Fixed invalid moves without laying out stones and cleaned up rule

checks

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@259 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Jannis Harder 2011-05-24 01:51:47 +02:00
parent 9290db240a
commit 102299d0ff
2 changed files with 114 additions and 65 deletions

View file

@ -108,85 +108,64 @@ public class RoundControl {
}
}
/**
* after a legal move
*
* @return win or no win
*/
private boolean postLegalMove() {
roundState.setTable(clonedTable);
private boolean laidOutEnough() {
List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
clonedTable);
if (roundState.getActivePlayer().getHand().getSize() == 0) {
win();
return true;
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify().getSecond();
}
return false;
}
private boolean notLaidOutYet(Set<Stone> tableDiff) {
boolean win = false;
if (tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
// laid sthg out and didn't change table
List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
clonedTable);
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify().getSecond();
}
if (totalValue >= roundState.getGameSettings()
.getInitialMeldThreshold()) {
roundState.getActivePlayer().setLaidOut(true);
win = postLegalMove();
return win;
} else {
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
dealPenalty(tableDiff.size());
return win;
}
} else {
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
dealPenalty(tableDiff.size());
return win;
}
return totalValue >= roundState.getGameSettings()
.getInitialMeldThreshold();
}
private void endOfTurn() {
checkTurn();
roundState.nextPlayer();
prepareTurn();
}
private void checkTurn() {
if (!clonedTable.isValid()) {
rejectMove();
return;
}
if (!roundState.getActivePlayer().getLaidOut()) {
// Player touched forbidden stones
if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
rejectMove();
return;
}
if (!laidOutEnough()) {
rejectMove();
return;
}
}
Set<Stone> tableDiff = tableDifference(roundState.getTable(),
clonedTable);
roundState.setTable(clonedTable);
if (tableDiff.isEmpty()) {
// Player hasn't made a move
if (clonedTable.isValid()) {
roundState.setTable(clonedTable);
}
dealStone();
} else {
// Player has made a move
if (!clonedTable.isValid()) {
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
dealPenalty(tableDiff.size());
} else {
if (roundState.getActivePlayer().getLaidOut()) {
// Player has laid out
if (postLegalMove()) {
return;
}
} else {
// Player hasn't laid out
if (notLaidOutYet(tableDiff)) {
return;
}
}
roundState.getActivePlayer().setLaidOut(true);
if (roundState.getActivePlayer().getHand().getSize() == 0) {
win();
}
}
roundState.nextPlayer();
prepareTurn();
}
private void rejectMove() {
Set<Stone> tableDiff = tableDifference(roundState.getTable(),
clonedTable);
// deal penalty, reset
roundState.getGameHeap().putBack(tableDiff);
dealPenalty(tableDiff.size());
}
static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {

View file

@ -131,6 +131,7 @@ public class RoundControlTest {
assertFalse(roundState
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
assertEquals(0, roundState.getTable().getSize());
assertEquals(14 + 6, hand.getSize());
}
/** Threshold=30 */
@ -177,6 +178,7 @@ public class RoundControlTest {
assertFalse(roundState
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
assertEquals(0, roundState.getTable().getSize());
assertEquals(14 + 9, hand.getSize());
}
/** Threshold=30 */
@ -246,6 +248,7 @@ public class RoundControlTest {
assertFalse(roundState
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
assertEquals(2, roundState.getTable().getSize());
assertEquals(14 + 6, hand.getSize());
}
/** Threshold=30 */
@ -318,6 +321,69 @@ public class RoundControlTest {
assertFalse(roundState
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
assertEquals(2, roundState.getTable().getSize());
assertEquals(14 + 7, hand.getSize());
}
@Test
public void laidOutJustChangedTable() {
MockGameSettings gameSettings = new MockGameSettings();
RoundState roundState = new RoundState(gameSettings);
RoundControl roundControl = new RoundControl(roundState, view);
roundControl.startRound();
view.startTurnEvent.emit();
// Fake Turn to put stones on the table
Stone blueFour = new Stone(4, BLUE);
Stone blackFour = new Stone(4, BLACK);
Stone redFour = new Stone(4, RED);
Stone orangeFour = new Stone(4, ORANGE);
Stone blueFive = new Stone(5, BLUE);
Stone blueSix = new Stone(6, BLUE);
Stone blueSeven = new Stone(7, BLUE);
IHand hand = roundState.getActivePlayer().getHand();
hand.drop(blueFive, new Position(0, 0));
hand.drop(blueSix, new Position(0, 0));
hand.drop(blueSeven, new Position(0, 0));
hand.drop(redFour, new Position(0, 0));
hand.drop(blueFour, new Position(0, 0));
hand.drop(blackFour, new Position(0, 0));
hand.drop(orangeFour, new Position(0, 0));
view.handPanel.stoneClickEvent.emit(redFour, false);
view.handPanel.stoneClickEvent.emit(blueFour, true);
view.handPanel.stoneClickEvent.emit(blackFour, true);
view.handPanel.stoneClickEvent.emit(orangeFour, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.handPanel.stoneClickEvent.emit(blueFive, false);
view.handPanel.stoneClickEvent.emit(blueSix, true);
view.handPanel.stoneClickEvent.emit(blueSeven, true);
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertEquals(2, roundState.getTable().getSize());
view.startTurnEvent.emit();
hand = roundState.getActivePlayer().getHand();
view.tablePanel.stoneClickEvent.emit(blueFour, false);
view.tablePanel.stoneClickEvent.emit(blueFive, true);
view.tablePanel.stoneClickEvent.emit(blueSix, true);
view.tablePanel.stoneClickEvent.emit(blueSeven, true);
assertFalse(roundState.getActivePlayer().getLaidOut());
view.tablePanel.clickEvent.emit(new Position(0, 0));
view.playerPanel.endTurnEvent.emit();
assertFalse(roundState
.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
assertEquals(2, roundState.getTable().getSize());
assertEquals(14 + 3, hand.getSize());
}
/** Threshold=30 */
@ -365,6 +431,7 @@ public class RoundControlTest {
assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
.getLaidOut());
assertEquals(2, roundState.getTable().getSize());
assertEquals(14, hand.getSize());
}
/** */
@ -408,6 +475,7 @@ public class RoundControlTest {
/** */
@Test
public void testTableValidHandChanged() {
testRoundState.players.get(0).setLaidOut(true);
testRound.startRound();
MockTable oldTable = testRoundState.table;
testTable.valid = true;
@ -453,6 +521,7 @@ public class RoundControlTest {
/** */
@Test
public void testTableValidHandUnchanged() {
testRoundState.players.get(0).setLaidOut(true);
testRound.startRound();
MockTable oldTable = testRoundState.table;
testTable.valid = true;
@ -473,6 +542,7 @@ public class RoundControlTest {
/** */
@Test
public void testTableInvalidHandUnchanged() {
testRoundState.players.get(1).setLaidOut(true);
testRound.startRound();
MockTable oldTable = testRoundState.table;
testTable.valid = false;
@ -484,7 +554,7 @@ public class RoundControlTest {
view.getPlayerPanel().endTurnEvent.emit();
assertNull(testRoundState.setTable);
assertEquals(14 + 1, testRoundState.players.get(0).hand.getSize());
assertEquals(14 + 3, testRoundState.players.get(0).hand.getSize());
assertEquals(1, testRoundState.activePlayer);
checkTurnStartSetUp();