Make model fully serializable

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@381 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-07 16:59:06 +02:00
parent af3661fea0
commit 244abb7e73
16 changed files with 119 additions and 86 deletions

View file

@ -2,6 +2,7 @@ package jrummikub.model;
import static jrummikub.model.StoneColor.*;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
@ -11,8 +12,10 @@ import java.util.Set;
/**
* The overall game settings
*/
public class GameSettings {
private List<PlayerSettings> players = new ArrayList<PlayerSettings>();
public class GameSettings implements Serializable {
private static final long serialVersionUID = -7221346125938175643L;
private ArrayList<PlayerSettings> players = new ArrayList<PlayerSettings>();
private int initialMeldThreshold;
private int jokerPoints;
@ -21,7 +24,7 @@ public class GameSettings {
private int stoneSetNumber;
private int numberOfStonesDealt;
private boolean noLimits;
private Set<StoneColor> stoneColors;
private HashSet<StoneColor> stoneColors;
/**
* Creates new GameSettings with default values
@ -34,8 +37,8 @@ public class GameSettings {
stoneSetNumber = 2;
numberOfStonesDealt = 14;
noLimits = false;
stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE,
ORANGE, RED));
stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE, ORANGE,
RED));
}
/**
@ -51,7 +54,7 @@ public class GameSettings {
* Sets the initial meld threshold
*
* @param value
* the value to set
* the value to set
*/
public void setInitialMeldThreshold(int value) {
initialMeldThreshold = value;
@ -70,7 +73,7 @@ public class GameSettings {
* Sets the points counted for a joker
*
* @param value
* the value to set
* the value to set
*/
public void setJokerPoints(int value) {
jokerPoints = value;
@ -89,7 +92,7 @@ public class GameSettings {
* Sets the number of jokers in game
*
* @param value
* how many jokers will be used
* how many jokers will be used
*/
public void setJokerNumber(int value) {
jokerNumber = value;
@ -117,7 +120,7 @@ public class GameSettings {
* Set the highest stone value in use
*
* @param highestValue
* highest stone value
* highest stone value
*/
public void setHighestValue(int highestValue) {
this.highestValue = highestValue;
@ -136,7 +139,7 @@ public class GameSettings {
* Set the number of sets of stones in use
*
* @param stoneSets
* sets of stones in use
* sets of stones in use
*/
public void setStoneSetNumber(int stoneSets) {
this.stoneSetNumber = stoneSets;
@ -155,7 +158,7 @@ public class GameSettings {
* Set whether "No-Limits" rules are used
*
* @param noLimits
* use no limit rules
* use no limit rules
*/
public void setNoLimits(boolean noLimits) {
this.noLimits = noLimits;
@ -174,10 +177,10 @@ public class GameSettings {
* Set stone colors used
*
* @param stoneColors
* used stone colors
* used stone colors
*/
public void setStoneColors(Set<StoneColor> stoneColors) {
this.stoneColors = stoneColors;
this.stoneColors = new HashSet<StoneColor>(stoneColors);
}
/**
@ -193,7 +196,7 @@ public class GameSettings {
* Set number of stones dealt at game start
*
* @param number
* how many Stones will be dealt initially
* how many Stones will be dealt initially
*/
public void setNumberOfStonesDealt(int number) {
numberOfStonesDealt = number;

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@ -1,5 +1,6 @@
package jrummikub.model;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
@ -7,9 +8,11 @@ import java.util.List;
/**
* Class that stores information for a game of multiple rounds
*/
public class GameState {
public class GameState implements Serializable {
private static final long serialVersionUID = -5787975403310108391L;
private int firstRoundFirstPlayer;
private List<Score> scores = new ArrayList<Score>();
private ArrayList<Score> scores = new ArrayList<Score>();
/**
* Gets the number of the first player of the first round

