Define hand size constants in model
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@225 72836036-5685-4462-b002-a69064685172
This commit is contained in:
parent
8f47c06e31
commit
32d07341a5
4 changed files with 26 additions and 20 deletions
|
@ -1,6 +1,7 @@
|
|||
package jrummikub.control;
|
||||
|
||||
import jrummikub.model.GameState;
|
||||
import jrummikub.model.Hand;
|
||||
import jrummikub.util.IListener;
|
||||
import jrummikub.view.IView;
|
||||
|
||||
|
@ -8,20 +9,19 @@ import jrummikub.view.IView;
|
|||
* Controls a Game, at some point including all Rounds, starts new Rounds
|
||||
*/
|
||||
public class GameControl {
|
||||
final static int HAND_HEIGHT = 2;
|
||||
final static int HAND_WIDTH = 14;
|
||||
private IView view;
|
||||
private RoundControl roundControl;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*
|
||||
* @param view the view
|
||||
* @param view
|
||||
* the view
|
||||
*/
|
||||
public GameControl(IView view) {
|
||||
this.view = view;
|
||||
view.getPlayerPanel().getHandPanel().setHandHeight(HAND_HEIGHT);
|
||||
view.getPlayerPanel().getHandPanel().setHandWidth(HAND_WIDTH);
|
||||
view.getPlayerPanel().getHandPanel().setHandHeight(Hand.HEIGHT);
|
||||
view.getPlayerPanel().getHandPanel().setHandWidth(Hand.WIDTH);
|
||||
|
||||
view.getNewGameEvent().add(new IListener() {
|
||||
@Override
|
||||
|
|
|
@ -5,6 +5,7 @@ import java.util.HashSet;
|
|||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import jrummikub.model.Hand;
|
||||
import jrummikub.model.IGameState;
|
||||
import jrummikub.model.IHand;
|
||||
import jrummikub.model.ITable;
|
||||
|
@ -32,9 +33,9 @@ public class RoundControl {
|
|||
* Create a new RoundControl using the given gameState and view
|
||||
*
|
||||
* @param gameState
|
||||
* initial game state
|
||||
* initial game state
|
||||
* @param view
|
||||
* view used for user interaction
|
||||
* view used for user interaction
|
||||
*/
|
||||
public RoundControl(IGameState gameState, IView view) {
|
||||
this.gameState = gameState;
|
||||
|
@ -98,17 +99,14 @@ public class RoundControl {
|
|||
for (int i = 0; i < gameState.getPlayerCount(); i++) {
|
||||
IHand hand = gameState.getNthNextPlayer(i).getHand();
|
||||
for (int j = 0; j < 7; j++) {
|
||||
hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
|
||||
0));
|
||||
hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
|
||||
1));
|
||||
hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0));
|
||||
hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void endOfTurn() {
|
||||
Set<Stone> tableDiff = tableDifference(gameState.getTable(),
|
||||
clonedTable);
|
||||
Set<Stone> tableDiff = tableDifference(gameState.getTable(), clonedTable);
|
||||
|
||||
if (!tableDiff.isEmpty()) { // Player has made a move
|
||||
if (clonedTable.isValid()) {
|
||||
|
@ -156,8 +154,7 @@ public class RoundControl {
|
|||
.getActivePlayer()
|
||||
.getHand()
|
||||
.drop(gameState.getGameHeap().drawStone(),
|
||||
new Position(GameControl.HAND_WIDTH - 1,
|
||||
GameControl.HAND_HEIGHT - 1));
|
||||
new Position(Hand.WIDTH - 1, Hand.HEIGHT - 1));
|
||||
}
|
||||
|
||||
private void dealPenalty(int count) {
|
||||
|
|
|
@ -6,6 +6,7 @@ import java.util.Comparator;
|
|||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
|
||||
import jrummikub.model.Hand;
|
||||
import jrummikub.model.IHand;
|
||||
import jrummikub.model.ITable;
|
||||
import jrummikub.model.Position;
|
||||
|
@ -242,11 +243,11 @@ public class TurnControl {
|
|||
for (Stone stone : stones) {
|
||||
hand.drop(stone, new Position(x, y));
|
||||
x++;
|
||||
if (x >= GameControl.HAND_WIDTH) {
|
||||
if (x >= Hand.WIDTH) {
|
||||
x = 0;
|
||||
y++;
|
||||
|
||||
if (y >= GameControl.HAND_HEIGHT) {
|
||||
if (y >= Hand.HEIGHT) {
|
||||
// TODO We can't handle this yet...
|
||||
throw new ArrayIndexOutOfBoundsException();
|
||||
}
|
||||
|
|
|
@ -6,6 +6,14 @@ import static jrummikub.model.StoneTray.Direction.*;
|
|||
|
||||
/** Class managing a {@link Player}'s {@link Stone}s */
|
||||
public class Hand extends StoneTray<Stone> implements IHand {
|
||||
/**
|
||||
* The width of the hand
|
||||
*/
|
||||
public final static int WIDTH = 14;
|
||||
/**
|
||||
* The height of the hand
|
||||
*/
|
||||
public final static int HEIGHT = 2;
|
||||
|
||||
@Override
|
||||
protected Pair<Position, Direction> fixInvalidDrop(Stone stone, Position pos,
|
||||
|
@ -13,20 +21,20 @@ public class Hand extends StoneTray<Stone> implements IHand {
|
|||
float x = pos.getX();
|
||||
float y = pos.getY();
|
||||
|
||||
if (x >= 0 && x <= 13) {
|
||||
if (x >= 0 && x <= WIDTH - 1) {
|
||||
return null;
|
||||
}
|
||||
if (x < 0) {
|
||||
if (y == 0) {
|
||||
return new Pair<Position, Direction>(new Position(0, 0), RIGHT);
|
||||
} else {
|
||||
return new Pair<Position, Direction>(new Position(13, 0), LEFT);
|
||||
return new Pair<Position, Direction>(new Position(WIDTH - 1, 0), LEFT);
|
||||
}
|
||||
} else {
|
||||
if (y == 0) {
|
||||
return new Pair<Position, Direction>(new Position(0, 1), RIGHT);
|
||||
} else {
|
||||
return new Pair<Position, Direction>(new Position(13, 1), LEFT);
|
||||
return new Pair<Position, Direction>(new Position(WIDTH - 1, 1), LEFT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Reference in a new issue