Make model fully serializable
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@381 72836036-5685-4462-b002-a69064685172
This commit is contained in:
parent
af3661fea0
commit
244abb7e73
16 changed files with 119 additions and 86 deletions
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@ -2,6 +2,7 @@ package jrummikub.model;
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import static jrummikub.model.StoneColor.*;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashSet;
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@ -11,8 +12,10 @@ import java.util.Set;
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/**
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* The overall game settings
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*/
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public class GameSettings {
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private List<PlayerSettings> players = new ArrayList<PlayerSettings>();
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public class GameSettings implements Serializable {
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private static final long serialVersionUID = -7221346125938175643L;
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private ArrayList<PlayerSettings> players = new ArrayList<PlayerSettings>();
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private int initialMeldThreshold;
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private int jokerPoints;
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@ -21,7 +24,7 @@ public class GameSettings {
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private int stoneSetNumber;
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private int numberOfStonesDealt;
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private boolean noLimits;
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private Set<StoneColor> stoneColors;
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private HashSet<StoneColor> stoneColors;
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/**
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* Creates new GameSettings with default values
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@ -34,8 +37,8 @@ public class GameSettings {
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stoneSetNumber = 2;
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numberOfStonesDealt = 14;
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noLimits = false;
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stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE,
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ORANGE, RED));
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stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE, ORANGE,
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RED));
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}
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/**
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@ -51,7 +54,7 @@ public class GameSettings {
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* Sets the initial meld threshold
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*
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* @param value
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* the value to set
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* the value to set
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*/
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public void setInitialMeldThreshold(int value) {
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initialMeldThreshold = value;
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@ -70,7 +73,7 @@ public class GameSettings {
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* Sets the points counted for a joker
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*
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* @param value
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* the value to set
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* the value to set
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*/
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public void setJokerPoints(int value) {
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jokerPoints = value;
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@ -89,7 +92,7 @@ public class GameSettings {
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* Sets the number of jokers in game
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*
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* @param value
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* how many jokers will be used
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* how many jokers will be used
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*/
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public void setJokerNumber(int value) {
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jokerNumber = value;
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@ -117,7 +120,7 @@ public class GameSettings {
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* Set the highest stone value in use
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*
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* @param highestValue
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* highest stone value
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* highest stone value
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*/
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public void setHighestValue(int highestValue) {
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this.highestValue = highestValue;
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@ -136,7 +139,7 @@ public class GameSettings {
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* Set the number of sets of stones in use
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*
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* @param stoneSets
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* sets of stones in use
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* sets of stones in use
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*/
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public void setStoneSetNumber(int stoneSets) {
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this.stoneSetNumber = stoneSets;
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@ -155,7 +158,7 @@ public class GameSettings {
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* Set whether "No-Limits" rules are used
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*
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* @param noLimits
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* use no limit rules
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* use no limit rules
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*/
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public void setNoLimits(boolean noLimits) {
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this.noLimits = noLimits;
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@ -174,10 +177,10 @@ public class GameSettings {
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* Set stone colors used
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*
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* @param stoneColors
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* used stone colors
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* used stone colors
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*/
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public void setStoneColors(Set<StoneColor> stoneColors) {
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this.stoneColors = stoneColors;
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this.stoneColors = new HashSet<StoneColor>(stoneColors);
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}
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/**
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@ -193,7 +196,7 @@ public class GameSettings {
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* Set number of stones dealt at game start
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*
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* @param number
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* how many Stones will be dealt initially
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* how many Stones will be dealt initially
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*/
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public void setNumberOfStonesDealt(int number) {
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numberOfStonesDealt = number;
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@ -1,5 +1,6 @@
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package jrummikub.model;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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@ -7,9 +8,11 @@ import java.util.List;
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/**
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* Class that stores information for a game of multiple rounds
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*/
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public class GameState {
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public class GameState implements Serializable {
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private static final long serialVersionUID = -5787975403310108391L;
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private int firstRoundFirstPlayer;
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private List<Score> scores = new ArrayList<Score>();
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private ArrayList<Score> scores = new ArrayList<Score>();
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/**
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* Gets the number of the first player of the first round
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@ -1,7 +1,6 @@
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package jrummikub.model;
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import static jrummikub.model.StoneTray.Direction.LEFT;
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import static jrummikub.model.StoneTray.Direction.RIGHT;
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import static jrummikub.model.StoneTray.Direction.*;
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import java.util.ArrayList;
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import java.util.Iterator;
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@ -13,6 +12,8 @@ import jrummikub.util.Pair;
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/** Class managing a {@link Player}'s {@link Stone}s */
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public class Hand extends StoneTray<Stone> implements IHand {
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private static final long serialVersionUID = 192210056255744909L;
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/**
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* The width of the hand
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*/
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@ -43,8 +44,8 @@ public class Hand extends StoneTray<Stone> implements IHand {
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}
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@Override
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protected Pair<Position, Direction> fixInvalidDrop(Stone stone,
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Position pos, Direction dir) {
