2011-05-10 16:59:40 +02:00
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2011-05-10 17:05:58 +02:00
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2011-05-10 16:59:40 +02:00
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IGameState
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jrummikub.model< / FONT >
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Interface IGameState< / H2 >
< DL >
< DT > < B > All Known Implementing Classes:< / B > < DD > < A HREF = "../../jrummikub/model/GameState.html" title = "class in jrummikub.model" > GameState< / A > < / DD >
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< HR >
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< DT > < PRE > public interface < B > IGameState< / B > < / DL >
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< P >
Interface for < A HREF = "../../jrummikub/model/GameState.html" title = "class in jrummikub.model" > < CODE > GameState< / CODE > < / A > model
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< P >
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< CODE > < A HREF = "../../jrummikub/model/IPlayer.html" title = "interface in jrummikub.model" > IPlayer< / A > < / CODE > < / FONT > < / TD >
< TD > < CODE > < B > < A HREF = "../../jrummikub/model/IGameState.html#getActivePlayer()" > getActivePlayer< / A > < / B > ()< / CODE >
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Returns the currently active player< / TD >
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< TR BGCOLOR = "white" CLASS = "TableRowColor" >
< TD ALIGN = "right" VALIGN = "top" WIDTH = "1%" > < FONT SIZE = "-1" >
< CODE > < A HREF = "../../jrummikub/model/StoneHeap.html" title = "class in jrummikub.model" > StoneHeap< / A > < / CODE > < / FONT > < / TD >
< TD > < CODE > < B > < A HREF = "../../jrummikub/model/IGameState.html#getGameHeap()" > getGameHeap< / A > < / B > ()< / CODE >
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Returns the heap of stones to draw from< / TD >
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< TR BGCOLOR = "white" CLASS = "TableRowColor" >
< TD ALIGN = "right" VALIGN = "top" WIDTH = "1%" > < FONT SIZE = "-1" >
< CODE > < A HREF = "../../jrummikub/model/IPlayer.html" title = "interface in jrummikub.model" > IPlayer< / A > < / CODE > < / FONT > < / TD >
< TD > < CODE > < B > < A HREF = "../../jrummikub/model/IGameState.html#getNthNextPlayer(int)" > getNthNextPlayer< / A > < / B > (int i)< / CODE >
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Returns the player that would be the active player after i turns< / TD >
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< TR BGCOLOR = "white" CLASS = "TableRowColor" >
< TD ALIGN = "right" VALIGN = "top" WIDTH = "1%" > < FONT SIZE = "-1" >
< CODE > int< / CODE > < / FONT > < / TD >
< TD > < CODE > < B > < A HREF = "../../jrummikub/model/IGameState.html#getPlayerCount()" > getPlayerCount< / A > < / B > ()< / CODE >
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Returns the number of players< / TD >
< / TR >
< TR BGCOLOR = "white" CLASS = "TableRowColor" >
< TD ALIGN = "right" VALIGN = "top" WIDTH = "1%" > < FONT SIZE = "-1" >
< CODE > < A HREF = "../../jrummikub/model/ITable.html" title = "interface in jrummikub.model" > ITable< / A > < / CODE > < / FONT > < / TD >
< TD > < CODE > < B > < A HREF = "../../jrummikub/model/IGameState.html#getTable()" > getTable< / A > < / B > ()< / CODE >
< BR >
Get the current < A HREF = "../../jrummikub/model/Table.html" title = "class in jrummikub.model" > < CODE > Table< / CODE > < / A > < / TD >
< / TR >
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< CODE > void< / CODE > < / FONT > < / TD >
