man kann speichern und laden, nur nicht während eines laufenden spiels laden
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@386 72836036-5685-4462-b002-a69064685172
This commit is contained in:
parent
ce1b716e12
commit
3ff911ab93
10 changed files with 258 additions and 47 deletions
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@ -1,8 +1,11 @@
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package jrummikub.control;
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import jrummikub.model.GameSettings;
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import jrummikub.model.GameState;
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import jrummikub.model.IRoundState;
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import jrummikub.util.IListener;
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import jrummikub.util.IListener1;
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import jrummikub.util.IListener3;
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import jrummikub.view.IView;
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import jrummikub.view.IView.BottomPanelType;
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@ -18,7 +21,7 @@ public class ApplicationControl {
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* Creates a new application control
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*
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* @param view
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* the view to use
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* the view to use
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*/
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public ApplicationControl(IView view) {
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this.view = view;
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@ -38,25 +41,48 @@ public class ApplicationControl {
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public void startApplication() {
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view.showScorePanel(false);
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view.setBottomPanel(BottomPanelType.START_GAME_PANEL);
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SettingsControl settingsControl = new SettingsControl(view,
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saveControl.setGameSettings(null);
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saveControl.setGameState(null);
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final SettingsControl settingsControl = new SettingsControl(view,
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new GameSettings());
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saveControl.getLoadEvent().add(
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new IListener3<GameSettings, GameState, IRoundState>() {
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@Override
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public void handle(GameSettings settings,
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GameState gameState, IRoundState roundState) {
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settingsControl.abort();
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// TODO alles ordentlich beenden (controls)
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GameControl gameControl = new GameControl(settings,
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saveControl, view);
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addGameControlListeners(gameControl);
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gameControl.continueGame(gameState, roundState);
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}
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});
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settingsControl.getStartGameEvent().add(new IListener1<GameSettings>() {
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@Override
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public void handle(GameSettings settings) {
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saveControl.setGameSettings(settings);
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GameControl gameControl = new GameControl(settings, saveControl, view);
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gameControl.getEndOfGameEvent().add(new IListener() {
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@Override
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public void handle() {
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startApplication();
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}
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});
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gameControl.startGame();
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GameControl gameControl = new GameControl(settings,
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saveControl, view);
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addGameControlListeners(gameControl);
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gameControl.startGame();
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}
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});
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settingsControl.startSettings();
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}
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private void addGameControlListeners(GameControl gameControl) {
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gameControl.getEndOfGameEvent().add(new IListener() {
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@Override
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public void handle() {
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startApplication();
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}
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});
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}
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}
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@ -33,11 +33,11 @@ public class GameControl {
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* Constructor
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*
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* @param gameSettings
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* the game settings
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* the game settings
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* @param saveControl
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* the save control
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* the save control
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* @param view
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* the view
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* the view
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*/
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public GameControl(GameSettings gameSettings, SaveControl saveControl,
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IView view) {
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@ -96,6 +96,16 @@ public class GameControl {
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startRound();
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}
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public void continueGame(GameState gameState, IRoundState roundState) {
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this.gameState = gameState;
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if (roundState == null) {
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showScorePanel();
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} else {
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prepareRound(roundState);
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roundControl.continueRound();
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}
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}
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private void startRound() {
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if (roundControl != null) {
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return;
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@ -104,6 +114,11 @@ public class GameControl {
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view.showScorePanel(false);
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IRoundState roundState = new RoundState(gameSettings);
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prepareRound(roundState);
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roundControl.startRound();
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}
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private void prepareRound(IRoundState roundState) {
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saveControl.setRoundState(roundState);
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roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer()
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@ -125,8 +140,6 @@ public class GameControl {
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restartRound();
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}
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});
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roundControl.startRound();
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}
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private void restartRound() {
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@ -136,13 +149,19 @@ public class GameControl {
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private void endOfRound(Score roundScore) {
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gameState.getScores().add(roundScore);
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saveControl.setRoundState(null);
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roundControl = null;
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showScorePanel();
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}
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private void showScorePanel() {
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view.setBottomPanel(BottomPanelType.WIN_PANEL);
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view.getScorePanel().setPlayers(gameSettings.getPlayerList());
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view.getScorePanel().setScores(gameState.getScores());
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view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore());
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view.getScorePanel().setAccumulatedScore(
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gameState.getAccumulatedScore());
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view.getScorePanel().update();
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view.showScorePanel(true);
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}
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@ -47,9 +47,9 @@ public class RoundControl {
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* Create a new RoundControl using the given gameState and view
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*
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* @param roundState
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* initial round state
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* initial round state
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* @param view
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* view used for user interaction
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* view used for user interaction
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*/
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public RoundControl(IRoundState roundState, IView view) {
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this.roundState = roundState;
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@ -70,7 +70,10 @@ public class RoundControl {
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*/
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public void startRound() {
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deal();
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continueRound();
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}
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public void continueRound() {
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connections.add(view.getStartTurnEvent().add(new IListener() {
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@Override
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public void handle() {
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@ -91,11 +94,12 @@ public class RoundControl {
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: BottomPanelType.COMPUTER_HAND_PANEL);
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view.getTablePanel().setStoneSets(clonedTable.clone());
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view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
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.getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
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.getColor());
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view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
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view.setCurrentPlayerName(roundState.getActivePlayer()
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.getPlayerSettings().getName());
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view.setCurrentPlayerColor(roundState.getActivePlayer()
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.getPlayerSettings().getColor());
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view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
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.getLaidOut());
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if (!isHuman)
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startTurn();
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@ -120,11 +124,11 @@ public class RoundControl {
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view.getPlayerPanel().setEndTurnMode(turnMode);
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}
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turnControl = TurnControlFactory.getFactory(