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protected Pair<Position, Direction> fixInvalidDrop(Stone stone, Position pos,
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Direction dir) {
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double x = pos.getX();
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double y = pos.getY();
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@ -55,11 +56,9 @@ public class Hand extends StoneTray<Stone> implements IHand {
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return new Pair<Position, Direction>(new Position(0, y), RIGHT);
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} else {
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if (getFreeRowSpace((int) y) == 0) {
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return new Pair<Position, Direction>(new Position(0, y + 1),
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RIGHT);
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return new Pair<Position, Direction>(new Position(0, y + 1), RIGHT);
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} else {
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return new Pair<Position, Direction>(
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new Position(WIDTH - 1, y), LEFT);
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return new Pair<Position, Direction>(new Position(WIDTH - 1, y), LEFT);
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}
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}
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}
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@ -85,8 +84,7 @@ public class Hand extends StoneTray<Stone> implements IHand {
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List<Stone> stones = new ArrayList<Stone>();
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for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter
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.hasNext();) {
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for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
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stones.add(iter.next().getFirst());
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}
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@ -104,8 +102,7 @@ public class Hand extends StoneTray<Stone> implements IHand {
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public int getIdenticalStoneCount() {
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List<Stone> stones = new ArrayList<Stone>();
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for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter
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.hasNext();) {
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for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
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stones.add(iter.next().getFirst());
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}
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@ -1,9 +1,11 @@
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package jrummikub.model;
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import java.io.Serializable;
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/**
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* Interface for {@link Player} model
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*/
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public interface IPlayer {
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public interface IPlayer extends Serializable {
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/**
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* Get the current hand of the player
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@ -1,9 +1,11 @@
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package jrummikub.model;
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import java.io.Serializable;
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/**
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* Interface for {@link RoundState} model
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*/
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public interface IRoundState {
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public interface IRoundState extends Serializable {
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/**
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* Get the current {@link GameSettings}
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@ -23,7 +25,7 @@ public interface IRoundState {
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* Sets the current {@link Table}
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*
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* @param table
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* The new Table
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* The new Table
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*/
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public void setTable(ITable table);
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@ -55,7 +57,7 @@ public interface IRoundState {
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* Returns the player that would be the active player after i turns
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*
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* @param i
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* number of turns
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* number of turns
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* @return player active after i turns
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*/
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public IPlayer getNthNextPlayer(int i);
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@ -64,25 +66,25 @@ public interface IRoundState {
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* Returns the nth player
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*
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* @param i
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* player number
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* player number
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* @return nth player
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*/
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public IPlayer getNthPlayer(int i);
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/**
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* Sets the player that will make the last turn before the round ends when
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* the heap is empty
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* Sets the player that will make the last turn before the round ends when the
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* heap is empty
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*
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* @return the last player
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*/
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public abstract IPlayer getLastPlayer();
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/**
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* Gets the player that will make the last turn before the round ends when
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* the heap is empty
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* Gets the player that will make the last turn before the round ends when the
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* heap is empty
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*
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* @param lastPlayer
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* the last player
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* the last player
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*/
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public abstract void setLastPlayer(IPlayer lastPlayer);
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@ -90,13 +92,13 @@ public interface IRoundState {
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* Makes the player with number i the active player
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*
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* @param i
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* number of the player to make active
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* number of the player to make active
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*/
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public void setActivePlayerNumber(int i);
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/**
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* Gets the number of the current turn. Numbers smaller than one indicate
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* hand inspection turns
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* Gets the number of the current turn. Numbers smaller than one indicate hand
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* inspection turns
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*
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* @return current turn number
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*/
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@ -1,5 +1,7 @@
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package jrummikub.model;
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import java.io.Serializable;
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import jrummikub.util.Pair;
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/**
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* Objects held by the IStoneTray
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*/
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public interface IStoneTray<E extends Sizeable> extends
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Iterable<Pair<E, Position>>, Cloneable {
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Iterable<Pair<E, Position>>, Cloneable, Serializable {
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/**
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* Adds object to the tray
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@ -2,6 +2,8 @@ package jrummikub.model;
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/** Class managing player data. No methods in release 1 */
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public class Player implements IPlayer {
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private static final long serialVersionUID = 2588861964190952815L;
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private PlayerSettings settings;
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private IHand hand;
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private boolean laidOut;
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@ -1,25 +1,27 @@
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package jrummikub.model;
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import java.awt.Color;
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import java.io.Serializable;
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import jrummikub.control.turn.TurnControlFactory;
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/**
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* The settings of a player
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*/
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public class PlayerSettings {
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public class PlayerSettings implements Serializable {
