Add winning notification and fix test...
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@161 72836036-5685-4462-b002-a69064685172
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2 changed files with 13 additions and 1 deletions
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@ -81,7 +81,12 @@ public class RoundControl {
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if (clonedTable.isValid()) {
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gameState.setTable(clonedTable);
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// TODO Win check
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System.err.println(gameState.getActivePlayer().getName());
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System.err.println(gameState.getActivePlayer().getHand().getSize());
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if (gameState.getActivePlayer().getHand().getSize() == 0) {
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win();
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return;
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}
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} else {
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gameState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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@ -127,4 +132,8 @@ public class RoundControl {
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for (int i = 0; i < count + 3; ++i)
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dealStone();
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}
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private void win() {
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view.enableWinPanel(true);
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}
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}
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@ -61,6 +61,7 @@ public class RoundControlTest {
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assertNotNull(view.getTablePanel().rightPlayerName);
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assertTrue(view.displayStartTurnPanel);
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assertFalse(view.startTurnEvent.listeners.isEmpty());
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assertFalse(view.displayWinPanel);
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checkTableDisplay();
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}
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@ -194,6 +195,8 @@ public class RoundControlTest {
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view.startTurnEvent.emit();
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assertFalse(view.displayStartTurnPanel);
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Stone stone = testGameState.players.get(0).hand.stones.remove(0);
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newTable.drop(new StoneSet(stone), new Position(0, 0));
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testGameState.players.get(0).hand.stones.clear();
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resetTurnStart();
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view.getPlayerPanel().endTurnEvent.emit();
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