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@ -1,7 +1,6 @@
package jrummikub.model;
import static jrummikub.model.StoneTray.Direction.LEFT;
import static jrummikub.model.StoneTray.Direction.RIGHT;
import static jrummikub.model.StoneTray.Direction.*;
import java.util.ArrayList;
import java.util.Iterator;
@ -13,6 +12,8 @@ import jrummikub.util.Pair;
/** Class managing a {@link Player}'s {@link Stone}s */
public class Hand extends StoneTray<Stone> implements IHand {
private static final long serialVersionUID = 192210056255744909L;
/**
* The width of the hand
*/
@ -43,8 +44,8 @@ public class Hand extends StoneTray<Stone> implements IHand {
}
@Override
protected Pair<Position, Direction> fixInvalidDrop(Stone stone,
Position pos, Direction dir) {
protected Pair<Position, Direction> fixInvalidDrop(Stone stone, Position pos,
Direction dir) {
double x = pos.getX();
double y = pos.getY();
@ -55,11 +56,9 @@ public class Hand extends StoneTray<Stone> implements IHand {
return new Pair<Position, Direction>(new Position(0, y), RIGHT);
} else {
if (getFreeRowSpace((int) y) == 0) {
return new Pair<Position, Direction>(new Position(0, y + 1),
RIGHT);
return new Pair<Position, Direction>(new Position(0, y + 1), RIGHT);
} else {
return new Pair<Position, Direction>(
new Position(WIDTH - 1, y), LEFT);
return new Pair<Position, Direction>(new Position(WIDTH - 1, y), LEFT);
}
}
}
@ -85,8 +84,7 @@ public class Hand extends StoneTray<Stone> implements IHand {
List<Stone> stones = new ArrayList<Stone>();
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter
.hasNext();) {
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
stones.add(iter.next().getFirst());
}
@ -104,8 +102,7 @@ public class Hand extends StoneTray<Stone> implements IHand {
public int getIdenticalStoneCount() {
List<Stone> stones = new ArrayList<Stone>();
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter
.hasNext();) {
for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) {
stones.add(iter.next().getFirst());
}

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@ -1,9 +1,11 @@
package jrummikub.model;
import java.io.Serializable;
/**
* Interface for {@link Player} model
*/
public interface IPlayer {
public interface IPlayer extends Serializable {
/**
* Get the current hand of the player

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@ -1,9 +1,11 @@
package jrummikub.model;
import java.io.Serializable;
/**
* Interface for {@link RoundState} model
*/
public interface IRoundState {
public interface IRoundState extends Serializable {
/**
* Get the current {@link GameSettings}
@ -23,7 +25,7 @@ public interface IRoundState {
* Sets the current {@link Table}
*
* @param table
* The new Table
* The new Table
*/
public void setTable(ITable table);
@ -55,7 +57,7 @@ public interface IRoundState {
* Returns the player that would be the active player after i turns
*
* @param i
* number of turns
* number of turns
* @return player active after i turns
*/
public IPlayer getNthNextPlayer(int i);
@ -64,25 +66,25 @@ public interface IRoundState {
* Returns the nth player
*
* @param i
* player number
* player number
* @return nth player
*/
public IPlayer getNthPlayer(int i);
/**
* Sets the player that will make the last turn before the round ends when
* the heap is empty
* Sets the player that will make the last turn before the round ends when the
* heap is empty
*
* @return the last player
*/
public abstract IPlayer getLastPlayer();
/**
* Gets the player that will make the last turn before the round ends when
* the heap is empty
* Gets the player that will make the last turn before the round ends when the
* heap is empty
*
* @param lastPlayer
* the last player
* the last player
*/
public abstract void setLastPlayer(IPlayer lastPlayer);
@ -90,13 +92,13 @@ public interface IRoundState {
* Makes the player with number i the active player
*
* @param i
* number of the player to make active
* number of the player to make active
*/
public void setActivePlayerNumber(int i);
/**
* Gets the number of the current turn. Numbers smaller than one indicate
* hand inspection turns
* Gets the number of the current turn. Numbers smaller than one indicate hand
* inspection turns
*
* @return current turn number
*/

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@ -1,5 +1,7 @@
package jrummikub.model;
import java.io.Serializable;
import jrummikub.util.Pair;
/**
@ -9,7 +11,7 @@ import jrummikub.util.Pair;
* Objects held by the IStoneTray
*/
public interface IStoneTray<E extends Sizeable> extends
Iterable<Pair<E, Position>>, Cloneable {
Iterable<Pair<E, Position>>, Cloneable, Serializable {
/**
* Adds object to the tray

