f r nmaster n = if n <= nmaster || nmaster == 0
then splitVertically n r
else splitVertically nmaster r1 ++ splitVertically (n-nmaster) r2 -- two columns
where (r1,r2) = splitHorizontallyBy f r
--
-- Divide the screen vertically into n subrectangles
--
splitVertically, splitHorizontally :: Int -> Rectangle -> [Rectangle]
splitVertically n r | n < 2 = [r]
splitVertically n (Rectangle sx sy sw sh) = Rectangle sx sy sw smallh :
splitVertically (n-1) (Rectangle sx (sy+fromIntegral smallh) sw (sh-smallh))
where smallh = sh `div` fromIntegral n --hmm, this is a fold or map.
splitHorizontally n = map mirrorRect . splitVertically n . mirrorRect
-- Divide the screen into two rectangles, using a rational to specify the ratio
splitHorizontallyBy, splitVerticallyBy :: RealFrac r => r -> Rectangle -> (Rectangle, Rectangle)
splitHorizontallyBy f (Rectangle sx sy sw sh) =
( Rectangle sx sy leftw sh
, Rectangle (sx + fromIntegral leftw) sy (sw-fromIntegral leftw) sh)
where leftw = floor $ fromIntegral sw * f
splitVerticallyBy f = (mirrorRect *** mirrorRect) . splitHorizontallyBy f . mirrorRect
------------------------------------------------------------------------
-- Utilities
-- | Return workspace visible on screen 'sc', or Nothing.
screenWorkspace :: ScreenId -> X (Maybe WorkspaceId)
screenWorkspace sc = withWindowSet $ return . W.lookupWorkspace sc
-- | Apply an X operation to the currently focused window, if there is one.
withFocused :: (Window -> X ()) -> X ()
withFocused f = withWindowSet $ \w -> whenJust (W.peek w) f
-- | True if window is under management by us
isClient :: Window -> X Bool
isClient w = withWindowSet $ return . W.member w
-- | Combinations of extra modifier masks we need to grab keys\/buttons for.
-- (numlock and capslock)
extraModifiers :: [KeyMask]
extraModifiers = [0, numlockMask, lockMask, numlockMask .|. lockMask ]
-- | Strip numlock\/capslock from a mask
cleanMask :: KeyMask -> KeyMask
cleanMask = (complement (numlockMask .|. lockMask) .&.)
-- | Get the Pixel value for a named color
initColor :: Display -> String -> IO Pixel
initColor dpy c = (color_pixel . fst) `liftM` allocNamedColor dpy colormap c
where colormap = defaultColormap dpy (defaultScreen dpy)
------------------------------------------------------------------------
-- | Floating layer support
-- | Given a window, find the screen it is located on, and compute
-- the geometry of that window wrt. that screen.
floatLocation :: Window -> X (ScreenId, W.RationalRect)
floatLocation w = withDisplay $ \d -> do
ws <- gets windowset
wa <- io $ getWindowAttributes d w
let sc = fromMaybe (W.current ws) $ find (pointWithin (fi $ wa_x wa) (fi $ wa_y wa) . screenRect . W.screenDetail) $ W.screens ws
sr = screenRect . W.screenDetail $ sc
bw = fi . wa_border_width $ wa
rr = (W.RationalRect ((fi (wa_x wa) - fi (rect_x sr)) % fi (rect_width sr))
((fi (wa_y wa) - fi (rect_y sr)) % fi (rect_height sr))
(fi (wa_width wa + bw*2) % fi (rect_width sr))
(fi (wa_height wa + bw*2) % fi (rect_height sr)))
return (W.screen $ sc, rr)
where fi x = fromIntegral x
pointWithin :: Integer -> Integer -> Rectangle -> Bool
pointWithin x y r = x >= fi (rect_x r) &&
x < fi (rect_x r) + fi (rect_width r) &&
y >= fi (rect_y r) &&
y < fi (rect_y r) + fi (rect_height r)
-- | Make a tiled window floating, using its suggested rectangle