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private static final long serialVersionUID = 1963640115089275992L;
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private String name;
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private Color color;
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private TurnControlFactory.Type turnControlType;
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/**
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* Create a new human player
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*
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* @param name
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* the player's name
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* the player's name
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* @param color
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* the player's color
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* the player's color
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*/
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public PlayerSettings(String name, Color color) {
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this.name = name;
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* Sets the player's color
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*
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* @param color
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* the new color
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* the new color
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*/
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public void setColor(Color color) {
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this.color = color;
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* Sets the player's name
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*
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* @param name
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* the new name
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* the new name
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*/
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public void setName(String name) {
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this.name = name;
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* Set the player's TurnControlFactory type
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*
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* @param turnControlType
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* player's TurnControlFactory type
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* player's TurnControlFactory type
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*/
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public void setTurnControlType(TurnControlFactory.Type turnControlType) {
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this.turnControlType = turnControlType;
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@ -1,11 +1,14 @@
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package jrummikub.model;
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import java.io.Serializable;
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/**
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* {@link Stone} Position class to determine positions on {@link Table} or
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* {@link Hand}
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*/
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public class Position {
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public class Position implements Serializable {
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private static final long serialVersionUID = -582497930480638380L;
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private double x;
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private double y;
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@ -1,14 +1,15 @@
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package jrummikub.model;
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import java.util.ArrayList;
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import java.util.List;
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/** Class managing the overall and momentary RoundState */
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public class RoundState implements IRoundState {
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private static final long serialVersionUID = 8678490099871939059L;
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private GameSettings gameSettings;
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private ITable table;
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private List<Player> players;
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private ArrayList<Player> players;
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private int activePlayer;
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private StoneHeap gameHeap;
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private IPlayer lastPlayer;
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package jrummikub.model;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Score of a single round
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*/
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public class Score {
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private List<Boolean> winners;
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private List<Integer> points;
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public class Score implements Serializable {
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private static final long serialVersionUID = 2200041688506962025L;
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private ArrayList<Boolean> winners;
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private ArrayList<Integer> points;
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/**
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* Create a new round score
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*
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* @param winners
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* set for each player among the winners
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* set for each player among the winners
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* @param points
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* points of each player
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* points of each player
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*/
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public Score(List<Boolean> winners, List<Integer> points) {
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this.winners = winners;
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this.points = points;
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this.winners = new ArrayList<Boolean>(winners);
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this.points = new ArrayList<Integer>(points);
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}
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/**
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@ -1,18 +1,21 @@
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package jrummikub.model;
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import java.io.Serializable;
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/** Basic Rummikub Stone */
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public class Stone implements Sizeable {
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public class Stone implements Sizeable, Serializable {
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private static final long serialVersionUID = 7032593080727812277L;
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private int value;
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private StoneColor color;
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private final boolean joker;
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/**
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* Creates a joker of the given color. The color is only used for
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* displaying.
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* Creates a joker of the given color. The color is only used for displaying.
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*
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* @param color
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* joker color
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* joker color
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*/
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public Stone(StoneColor color) {
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this.value = 0;
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@ -24,9 +27,9 @@ public class Stone implements Sizeable {
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* Creates a normal stone of a given color and value
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*
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* @param value
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* stone value
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* stone value
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* @param color
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* stone color
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* stone color
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*/
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public Stone(int value, StoneColor color) {
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this.value = value;
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@ -73,10 +76,10 @@ public class Stone implements Sizeable {
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@Override
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public String toString() {
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if (joker) {
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return "Stone[joker,color=" + color + "]";
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} else {
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return "Stone[value=" + value + ",color=" + color + "]";
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}
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if (joker) {
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return "Stone[joker,color=" + color + "]";
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} else {
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return "Stone[value=" + value + ",color=" + color + "]";
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}
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}
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}
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@ -1,5 +1,6 @@
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package jrummikub.model;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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|
@ -11,15 +12,17 @@ import java.util.Random;
|
|||
* players to draw one or more random Stones.
|
||||
*/
|
||||
|
||||
public class StoneHeap {
|
||||
List<Stone> heap;
|
||||
public class StoneHeap implements Serializable {
|
||||
private static final long serialVersionUID = -5247740086907775125L;
|
||||
|
||||
ArrayList<Stone> heap;
|
||||
private Random generator = new Random();
|
||||
|
||||
/**
|
||||
* Creates 106 Stones according to standard rules
|
||||
*
|
||||
* @param gameSettings
|
||||
* (for number of sets/jokers, colors etc.)
|
||||
* (for number of sets/jokers, colors etc.)