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@ -2,6 +2,8 @@ package jrummikub.model;
/** Class managing player data. No methods in release 1 */
public class Player implements IPlayer {
private static final long serialVersionUID = 2588861964190952815L;
private PlayerSettings settings;
private IHand hand;
private boolean laidOut;

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@ -1,25 +1,27 @@
package jrummikub.model;
import java.awt.Color;
import java.io.Serializable;
import jrummikub.control.turn.TurnControlFactory;
/**
* The settings of a player
*/
public class PlayerSettings {
public class PlayerSettings implements Serializable {
private static final long serialVersionUID = 1963640115089275992L;
private String name;
private Color color;
private TurnControlFactory.Type turnControlType;
/**
* Create a new human player
*
* @param name
* the player's name
* the player's name
* @param color
* the player's color
* the player's color
*/
public PlayerSettings(String name, Color color) {
this.name = name;
@ -49,7 +51,7 @@ public class PlayerSettings {
* Sets the player's color
*
* @param color
* the new color
* the new color
*/
public void setColor(Color color) {
this.color = color;
@ -59,7 +61,7 @@ public class PlayerSettings {
* Sets the player's name
*
* @param name
* the new name
* the new name
*/
public void setName(String name) {
this.name = name;
@ -69,7 +71,7 @@ public class PlayerSettings {
* Set the player's TurnControlFactory type
*
* @param turnControlType
* player's TurnControlFactory type
* player's TurnControlFactory type
*/
public void setTurnControlType(TurnControlFactory.Type turnControlType) {
this.turnControlType = turnControlType;

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@ -1,11 +1,14 @@
package jrummikub.model;
import java.io.Serializable;
/**
* {@link Stone} Position class to determine positions on {@link Table} or
* {@link Hand}
*/
public class Position {
public class Position implements Serializable {
private static final long serialVersionUID = -582497930480638380L;
private double x;
private double y;

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@ -1,14 +1,15 @@
package jrummikub.model;
import java.util.ArrayList;
import java.util.List;
/** Class managing the overall and momentary RoundState */
public class RoundState implements IRoundState {
private static final long serialVersionUID = 8678490099871939059L;
private GameSettings gameSettings;
private ITable table;
private List<Player> players;
private ArrayList<Player> players;
private int activePlayer;
private StoneHeap gameHeap;
private IPlayer lastPlayer;

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@ -1,25 +1,29 @@
package jrummikub.model;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
/**
* Score of a single round
*/
public class Score {
private List<Boolean> winners;
private List<Integer> points;
public class Score implements Serializable {
private static final long serialVersionUID = 2200041688506962025L;
private ArrayList<Boolean> winners;
private ArrayList<Integer> points;
/**
* Create a new round score
*
* @param winners
* set for each player among the winners
* set for each player among the winners
* @param points
* points of each player
* points of each player
*/
public Score(List<Boolean> winners, List<Integer> points) {
this.winners = winners;
this.points = points;
this.winners = new ArrayList<Boolean>(winners);
this.points = new ArrayList<Integer>(points);
}
/**

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@ -1,18 +1,21 @@
package jrummikub.model;
import java.io.Serializable;
/** Basic Rummikub Stone */
public class Stone implements Sizeable {
public class Stone implements Sizeable, Serializable {
private static final long serialVersionUID = 7032593080727812277L;
private int value;
private StoneColor color;
private final boolean joker;
/**
* Creates a joker of the given color. The color is only used for
* displaying.
* Creates a joker of the given color. The color is only used for displaying.
*
* @param color
* joker color
* joker color
*/
public Stone(StoneColor color) {
this.value = 0;
@ -24,9 +27,9 @@ public class Stone implements Sizeable {
* Creates a normal stone of a given color and value
*
* @param value
* stone value
* stone value
* @param color
* stone color
* stone color
*/
public Stone(int value, StoneColor color) {
this.value = value;
@ -73,10 +76,10 @@ public class Stone implements Sizeable {
@Override
public String toString() {
if (joker) {
return "Stone[joker,color=" + color + "]";
} else {
return "Stone[value=" + value + ",color=" + color + "]";
}
if (joker) {
return "Stone[joker,color=" + color + "]";
} else {
return "Stone[value=" + value + ",color=" + color + "]";
}
}
}

