Angefangener Test für Hand-Steine-verschwinden-fix

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@194 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-05-09 20:54:17 +02:00
parent fffca3fe9a
commit 050ae5f224
4 changed files with 85 additions and 38 deletions

View file

@ -14,6 +14,9 @@ import jrummikub.util.Pair;
import jrummikub.view.IView; import jrummikub.view.IView;
public class RoundControl { public class RoundControl {
// TODO move to game control once existent
final static int HAND_HEIGHT = 2;
final static int HAND_WIDTH = 14;
private IGameState gameState; private IGameState gameState;
private IView view; private IView view;
private ITable clonedTable; private ITable clonedTable;
@ -21,6 +24,8 @@ public class RoundControl {
public RoundControl(IGameState gameState, IView view) { public RoundControl(IGameState gameState, IView view) {
this.gameState = gameState; this.gameState = gameState;
this.view = view; this.view = view;
view.getPlayerPanel().getHandPanel().setHandHeight(HAND_HEIGHT);
view.getPlayerPanel().getHandPanel().setHandWidth(HAND_WIDTH);
} }
public void startRound() { public void startRound() {
@ -68,14 +73,17 @@ public class RoundControl {
for (int i = 0; i < gameState.getPlayerCount(); i++) { for (int i = 0; i < gameState.getPlayerCount(); i++) {
IHand hand = gameState.getNthNextPlayer(i).getHand(); IHand hand = gameState.getNthNextPlayer(i).getHand();
for (int j = 0; j < 7; j++) { for (int j = 0; j < 7; j++) {
hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0)); hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1)); 0));
hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
1));
} }
} }
} }
private void endOfTurn() { private void endOfTurn() {
Set<Stone> tableDiff = tableDifference(gameState.getTable(), clonedTable); Set<Stone> tableDiff = tableDifference(gameState.getTable(),
clonedTable);
if (!tableDiff.isEmpty()) { // Player has made a move if (!tableDiff.isEmpty()) { // Player has made a move
if (clonedTable.isValid()) { if (clonedTable.isValid()) {
@ -118,7 +126,7 @@ public class RoundControl {
return ret; return ret;
} }
private void dealStone() { void dealStone() {
gameState gameState
.getActivePlayer() .getActivePlayer()
.getHand() .getHand()

View file

@ -8,11 +8,15 @@ import jrummikub.util.Pair;
* The view for a player's hand that displays his stones * The view for a player's hand that displays his stones
*/ */
public interface IHandPanel extends IStonePanel, IClickable { public interface IHandPanel extends IStonePanel, IClickable {
/** /**
* Set the player's stones to display on the board * Set the player's stones to display on the board
* *
* @param stones * @param stones
* the stones * the stones
*/ */
public void setStones(Iterable<Pair<Stone, Position>> stones); public void setStones(Iterable<Pair<Stone, Position>> stones);
public void setHandWidth(int width);
public void setHandHeight(int height);
} }

View file

@ -25,15 +25,15 @@ import jrummikub.view.IHandPanel;
*/ */
@SuppressWarnings("serial") @SuppressWarnings("serial")
class HandPanel extends AbstractStonePanel implements IHandPanel { class HandPanel extends AbstractStonePanel implements IHandPanel {
private final static int HAND_HEIGHT = 2; private int handWidth = 1;
private final static int HAND_WIDTH = 14; private int handHeight = 1;
private final static BufferedImage BACKGROUND; private final static BufferedImage BACKGROUND;
static { static {
ImageIcon image = new ImageIcon( ImageIcon image = new ImageIcon(
HandPanel.class.getResource("/jrummikub/resource/wood.png")); HandPanel.class.getResource("/jrummikub/resource/wood.png"));
BACKGROUND = new BufferedImage(image.getIconWidth(), image.getIconHeight(), BACKGROUND = new BufferedImage(image.getIconWidth(),
BufferedImage.TYPE_INT_RGB); image.getIconHeight(), BufferedImage.TYPE_INT_RGB);
image.paintIcon(null, BACKGROUND.createGraphics(), 0, 0); image.paintIcon(null, BACKGROUND.createGraphics(), 0, 0);
} }
@ -43,6 +43,20 @@ class HandPanel extends AbstractStonePanel implements IHandPanel {
private Collection<Stone> selectedStones = Collections.emptyList(); private Collection<Stone> selectedStones = Collections.emptyList();
@Override
public void setHandWidth(int width) {
handWidth = width;
rescale();
repaint();
}
@Override
public void setHandHeight(int height) {
handHeight = height;
rescale();
repaint();
}
/** /**
* Creates a new Board instance * Creates a new Board instance
*/ */
@ -53,15 +67,7 @@ class HandPanel extends AbstractStonePanel implements IHandPanel {
@Override @Override
public void componentResized(ComponentEvent e) { public void componentResized(ComponentEvent e) {
Insets insets = getInsets(); rescale();
int size = (getHeight() - insets.top - insets.bottom) / HAND_HEIGHT;
getStonePainter().setScale(size * StonePainter.HEIGHT_SCALE);
setSize(new Dimension(HAND_WIDTH * getStonePainter().getStoneWidth()
+ insets.left + insets.right, getHeight()));
repaintAll = true;
} }
}); });
} }
@ -82,16 +88,17 @@ class HandPanel extends AbstractStonePanel implements IHandPanel {
protected void paintComponent(Graphics g1) { protected void paintComponent(Graphics g1) {
Insets insets = getInsets(); Insets insets = getInsets();
int x = insets.left, y = insets.top, width = getWidth() - insets.left int x = insets.left, y = insets.top, width = getWidth() - insets.left
- insets.right, height = getHeight() - insets.top - insets.bottom; - insets.right, height = getHeight() - insets.top
- insets.bottom;
Graphics2D g = (Graphics2D) g1.create(x, y, width, height); Graphics2D g = (Graphics2D) g1.create(x, y, width, height);
int size = height / HAND_HEIGHT; int size = height / handHeight;
if (repaintAll) { if (repaintAll) {
if (scaledBackground.getHeight() != size) if (scaledBackground.getHeight() != size)
scaledBackground = getScaledBackground(size); scaledBackground = getScaledBackground(size);
for (int i = 0; i < HAND_HEIGHT; ++i) { for (int i = 0; i < handHeight; ++i) {
for (int xpos = -size * i / 3; xpos < width; xpos += size) { for (int xpos = -size * i / 3; xpos < width; xpos += size) {
g.drawImage(scaledBackground, xpos, size * i, null); g.drawImage(scaledBackground, xpos, size * i, null);
} }
@ -99,8 +106,10 @@ class HandPanel extends AbstractStonePanel implements IHandPanel {
} }
for (Pair<Stone, Position> entry : getStones()) { for (Pair<Stone, Position> entry : getStones()) {
getStonePainter().paintStone(g, entry.getFirst(), entry.getSecond(), getStonePainter().paintStone(g, entry.getFirst(),
selectedStones.contains(entry.getFirst()), entry.getFirst() == getHoveredStone()); entry.getSecond(),
selectedStones.contains(entry.getFirst()),
entry.getFirst() == getHoveredStone());
} }
} }
@ -115,10 +124,22 @@ class HandPanel extends AbstractStonePanel implements IHandPanel {
* Sets the stones that are to be painted selected * Sets the stones that are to be painted selected
* *
* @param stones * @param stones
* the selected stones * the selected stones
*/ */
void setSelectedStones(Collection<Stone> stones) { void setSelectedStones(Collection<Stone> stones) {
selectedStones = stones; selectedStones = stones;
repaint(); repaint();
} }
private void rescale() {
Insets insets = getInsets();
int size = (getHeight() - insets.top - insets.bottom) / handHeight;
getStonePainter().setScale(size * StonePainter.HEIGHT_SCALE);
setSize(new Dimension(handWidth * getStonePainter().getStoneWidth()
+ insets.left + insets.right, getHeight()));
repaintAll = true;
}
} }