float :: Window -> X ()
float w = do
(sc, rr) <- floatLocation w
windows $ \ws -> W.float w rr . fromMaybe ws $ do
i <- W.findIndex w ws
guard $ i `elem` map (W.tag . W.workspace) (W.screens ws)
f <- W.peek ws
sw <- W.lookupWorkspace sc ws
return (W.focusWindow f . W.shiftWin sw w $ ws)
-- ---------------------------------------------------------------------
-- Mouse handling
-- | Accumulate mouse motion events
mouseDrag :: (Position -> Position -> X ()) -> X () -> X ()
mouseDrag f done = do
drag <- gets dragging
case drag of
Just _ -> return () -- error case? we're already dragging
Nothing -> do
XConf { theRoot = root, display = d } <- ask
io $ grabPointer d root False (buttonReleaseMask .|. pointerMotionMask)
grabModeAsync grabModeAsync none none currentTime
modify $ \s -> s { dragging = Just (motion, cleanup) }
where
cleanup = do
withDisplay $ io . flip ungrabPointer currentTime
modify $ \s -> s { dragging = Nothing }
done
motion x y = do z <- f x y
clearEvents pointerMotionMask
return z
mouseMoveWindow :: Window -> X ()
mouseMoveWindow w = whenX (isClient w) $ withDisplay $ \d -> do
io $ raiseWindow d w
wa <- io $ getWindowAttributes d w
(_, _, _, ox', oy', _, _, _) <- io $ queryPointer d w
let ox = fromIntegral ox'
oy = fromIntegral oy'
mouseDrag (\ex ey -> io $ moveWindow d w (fromIntegral (fromIntegral (wa_x wa) + (ex - ox)))
(fromIntegral (fromIntegral (wa_y wa) + (ey - oy))))
(float w)
mouseResizeWindow :: Window -> X ()
mouseResizeWindow w = whenX (isClient w) $ withDisplay $ \d -> do
io $ raiseWindow d w
wa <- io $ getWindowAttributes d w
sh <- io $ getWMNormalHints d w
io $ warpPointer d none w 0 0 0 0 (fromIntegral (wa_width wa)) (fromIntegral (wa_height wa))
mouseDrag (\ex ey -> do
io $ resizeWindow d w `uncurry`
applySizeHints sh (ex - fromIntegral (wa_x wa),
ey - fromIntegral (wa_y wa)))
(float w)
-- ---------------------------------------------------------------------
-- | Support for window size hints
type D = (Dimension, Dimension)
-- | Reduce the dimensions if needed to comply to the given SizeHints.
applySizeHints :: Integral a => SizeHints -> (a,a) -> D
applySizeHints sh (w,h) = applySizeHints' sh (fromIntegral $ max 1 w,
fromIntegral $ max 1 h)
applySizeHints' :: SizeHints -> D -> D
applySizeHints' sh =
maybe id applyMaxSizeHint (sh_max_size sh)
. maybe id (\(bw, bh) (w, h) -> (w+bw, h+bh)) (sh_base_size sh)
. maybe id applyResizeIncHint (sh_resize_inc sh)
. maybe id applyAspectHint (sh_aspect sh)
. maybe id (\(bw,bh) (w,h) -> (w-bw, h-bh)) (sh_base_size sh)
-- | Reduce the dimensions so their aspect ratio falls between the two given aspect ratios.
applyAspectHint :: (D, D) -> D -> D
applyAspectHint ((minx, miny), (maxx, maxy)) x@(w,h)
| or [minx < 1, miny < 1, maxx < 1, maxy < 1] = x
| w * maxy > h * maxx = (h * maxx `div` maxy, h)
| w * miny < h * minx = (w, w * miny `div` minx)
| otherwise = x
-- | Reduce the dimensions so they are a multiple of the size increments.
applyResizeIncHint :: D -> D -> D
applyResizeIncHint (iw,ih) x@(w,h) =
if iw > 0 && ih > 0 then (w - w `mod` iw, h - h `mod` ih) else x
-- | Reduce the dimensions if they exceed the given maximum dimensions.
applyMaxSizeHint :: D -> D -> D
applyMaxSizeHint (mw,mh) x@(w,h) =
if mw > 0 && mh > 0 then (min w mw,min h mh) else x
|