Don't show show the human player panel before the turn is started and the stones are displayed

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@507 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-20 04:22:23 +02:00
parent a97b8445a2
commit 39da662f0d

View file

@ -18,7 +18,6 @@ import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.Player;
import jrummikub.model.PlayerSettings;
import jrummikub.model.Position;
import jrummikub.model.Score;
@ -152,20 +151,16 @@ public class RoundControl {
clonedTable = (ITable) roundState.getTable().clone();
clonedHand = (IHand) roundState.getActivePlayer().getHand().clone();
if (isHuman) {
view.setBottomPanel(oneHuman ? BottomPanelType.HUMAN_HAND_PANEL
: BottomPanelType.START_TURN_PANEL);
} else {
view.setBottomPanel(BottomPanelType.NONHUMAN_HAND_PANEL);
if (isHuman && !oneHuman) {
view.setBottomPanel(BottomPanelType.START_TURN_PANEL);
}
view.getTablePanel().setStoneSets(clonedTable.clone());
view.setCurrentPlayerName(roundState.getActivePlayer()
.getPlayerSettings().getName());
view.setCurrentPlayerColor(roundState.getActivePlayer()
.getPlayerSettings().getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
.getLaidOut());
view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
.getName());
view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
.getColor());
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
turnControl = createTurnControl(roundState.getActivePlayer()
.getPlayerSettings());
@ -179,6 +174,9 @@ public class RoundControl {
boolean isHuman = roundState.getActivePlayer().getPlayerSettings()
.getType() == HUMAN;
view.setBottomPanel(isHuman ? BottomPanelType.HUMAN_HAND_PANEL
: BottomPanelType.NONHUMAN_HAND_PANEL);
TurnMode turnMode = TurnMode.NORMAL_TURN;
if (roundState.getTurnNumber() < 1) {
@ -194,8 +192,8 @@ public class RoundControl {
}
turnControl.setup(new ITurnControl.TurnInfo(clonedTable, clonedHand,
roundState.getActivePlayer().getLaidOut(), turnMode),
roundState.getGameSettings(), view);
roundState.getActivePlayer().getLaidOut(), turnMode), roundState
.getGameSettings(), view);
turnControl.getEndOfTurnEvent().add(new IListener1<ITable>() {
@Override
public void handle(ITable newTable) {
@ -237,10 +235,8 @@ public class RoundControl {
void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
for (int j = 0; j < roundState.getGameSettings()
.getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
0));
for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
}
}
@ -253,13 +249,11 @@ public class RoundControl {
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify(roundState.getGameSettings())
.getSecond();
totalValue += set.classify(roundState.getGameSettings()).getSecond();
}
return totalValue == 0
|| totalValue >= roundState.getGameSettings()
.getInitialMeldThreshold();
|| totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
}
protected void endOfTurn(ITable newTable) {
@ -269,7 +263,8 @@ public class RoundControl {
turnControl = null;
roundState.getActivePlayer().setLastTurnInvalid(false);
roundState.getActivePlayer().setLastTurnStoneCount(
roundState.getActivePlayer()
.setLastTurnStoneCount(
roundState.getActivePlayer().getHand().getSize()
- clonedHand.getSize());
@ -290,8 +285,8 @@ public class RoundControl {
if (lastTurnNotEnoughPoints) {
view.setInitialMeldError(roundState.getGameSettings()
.getInitialMeldThreshold());
view.setInvalidStoneSets(tableSetDifference(
roundState.getTable(), newTable));
view.setInvalidStoneSets(tableSetDifference(roundState.getTable(),
newTable));
} else if (lastTurnMeldError) {
view.setInitialMeldFirstError();
view.setInvalidStoneSets(touchedStoneSets(newTable));
@ -484,12 +479,10 @@ public class RoundControl {
stonePoints = playerHand.isInitialMeldPossible(roundState
.getGameSettings()) ? 200 : 100;
} else {
stonePoints = playerHand.getStonePoints(roundState
.getGameSettings());
stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
}
bestScore = updateBestScore(bestScore, -stonePoints,
playerHand.getSize());
bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
points.add(-stonePoints);
pointSum += stonePoints;