View file

@ -49,7 +49,8 @@ public class RoundControlTest {
- testGameState.table.getSize(), testGameState.getGameHeap() - testGameState.table.getSize(), testGameState.getGameHeap()
.getSize()); .getSize());
for (int i = 0; i < testGameState.getPlayerCount(); i++) { for (int i = 0; i < testGameState.getPlayerCount(); i++) {
assertEquals(14, testGameState.getNthNextPlayer(i).getHand().getSize()); assertEquals(14, testGameState.getNthNextPlayer(i).getHand()
.getSize());
} }
} }
@ -67,8 +68,8 @@ public class RoundControlTest {
private void checkTableDisplay() { private void checkTableDisplay() {
Iterator<Pair<StoneSet, Position>> stoneSetsView = view.tablePanel.stoneSets Iterator<Pair<StoneSet, Position>> stoneSetsView = view.tablePanel.stoneSets
.iterator(); .iterator();
Iterator<Pair<StoneSet, Position>> stoneSetsModel = testGameState.table.clone().sets Iterator<Pair<StoneSet, Position>> stoneSetsModel = testGameState.table
.iterator(); .clone().sets.iterator();
while (stoneSetsView.hasNext()) { while (stoneSetsView.hasNext()) {
assertTrue(stoneSetsModel.hasNext()); assertTrue(stoneSetsModel.hasNext());
@ -85,6 +86,17 @@ public class RoundControlTest {
view.displayStartTurnPanel = false; view.displayStartTurnPanel = false;
} }
// TODO hier weitermachen
@Test
public void testDealStone() {
testRound.deal();
checkCorrectlyDealed();
for (int i = 0; i < 28 - 14; i++) {
testRound.dealStone();
}
assertEquals(28, testGameState.getActivePlayer().getHand().getSize());
}
@Test @Test
public void testDeal() { public void testDeal() {
testRound.deal(); testRound.deal();
@ -136,7 +148,8 @@ public class RoundControlTest {
view.startTurnEvent.emit(); view.startTurnEvent.emit();
assertFalse(view.displayStartTurnPanel); assertFalse(view.displayStartTurnPanel);
Stone stone = testGameState.players.get(0).hand.stones.remove(0).getFirst(); Stone stone = testGameState.players.get(0).hand.stones.remove(0)
.getFirst();
newTable.drop(new StoneSet(stone), new Position(0, 0)); newTable.drop(new StoneSet(stone), new Position(0, 0));
resetTurnStart(); resetTurnStart();
view.getPlayerPanel().endTurnEvent.emit(); view.getPlayerPanel().endTurnEvent.emit();
@ -194,7 +207,8 @@ public class RoundControlTest {
view.startTurnEvent.emit(); view.startTurnEvent.emit();
assertFalse(view.displayStartTurnPanel); assertFalse(view.displayStartTurnPanel);
Stone stone = testGameState.players.get(0).hand.stones.remove(0).getFirst(); Stone stone = testGameState.players.get(0).hand.stones.remove(0)
.getFirst();
newTable.drop(new StoneSet(stone), new Position(0, 0)); newTable.drop(new StoneSet(stone), new Position(0, 0));
testGameState.players.get(0).hand.stones.clear(); testGameState.players.get(0).hand.stones.clear();
resetTurnStart(); resetTurnStart();