Don't show show the human player panel before the turn is started and the stones are displayed

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@507 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-20 04:22:23 +02:00
parent a97b8445a2
commit 39da662f0d

View file

@ -18,7 +18,6 @@ import jrummikub.model.IHand;
import jrummikub.model.IPlayer; import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState; import jrummikub.model.IRoundState;
import jrummikub.model.ITable; import jrummikub.model.ITable;
import jrummikub.model.Player;
import jrummikub.model.PlayerSettings; import jrummikub.model.PlayerSettings;
import jrummikub.model.Position; import jrummikub.model.Position;
import jrummikub.model.Score; import jrummikub.model.Score;
@ -56,9 +55,9 @@ public class RoundControl {
* Create a new RoundControl using the given gameState and view * Create a new RoundControl using the given gameState and view
* *
* @param roundState * @param roundState
* initial round state * initial round state
* @param view * @param view
* view used for user interaction * view used for user interaction
*/ */
public RoundControl(IRoundState roundState, IView view) { public RoundControl(IRoundState roundState, IView view) {
this.roundState = roundState; this.roundState = roundState;
@ -152,20 +151,16 @@ public class RoundControl {
clonedTable = (ITable) roundState.getTable().clone(); clonedTable = (ITable) roundState.getTable().clone();
clonedHand = (IHand) roundState.getActivePlayer().getHand().clone(); clonedHand = (IHand) roundState.getActivePlayer().getHand().clone();
if (isHuman) { if (isHuman && !oneHuman) {
view.setBottomPanel(oneHuman ? BottomPanelType.HUMAN_HAND_PANEL view.setBottomPanel(BottomPanelType.START_TURN_PANEL);
: BottomPanelType.START_TURN_PANEL);
} else {
view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
} }
view.getTablePanel().setStoneSets(clonedTable.clone()); view.getTablePanel().setStoneSets(clonedTable.clone());
view.setCurrentPlayerName(roundState.getActivePlayer() view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
.getPlayerSettings().getName()); .getName());
view.setCurrentPlayerColor(roundState.getActivePlayer() view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
.getPlayerSettings().getColor()); .getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer() view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
.getLaidOut());
turnControl = createTurnControl(roundState.getActivePlayer() turnControl = createTurnControl(roundState.getActivePlayer()
.getPlayerSettings()); .getPlayerSettings());
@ -179,6 +174,9 @@ public class RoundControl {
boolean isHuman = roundState.getActivePlayer().getPlayerSettings() boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getType() == HUMAN; .getType() == HUMAN;
view.setBottomPanel(isHuman ? BottomPanelType.HUMAN_HAND_PANEL
: BottomPanelType.NONHUMAN_HAND_PANEL);
TurnMode turnMode = TurnMode.NORMAL_TURN; TurnMode turnMode = TurnMode.NORMAL_TURN;
if (roundState.getTurnNumber() < 1) { if (roundState.getTurnNumber() < 1) {
@ -194,8 +192,8 @@ public class RoundControl {
} }
turnControl.setup(new ITurnControl.TurnInfo(clonedTable, clonedHand, turnControl.setup(new ITurnControl.TurnInfo(clonedTable, clonedHand,
roundState.getActivePlayer().getLaidOut(), turnMode), roundState.getActivePlayer().getLaidOut(), turnMode), roundState
roundState.getGameSettings(), view); .getGameSettings(), view);
turnControl.getEndOfTurnEvent().add(new IListener1<ITable>() { turnControl.getEndOfTurnEvent().add(new IListener1<ITable>() {
@Override @Override
public void handle(ITable newTable) { public void handle(ITable newTable) {
@ -237,10 +235,8 @@ public class RoundControl {
void deal() { void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) { for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand(); IHand hand = roundState.getNthNextPlayer(i).getHand();
for (int j = 0; j < roundState.getGameSettings() for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
.getNumberOfStonesDealt(); j++) { hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
0));
} }
} }
@ -253,13 +249,11 @@ public class RoundControl {
int totalValue = 0; int totalValue = 0;
for (StoneSet set : newSets) { for (StoneSet set : newSets) {
totalValue += set.classify(roundState.getGameSettings()) totalValue += set.classify(roundState.getGameSettings()).getSecond();
.getSecond();
} }
return totalValue == 0 return totalValue == 0
|| totalValue >= roundState.getGameSettings() || totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
.getInitialMeldThreshold();
} }
protected void endOfTurn(ITable newTable) { protected void endOfTurn(ITable newTable) {
@ -269,9 +263,10 @@ public class RoundControl {
turnControl = null; turnControl = null;
roundState.getActivePlayer().setLastTurnInvalid(false); roundState.getActivePlayer().setLastTurnInvalid(false);
roundState.getActivePlayer().setLastTurnStoneCount( roundState.getActivePlayer()
roundState.getActivePlayer().getHand().getSize() .setLastTurnStoneCount(
- clonedHand.getSize()); roundState.getActivePlayer().getHand().getSize()
- clonedHand.getSize());
roundState.getActivePlayer().setHand(clonedHand); roundState.getActivePlayer().setHand(clonedHand);
boolean goToNextPlayer = true; boolean goToNextPlayer = true;
@ -290,8 +285,8 @@ public class RoundControl {
if (lastTurnNotEnoughPoints) { if (lastTurnNotEnoughPoints) {
view.setInitialMeldError(roundState.getGameSettings() view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold()); .getInitialMeldThreshold());
view.setInvalidStoneSets(tableSetDifference( view.setInvalidStoneSets(tableSetDifference(roundState.getTable(),
roundState.getTable(), newTable)); newTable));
} else if (lastTurnMeldError) { } else if (lastTurnMeldError) {
view.setInitialMeldFirstError(); view.setInitialMeldFirstError();
view.setInvalidStoneSets(touchedStoneSets(newTable)); view.setInvalidStoneSets(touchedStoneSets(newTable));
@ -484,12 +479,10 @@ public class RoundControl {
stonePoints = playerHand.isInitialMeldPossible(roundState stonePoints = playerHand.isInitialMeldPossible(roundState
.getGameSettings()) ? 200 : 100; .getGameSettings()) ? 200 : 100;
} else { } else {
stonePoints = playerHand.getStonePoints(roundState stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
.getGameSettings());
} }
bestScore = updateBestScore(bestScore, -stonePoints, bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
playerHand.getSize());
points.add(-stonePoints); points.add(-stonePoints);
pointSum += stonePoints; pointSum += stonePoints;