Fix network mode

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@521 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-21 01:24:10 +02:00
parent 2f08091b65
commit 0b1151e6af
5 changed files with 117 additions and 6 deletions

View file

@ -44,6 +44,10 @@ public class MockConnectionControl implements IConnectionControl {
/** */
public MockEvent2<IRoundState, InvalidTurnInfo> turnEndEvent = new MockEvent2<IRoundState, InvalidTurnInfo>();
/** */
public MockEvent1<IRoundState> roundStateUpdateEvent = new MockEvent1<IRoundState>();
/** */
public MockEvent nextPlayerEvent = new MockEvent();
/** */
public MockEvent turnStartEvent = new MockEvent();
/** */
public GameData currentGame;
@ -147,6 +151,16 @@ public class MockConnectionControl implements IConnectionControl {
return turnStartEvent;
}
@Override
public IEvent1<IRoundState> getRoundStateUpdateEvent() {
return roundStateUpdateEvent;
}
@Override
public IEvent getNextPlayerEvent() {
return nextPlayerEvent;
}
@Override
public void offerGame(GameData data) {
offeredGame = data;
@ -217,4 +231,16 @@ public class MockConnectionControl implements IConnectionControl {
// TODO Auto-generated method stub
}
@Override
public void updateRoundState(IRoundState roundState) {
// TODO Auto-generated method stub
}
@Override
public void nextPlayer() {
// TODO Auto-generated method stub
}
}