|
||||
* */
|
||||
public StoneHeap(GameSettings gameSettings) {
|
||||
heap = new ArrayList<Stone>();
|
||||
|
@ -69,7 +72,7 @@ public class StoneHeap {
|
|||
* Removes several {@link Stone}s from the heap and returns them
|
||||
*
|
||||
* @param number
|
||||
* number of requested Stones
|
||||
* number of requested Stones
|
||||
* @return list of drawn stones
|
||||
*/
|
||||
public List<Stone> drawStones(int number) {
|
||||
|
@ -94,7 +97,7 @@ public class StoneHeap {
|
|||
* Put stones back on the heap
|
||||
*
|
||||
* @param stones
|
||||
* collection of stones to put back
|
||||
* collection of stones to put back
|
||||
*/
|
||||
public void putBack(Collection<Stone> stones) {
|
||||
heap.addAll(stones);
|
||||
|
|
|
@ -13,6 +13,7 @@ import jrummikub.util.Pair;
|
|||
* @param <E>
|
||||
* Type of positioned objects (must implement Sizeable)
|
||||
*/
|
||||
@SuppressWarnings("serial")
|
||||
public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
|
||||
protected HashMap<E, Pair<E, Position>> objects = new HashMap<E, Pair<E, Position>>();
|
||||
|
||||
|
|
|
@ -5,6 +5,8 @@ import jrummikub.util.Pair;
|
|||
/** Class administering the {@link Stone}s on the game-Table */
|
||||
|
||||
public class Table extends StoneTray<StoneSet> implements ITable {
|
||||
private static final long serialVersionUID = 2433091681355019937L;
|
||||
|
||||
private GameSettings gameSettings;
|
||||
|
||||
private static class StoneInfo {
|
||||
|
@ -23,7 +25,7 @@ public class Table extends StoneTray<StoneSet> implements ITable {
|
|||
* Constructor for a table
|
||||
*
|
||||
* @param settings
|
||||
* GameSettings
|
||||
* GameSettings
|
||||
*/
|
||||
public Table(GameSettings settings) {
|
||||
gameSettings = settings;
|
||||
|
@ -33,7 +35,7 @@ public class Table extends StoneTray<StoneSet> implements ITable {
|
|||
* Removes {@link Stone} from the Table
|
||||
*
|
||||
* @param stone
|
||||
* stone to pick up
|
||||
* stone to pick up
|
||||
*/
|
||||
@Override
|
||||
public void pickUpStone(Stone stone) {
|
||||
|
@ -84,8 +86,7 @@ public class Table extends StoneTray<StoneSet> implements ITable {
|
|||
pickUp(set);
|
||||
|
||||
Pair<StoneSet, StoneSet> firstSplit = set.splitAt(stonePosition);
|
||||
Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond()
|
||||
.splitAt(1);
|
||||
Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond().splitAt(1);
|
||||
|
||||
StoneSet leftSet = firstSplit.getFirst();
|
||||
StoneSet rightSet = secondSplit.getSecond();
|
||||
|
@ -93,8 +94,8 @@ public class Table extends StoneTray<StoneSet> implements ITable {
|
|||
if (set.classify(gameSettings).getFirst() == StoneSet.Type.RUN) {
|
||||
Position leftPosition, rightPosition;
|
||||
leftPosition = setPosition;
|
||||
rightPosition = new Position(
|
||||
setPosition.getX() + stonePosition + 1, setPosition.getY());
|
||||
rightPosition = new Position(setPosition.getX() + stonePosition + 1,
|
||||
setPosition.getY());
|
||||
|
||||
drop(leftSet, leftPosition);
|
||||
drop(rightSet, rightPosition);
|
||||
|
|
|
@ -1,14 +1,18 @@
|
|||
package jrummikub.util;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
/**
|
||||
* A pair of objects
|
||||
*
|
||||
* @param <T1>
|
||||
* Type of first component
|
||||
* Type of first component
|
||||
* @param <T2>
|
||||
* Type of second component
|
||||
* Type of second component
|
||||
*/
|
||||
public class Pair<T1, T2> {
|
||||
public class Pair<T1, T2> implements Serializable {
|
||||
private static final long serialVersionUID = 9197464436906172698L;
|
||||
|
||||
private final T1 first;
|
||||
private final T2 second;
|
||||
|
||||
|
@ -16,9 +20,9 @@ public class Pair<T1, T2> {
|
|||
* Create a new pair from two values
|
||||
*
|
||||
* @param first
|
||||
* the first pair component
|
||||
* the first pair component
|
||||
* @param second
|
||||
* the second pair component
|
||||
* the second pair component
|
||||
*/
|
||||
public Pair(T1 first, T2 second) {
|
||||
this.first = first;
|
||||
|
|
Reference in a new issue