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roundState.getActivePlayer().getPlayerSettings().getTurnControlType())
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.create();
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roundState.getActivePlayer().getPlayerSettings()
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.getTurnControlType()).create();
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turnControl.setup(new ITurnControl.TurnInfo(clonedTable, clonedHand,
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roundState.getActivePlayer().getLaidOut(), turnMode), roundState
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.getGameSettings(), view);
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roundState.getActivePlayer().getLaidOut(), turnMode),
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roundState.getGameSettings(), view);
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turnControl.getEndOfTurnEvent().add(new IListener() {
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@Override
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public void handle() {
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@ -144,8 +148,10 @@ public class RoundControl {
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void deal() {
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for (int i = 0; i < roundState.getPlayerCount(); i++) {
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IHand hand = roundState.getNthNextPlayer(i).getHand();
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for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
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hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
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for (int j = 0; j < roundState.getGameSettings()
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.getNumberOfStonesDealt(); j++) {
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hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
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0));
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}
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}
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}
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@ -156,11 +162,13 @@ public class RoundControl {
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int totalValue = 0;
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for (StoneSet set : newSets) {
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totalValue += set.classify(roundState.getGameSettings()).getSecond();
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totalValue += set.classify(roundState.getGameSettings())
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.getSecond();
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}
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return totalValue == 0
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|| totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
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|| totalValue >= roundState.getGameSettings()
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.getInitialMeldThreshold();
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}
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private void endOfTurn() {
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}
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if (!roundState.getActivePlayer().getLaidOut()) {
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// Player touched forbidden stones
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if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
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if (!tableSetDifference(clonedTable, roundState.getTable())
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.isEmpty()) {
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rejectMove();
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return;
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}
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@ -209,7 +218,8 @@ public class RoundControl {
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return;
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}
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}
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Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
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Set<Stone> tableDiff = tableDifference(roundState.getTable(),
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clonedTable);
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roundState.setTable(clonedTable);
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}
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private void rejectMove() {
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Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
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Set<Stone> tableDiff = tableDifference(roundState.getTable(),
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clonedTable);
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// deal penalty, reset
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roundState.getGameHeap().putBack(tableDiff);
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dealPenalty(tableDiff.size());
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@ -315,10 +326,12 @@ public class RoundControl {
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stonePoints = playerHand.isInitialMeldPossible(roundState
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.getGameSettings()) ? 200 : 100;
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} else {
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stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
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stonePoints = playerHand.getStonePoints(roundState
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.getGameSettings());
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}
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bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
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bestScore = updateBestScore(bestScore, -stonePoints,
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playerHand.getSize());
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points.add(-stonePoints);
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pointSum += stonePoints;
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@ -1,12 +1,16 @@
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package jrummikub.control;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileOutputStream;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import jrummikub.model.GameSettings;
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import jrummikub.model.GameState;
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import jrummikub.model.IRoundState;
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import jrummikub.util.Event3;
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import jrummikub.util.IEvent3;
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import jrummikub.util.IListener1;
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import jrummikub.view.IView;
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private GameSettings gameSettings;
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private GameState gameState;
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private IRoundState roundState;
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private Event3<GameSettings, GameState, IRoundState> loadEvent = new Event3<GameSettings, GameState, IRoundState>();
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/**
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* Creates a new SaveControl
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*
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* @param view
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* the view to use
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* the view to use
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*/
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public SaveControl(IView view) {
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view.getSaveEvent().add(new IListener1<File>() {
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save(file);
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}
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});
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view.getLoadEvent().add(new IListener1<File>() {
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@Override
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public void handle(File file) {
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load(file);
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}
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});
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}
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public IEvent3<GameSettings, GameState, IRoundState> getLoadEvent() {
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return loadEvent;
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}
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/**
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* Sets the current game settings
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*
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* @param gameSettings
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* the game settings
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* the game settings
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*/
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public void setGameSettings(GameSettings gameSettings) {
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this.gameSettings = gameSettings;
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* Sets the current game state
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*
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* @param gameState
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* the game state
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* the game state
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*/
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public void setGameState(GameState gameState) {
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this.gameState = gameState;
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* Sets the current round state
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*
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* @param roundState
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* the round state
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* the round state
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*/
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public void setRoundState(IRoundState roundState) {
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this.roundState = roundState;
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}
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private void save(File file) {
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private void load(File file) {
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try {
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ObjectOutputStream stream = new ObjectOutputStream(new FileOutputStream(
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file));
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ObjectInputStream stream = new ObjectInputStream(
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new FileInputStream(file));
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gameSettings = (GameSettings) stream.readObject();
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gameState = (GameState) stream.readObject();
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roundState = (IRoundState) stream.readObject();
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stream.close();
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if (gameState == null || gameSettings == null) {
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// TODO Fehlermeldung
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System.err.println("laden ging nicht");
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return;
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}
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loadEvent.emit(gameSettings, gameState, roundState);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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private void save(File file) {
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if (gameState == null || gameSettings == null) {
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// TODO Menüpunkt ausgrauen
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System.err.println("kein aktives Spiel");
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return;
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}
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try {
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ObjectOutputStream stream = new ObjectOutputStream(
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new FileOutputStream(file));
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stream.writeObject(gameSettings);
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stream.writeObject(gameState);
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@ -333,4 +333,12 @@ public class SettingsControl {
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}
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startGameEvent.emit(settings);
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}
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public void abort() {
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// TODO Auto-generated method stub
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view.showSettingsPanel(false);
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for (Connection c : connections) {
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c.remove();
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}
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}
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}
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Reference in a new issue