Fixed invalid moves without laying out stones and cleaned up rule
checks git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@259 72836036-5685-4462-b002-a69064685172
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9290db240a
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2 changed files with 114 additions and 65 deletions
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@ -108,85 +108,64 @@ public class RoundControl {
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}
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}
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/**
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* after a legal move
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*
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* @return win or no win
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*/
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private boolean postLegalMove() {
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roundState.setTable(clonedTable);
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private boolean laidOutEnough() {
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List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
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clonedTable);
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if (roundState.getActivePlayer().getHand().getSize() == 0) {
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win();
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return true;
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int totalValue = 0;
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for (StoneSet set : newSets) {
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totalValue += set.classify().getSecond();
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}
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return false;
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}
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private boolean notLaidOutYet(Set<Stone> tableDiff) {
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boolean win = false;
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if (tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
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// laid sthg out and didn't change table
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List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
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clonedTable);
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int totalValue = 0;
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for (StoneSet set : newSets) {
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totalValue += set.classify().getSecond();
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}
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if (totalValue >= roundState.getGameSettings()
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.getInitialMeldThreshold()) {
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roundState.getActivePlayer().setLaidOut(true);
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win = postLegalMove();
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return win;
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} else {
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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return win;
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}
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} else {
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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return win;
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}
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return totalValue >= roundState.getGameSettings()
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.getInitialMeldThreshold();
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}
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private void endOfTurn() {
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checkTurn();
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roundState.nextPlayer();
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prepareTurn();
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}
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private void checkTurn() {
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if (!clonedTable.isValid()) {
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rejectMove();
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return;
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}
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if (!roundState.getActivePlayer().getLaidOut()) {
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// Player touched forbidden stones
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if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
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rejectMove();
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return;
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}
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if (!laidOutEnough()) {
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rejectMove();
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return;
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}
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}
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Set<Stone> tableDiff = tableDifference(roundState.getTable(),
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clonedTable);
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roundState.setTable(clonedTable);
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if (tableDiff.isEmpty()) {
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// Player hasn't made a move
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if (clonedTable.isValid()) {
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roundState.setTable(clonedTable);
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}
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dealStone();
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} else {
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// Player has made a move
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if (!clonedTable.isValid()) {
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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} else {
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if (roundState.getActivePlayer().getLaidOut()) {
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// Player has laid out
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if (postLegalMove()) {
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return;
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}
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} else {
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// Player hasn't laid out
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if (notLaidOutYet(tableDiff)) {
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return;
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}
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}
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roundState.getActivePlayer().setLaidOut(true);
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if (roundState.getActivePlayer().getHand().getSize() == 0) {
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win();
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}
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}
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roundState.nextPlayer();
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prepareTurn();
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}
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private void rejectMove() {
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Set<Stone> tableDiff = tableDifference(roundState.getTable(),
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clonedTable);
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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}
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static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {
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@ -131,6 +131,7 @@ public class RoundControlTest {
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(0, roundState.getTable().getSize());
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assertEquals(14 + 6, hand.getSize());
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}
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/** Threshold=30 */
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@ -177,6 +178,7 @@ public class RoundControlTest {
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(0, roundState.getTable().getSize());
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assertEquals(14 + 9, hand.getSize());
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}
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/** Threshold=30 */
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@ -246,6 +248,7 @@ public class RoundControlTest {
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(2, roundState.getTable().getSize());
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assertEquals(14 + 6, hand.getSize());
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}
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/** Threshold=30 */
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@ -318,6 +321,69 @@ public class RoundControlTest {
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(2, roundState.getTable().getSize());
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assertEquals(14 + 7, hand.getSize());
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}
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@Test
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public void laidOutJustChangedTable() {
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MockGameSettings gameSettings = new MockGameSettings();
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RoundState roundState = new RoundState(gameSettings);
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RoundControl roundControl = new RoundControl(roundState, view);
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roundControl.startRound();
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view.startTurnEvent.emit();
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// Fake Turn to put stones on the table
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Stone blueFour = new Stone(4, BLUE);
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Stone blackFour = new Stone(4, BLACK);
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Stone redFour = new Stone(4, RED);
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Stone orangeFour = new Stone(4, ORANGE);
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Stone blueFive = new Stone(5, BLUE);
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Stone blueSix = new Stone(6, BLUE);
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Stone blueSeven = new Stone(7, BLUE);
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IHand hand = roundState.getActivePlayer().getHand();
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hand.drop(blueFive, new Position(0, 0));
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hand.drop(blueSix, new Position(0, 0));
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hand.drop(blueSeven, new Position(0, 0));
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hand.drop(redFour, new Position(0, 0));
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hand.drop(blueFour, new Position(0, 0));
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hand.drop(blackFour, new Position(0, 0));
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hand.drop(orangeFour, new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(redFour, false);
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view.handPanel.stoneClickEvent.emit(blueFour, true);
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view.handPanel.stoneClickEvent.emit(blackFour, true);
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view.handPanel.stoneClickEvent.emit(orangeFour, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.handPanel.stoneClickEvent.emit(blueFive, false);
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view.handPanel.stoneClickEvent.emit(blueSix, true);
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view.handPanel.stoneClickEvent.emit(blueSeven, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertEquals(2, roundState.getTable().getSize());
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view.startTurnEvent.emit();
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hand = roundState.getActivePlayer().getHand();
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view.tablePanel.stoneClickEvent.emit(blueFour, false);
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view.tablePanel.stoneClickEvent.emit(blueFive, true);
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view.tablePanel.stoneClickEvent.emit(blueSix, true);
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view.tablePanel.stoneClickEvent.emit(blueSeven, true);
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assertFalse(roundState.getActivePlayer().getLaidOut());
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertFalse(roundState
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.getNthNextPlayer(roundState.getPlayerCount() - 1).getLaidOut());
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assertEquals(2, roundState.getTable().getSize());
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assertEquals(14 + 3, hand.getSize());
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}
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/** Threshold=30 */
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@ -365,6 +431,7 @@ public class RoundControlTest {
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assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1)
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.getLaidOut());
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assertEquals(2, roundState.getTable().getSize());
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assertEquals(14, hand.getSize());
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}
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/** */
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@ -408,6 +475,7 @@ public class RoundControlTest {
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/** */
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@Test
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public void testTableValidHandChanged() {
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testRoundState.players.get(0).setLaidOut(true);
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testRound.startRound();
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MockTable oldTable = testRoundState.table;
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testTable.valid = true;
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@ -453,6 +521,7 @@ public class RoundControlTest {
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/** */
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@Test
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public void testTableValidHandUnchanged() {
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testRoundState.players.get(0).setLaidOut(true);
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testRound.startRound();
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MockTable oldTable = testRoundState.table;
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testTable.valid = true;
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@ -473,6 +542,7 @@ public class RoundControlTest {
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/** */
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@Test
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public void testTableInvalidHandUnchanged() {
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testRoundState.players.get(1).setLaidOut(true);
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testRound.startRound();
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MockTable oldTable = testRoundState.table;
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testTable.valid = false;
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@ -484,7 +554,7 @@ public class RoundControlTest {
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view.getPlayerPanel().endTurnEvent.emit();
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assertNull(testRoundState.setTable);
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assertEquals(14 + 1, testRoundState.players.get(0).hand.getSize());
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assertEquals(14 + 3, testRoundState.players.get(0).hand.getSize());
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assertEquals(1, testRoundState.activePlayer);
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checkTurnStartSetUp();
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