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@ -1,5 +1,6 @@
package jrummikub.model;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
@ -11,15 +12,17 @@ import java.util.Random;
* players to draw one or more random Stones.
*/
public class StoneHeap {
List<Stone> heap;
public class StoneHeap implements Serializable {
private static final long serialVersionUID = -5247740086907775125L;
ArrayList<Stone> heap;
private Random generator = new Random();
/**
* Creates 106 Stones according to standard rules
*
* @param gameSettings
* (for number of sets/jokers, colors etc.)
* (for number of sets/jokers, colors etc.)
* */
public StoneHeap(GameSettings gameSettings) {
heap = new ArrayList<Stone>();
@ -69,7 +72,7 @@ public class StoneHeap {
* Removes several {@link Stone}s from the heap and returns them
*
* @param number
* number of requested Stones
* number of requested Stones
* @return list of drawn stones
*/
public List<Stone> drawStones(int number) {
@ -94,7 +97,7 @@ public class StoneHeap {
* Put stones back on the heap
*
* @param stones
* collection of stones to put back
* collection of stones to put back
*/
public void putBack(Collection<Stone> stones) {
heap.addAll(stones);

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@ -13,6 +13,7 @@ import jrummikub.util.Pair;
* @param <E>
* Type of positioned objects (must implement Sizeable)
*/
@SuppressWarnings("serial")
public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
protected HashMap<E, Pair<E, Position>> objects = new HashMap<E, Pair<E, Position>>();

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@ -5,6 +5,8 @@ import jrummikub.util.Pair;
/** Class administering the {@link Stone}s on the game-Table */
public class Table extends StoneTray<StoneSet> implements ITable {
private static final long serialVersionUID = 2433091681355019937L;
private GameSettings gameSettings;
private static class StoneInfo {
@ -23,7 +25,7 @@ public class Table extends StoneTray<StoneSet> implements ITable {
* Constructor for a table
*
* @param settings
* GameSettings
* GameSettings
*/
public Table(GameSettings settings) {
gameSettings = settings;
@ -33,7 +35,7 @@ public class Table extends StoneTray<StoneSet> implements ITable {
* Removes {@link Stone} from the Table
*
* @param stone
* stone to pick up
* stone to pick up
*/
@Override
public void pickUpStone(Stone stone) {
@ -84,8 +86,7 @@ public class Table extends StoneTray<StoneSet> implements ITable {
pickUp(set);
Pair<StoneSet, StoneSet> firstSplit = set.splitAt(stonePosition);
Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond()
.splitAt(1);
Pair<StoneSet, StoneSet> secondSplit = firstSplit.getSecond().splitAt(1);
StoneSet leftSet = firstSplit.getFirst();
StoneSet rightSet = secondSplit.getSecond();
@ -93,8 +94,8 @@ public class Table extends StoneTray<StoneSet> implements ITable {
if (set.classify(gameSettings).getFirst() == StoneSet.Type.RUN) {
Position leftPosition, rightPosition;
leftPosition = setPosition;
rightPosition = new Position(
setPosition.getX() + stonePosition + 1, setPosition.getY());
rightPosition = new Position(setPosition.getX() + stonePosition + 1,
setPosition.getY());
drop(leftSet, leftPosition);
drop(rightSet, rightPosition);

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@ -1,14 +1,18 @@
package jrummikub.util;
import java.io.Serializable;
/**
* A pair of objects
*
* @param <T1>
* Type of first component
* Type of first component
* @param <T2>
* Type of second component
* Type of second component
*/
public class Pair<T1, T2> {
public class Pair<T1, T2> implements Serializable {
private static final long serialVersionUID = 9197464436906172698L;
private final T1 first;
private final T2 second;
@ -16,9 +20,9 @@ public class Pair<T1, T2> {
* Create a new pair from two values
*
* @param first
* the first pair component
* the first pair component
* @param second
* the second pair component
* the second pair component
*/
public Pair(T1 first, T2 second) {
this.first = first;