GameControl tests, temporary handler in SettingsControl and small
fixes git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@288 72836036-5685-4462-b002-a69064685172
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6 changed files with 169 additions and 27 deletions
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test/jrummikub/control/GameControlTest.java
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test/jrummikub/control/GameControlTest.java
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package jrummikub.control;
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import static jrummikub.model.StoneColor.RED;
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import static org.junit.Assert.assertSame;
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import static org.junit.Assert.assertTrue;
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import java.awt.Color;
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import jrummikub.model.GameSettings;
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import jrummikub.model.IHand;
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import jrummikub.model.PlayerSettings;
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import jrummikub.model.Position;
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import jrummikub.model.Stone;
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import jrummikub.util.Pair;
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import jrummikub.view.MockView;
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import org.junit.Before;
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import org.junit.Test;
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/**
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* Tests for the game control
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*/
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public class GameControlTest {
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private GameControl gameControl;
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private GameSettings gameSettings;
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private MockView view;
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/** */
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@Before
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public void setUp() {
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view = new MockView();
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gameSettings = new GameSettings();
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gameSettings.getPlayerList().add(
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new PlayerSettings("Foo", new Color(1.0f, 0, 0)));
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gameSettings.getPlayerList().add(
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new PlayerSettings("Bar", new Color(0, 1.0f, 0)));
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gameControl = new GameControl(gameSettings, view);
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}
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/** */
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@Test
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public void testStartFirstRound() {
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gameControl.startGame();
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assertTrue(view.displayStartTurnPanel);
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}
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/** */
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@Test
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public void testEndOfRound() {
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gameControl.startGame();
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// Manipulate first players hand, to allow player1 to win
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IHand playerHand = gameControl.roundControl.roundState
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.getActivePlayer().getHand();
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for (Pair<Stone, Position> entry : playerHand.clone()) {
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playerHand.pickUp(entry.getFirst());
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}
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Stone stone1 = new Stone(9, RED);
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Stone stone2 = new Stone(10, RED);
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Stone stone3 = new Stone(11, RED);
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playerHand.drop(stone1, new Position(0, 0));
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playerHand.drop(stone2, new Position(0, 0));
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playerHand.drop(stone3, new Position(0, 0));
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// Done setting up first players hand
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view.startTurnEvent.emit();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.handPanel.stoneClickEvent.emit(stone1, false);
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view.handPanel.stoneClickEvent.emit(stone2, true);
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view.handPanel.stoneClickEvent.emit(stone3, true);
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view.tablePanel.clickEvent.emit(new Position(0, 0));
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view.playerPanel.endTurnEvent.emit();
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assertTrue(view.displayWinPanel);
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view.newRoundEvent.emit();
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assertTrue(view.displayStartTurnPanel);
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}
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/** */
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@Test
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public void testRedealing() {
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gameControl.startGame();
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view.startTurnEvent.emit();
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PlayerSettings firstPlayer = gameControl.roundControl.roundState
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.getActivePlayer().getPlayerSettings();
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view.playerPanel.endTurnEvent.emit();
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view.startTurnEvent.emit();
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view.playerPanel.redealEvent.emit();
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assertTrue(view.displayStartTurnPanel);
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view.startTurnEvent.emit();
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assertSame(firstPlayer, gameControl.roundControl.roundState
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.getActivePlayer().getPlayerSettings());
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}
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}
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