Add some endOfTurn handling to RoundControl

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@155 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-05-05 21:13:59 +02:00
parent 0b66e7d763
commit 38f6f0dc24
6 changed files with 254 additions and 219 deletions

View file

@ -60,6 +60,7 @@ public class RoundControl {
endOfTurn();
}
});
turnControl.startTurn();
}
@ -74,7 +75,27 @@ public class RoundControl {
}
private void endOfTurn() {
Set<Stone> tableDiff = tableDifference(gameState.getTable(), clonedTable);
if (!tableDiff.isEmpty()) { // Player has made a move
if (clonedTable.isValid()) {
gameState.setTable(clonedTable);
// TODO Win check
} else {
gameState.getGameHeap().putBack(tableDiff);
dealPenalty(tableDiff.size());
}
} else { // Player hasn't made a move
if (clonedTable.isValid()) {
gameState.setTable(clonedTable);
}
dealStone();
}
gameState.nextPlayer();
prepareTurn();
}
static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {
@ -94,15 +115,12 @@ public class RoundControl {
return ret;
}
private void resetTable() {
}
private void preparePlayerTurn() {
}
private void dealStone() {
// gameState.getActivePlayer().getHand().drop(object, position)
}
private void dealPenalty(int count) {
for (int i = 0; i < count + 3; ++i)
dealStone();
}
}