Fix weitere tests

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@528 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-06-21 02:19:48 +02:00
parent ec4faf57b1
commit 2a31f0d9a6

View file

@ -1,22 +1,24 @@
package jrummikub.control.turn;
import static org.junit.Assert.*;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import java.awt.Color;
import jrummikub.control.RoundControl;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
import jrummikub.model.Player;
import jrummikub.model.IRoundState;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.model.Position;
import jrummikub.model.RoundState;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.Table;
import jrummikub.util.IListener;
import jrummikub.util.IListener3;
import jrummikub.util.IListener2;
import jrummikub.view.MockView;
import org.junit.Before;
@ -26,10 +28,9 @@ import org.junit.Test;
public class AIControlTest {
ITurnControl aiControl;
IRoundState roundState;
GameSettings gameSettings;
PlayerSettings playerSettings;
IPlayer player;
ITable table;
MockView view;
boolean turnEnded;
@ -39,23 +40,24 @@ public class AIControlTest {
@Before
public void setUp() {
aiControl = TurnControlFactory.getFactory(Type.COMPUTER).create();
((AIControl) aiControl).useBackgroundThread = false;
AIControl.useBackgroundThread = false;
gameSettings = new GameSettings();
playerSettings = new PlayerSettings("ROBOT_01", Color.GRAY);
player = new Player(playerSettings);
table = new Table(gameSettings);
gameSettings.getPlayerList().add(playerSettings);
roundState = new RoundState(gameSettings, new GameState());
view = new MockView();
turnEnded = false;
redealt = false;
aiControl.getEndOfTurnEvent().add(new IListener3<IHand, ITable, ITable>() {
@Override
public void handle(IHand oldHand, ITable oldTable, ITable newTable) {
turnEnded = true;
}
});
aiControl.getEndOfTurnEvent().add(
new IListener2<IRoundState, RoundControl.InvalidTurnInfo>() {
@Override
public void handle(IRoundState state,
RoundControl.InvalidTurnInfo value2) {
turnEnded = true;
roundState = state;
}
});
aiControl.getRedealEvent().add(new IListener() {
@Override
@ -65,7 +67,7 @@ public class AIControlTest {
});
IHand hand = player.getHand();
IHand hand = roundState.getActivePlayer().getHand();
hand.drop(new Stone(11, StoneColor.RED), new Position(0, 0));
hand.drop(new Stone(12, StoneColor.RED), new Position(0, 0));
hand.drop(new Stone(13, StoneColor.RED), new Position(0, 0));
@ -73,47 +75,44 @@ public class AIControlTest {
/**
* @throws InterruptedException
* if timeout
* if timeout
*/
@Test(timeout = 10000)
public void testTurnZeroNoRedealing() throws InterruptedException {
aiControl.setup(
new ITurnControl.TurnInfo(table, player.getHand(), player.getLaidOut(),
TurnMode.MAY_REDEAL), gameSettings, view);
aiControl.setup(new ITurnControl.TurnInfo(roundState,
TurnMode.MAY_REDEAL), gameSettings, view);
aiControl.startTurn();
assertTrue(turnEnded);
assertFalse(redealt);
assertEquals(table.getSize(), 0);
assertEquals(0, roundState.getTable().getSize());
}
/**
* @throws InterruptedException
* if timeout
* if timeout
*/
@Test(timeout = 10000)
public void testTurnZeroNotMelding() throws InterruptedException {
aiControl.setup(
new ITurnControl.TurnInfo(table, player.getHand(), player.getLaidOut(),
TurnMode.INSPECT_ONLY), gameSettings, view);
aiControl.setup(new ITurnControl.TurnInfo(roundState,
TurnMode.INSPECT_ONLY), gameSettings, view);
aiControl.startTurn();
assertTrue(turnEnded);
assertFalse(redealt);
assertEquals(table.getSize(), 0);
assertEquals(0, roundState.getTable().getSize());
}
/**
* @throws InterruptedException
* if timeout
* if timeout
*/
@Test(timeout = 10000)
public void testNormalTurnMelding() throws InterruptedException {
aiControl.setup(
new ITurnControl.TurnInfo(table, player.getHand(), player.getLaidOut(),
TurnMode.NORMAL_TURN), gameSettings, view);
aiControl.setup(new ITurnControl.TurnInfo(roundState,
TurnMode.NORMAL_TURN), gameSettings, view);
aiControl.startTurn();
assertTrue(turnEnded);
assertFalse(redealt);
assertEquals(table.getSize(), 1);
assertEquals(player.getHand().getSize(), 0);
assertEquals(1, roundState.getTable().getSize());
assertEquals(0, roundState.getActivePlayer().getHand().getSize());
}
}