< TD > < CODE > < B > < A HREF = "../../jrummikub/model/IGameState.html#nextPlayer()" > nextPlayer< / A > < / B > ()< / CODE >
< BR >
Changes the activePlayer to the next < A HREF = "../../jrummikub/model/Player.html" title = "class in jrummikub.model" > < CODE > Player< / CODE > < / A > in the list< / TD >
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< BR >
Sets the current < A HREF = "../../jrummikub/model/Table.html" title = "class in jrummikub.model" > < CODE > Table< / CODE > < / A > < / TD >
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getTable< / H3 >
< PRE >
< A HREF = "../../jrummikub/model/ITable.html" title = "interface in jrummikub.model" > ITable< / A > < B > getTable< / B > ()< / PRE >
< DL >
< DD > Get the current < A HREF = "../../jrummikub/model/Table.html" title = "class in jrummikub.model" > < CODE > Table< / CODE > < / A >
< P >
< DD > < DL >
< DT > < B > Returns:< / B > < DD > The current Table< / DL >
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< / DL >
< HR >
< A NAME = "setTable(jrummikub.model.ITable)" > <!-- --> < / A > < H3 >
setTable< / H3 >
< PRE >
void < B > setTable< / B > (< A HREF = "../../jrummikub/model/ITable.html" title = "interface in jrummikub.model" > ITable< / A > table)< / PRE >
< DL >
< DD > Sets the current < A HREF = "../../jrummikub/model/Table.html" title = "class in jrummikub.model" > < CODE > Table< / CODE > < / A >
< P >
< DD > < DL >
< DT > < B > Parameters:< / B > < DD > < CODE > table< / CODE > - The new Table< / DL >
< / DD >
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< A NAME = "getPlayerCount()" > <!-- --> < / A > < H3 >
getPlayerCount< / H3 >
< PRE >
int < B > getPlayerCount< / B > ()< / PRE >
< DL >
< DD > Returns the number of players
< P >
< DD > < DL >
< DT > < B > Returns:< / B > < DD > number of players< / DL >
< / DD >
< / DL >
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< A NAME = "nextPlayer()" > <!-- --> < / A > < H3 >
nextPlayer< / H3 >
< PRE >
void < B > nextPlayer< / B > ()< / PRE >
< DL >
< DD > Changes the activePlayer to the next < A HREF = "../../jrummikub/model/Player.html" title = "class in jrummikub.model" > < CODE > Player< / CODE > < / A > in the list
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< DD > < DL >
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< / DD >
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< A NAME = "getActivePlayer()" > <!-- --> < / A > < H3 >
getActivePlayer< / H3 >
< PRE >
< A HREF = "../../jrummikub/model/IPlayer.html" title = "interface in jrummikub.model" > IPlayer< / A > < B > getActivePlayer< / B > ()< / PRE >
< DL >
< DD > Returns the currently active player
< P >
< DD > < DL >
< DT > < B > Returns:< / B > < DD > currently active player< / DL >
< / DD >
< / DL >
< HR >
< A NAME = "getGameHeap()" > <!-- --> < / A > < H3 >
getGameHeap< / H3 >
< PRE >
< A HREF = "../../jrummikub/model/StoneHeap.html" title = "class in jrummikub.model" > StoneHeap< / A > < B > getGameHeap< / B > ()< / PRE >
< DL >
< DD > Returns the heap of stones to draw from
< P >
< DD > < DL >
< DT > < B > Returns:< / B > < DD > heap of stones< / DL >
< / DD >
< / DL >
< HR >
< A NAME = "getNthNextPlayer(int)" > <!-- --> < / A > < H3 >
getNthNextPlayer< / H3 >
< PRE >
< A HREF = "../../jrummikub/model/IPlayer.html" title = "interface in jrummikub.model" > IPlayer< / A > < B > getNthNextPlayer< / B > (int i)< / PRE >
< DL >
< DD > Returns the player that would be the active player after i turns
< P >
< DD > < DL >
< DT > < B > Parameters:< / B > < DD > < CODE > i< / CODE > - number of turns
< DT > < B > Returns:< / B > < DD > player active after i turns< / DL >
< / DD >
< / DL >
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