man kann speichern und laden, nur nicht während eines laufenden spiels laden
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@386 72836036-5685-4462-b002-a69064685172
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10 changed files with 258 additions and 47 deletions
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@ -1,5 +1,6 @@
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package jrummikub.model;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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@ -11,10 +12,12 @@ import jrummikub.util.Pair;
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import static jrummikub.model.StoneSet.Type.*;
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/** Class managing {@link Stone}s joined together to form sets */
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public class StoneSet implements Iterable<Stone>, Sizeable {
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public class StoneSet implements Iterable<Stone>, Sizeable, Serializable {
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private static final long serialVersionUID = -3852631195648599398L;
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static final float VERTICAL_BORDER = 0.5f;
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static final float HORIZONTAL_BORDER = 0.125f;
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private List<Stone> stones;
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private ArrayList<Stone> stones;
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/**
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* Create a new single stone stone set
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@ -23,7 +26,7 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
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* single stone of the set
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*/
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public StoneSet(Stone stone) {
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stones = Collections.singletonList(stone);
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stones = new ArrayList<Stone>(Collections.singletonList(stone));
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}
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/**
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@ -13,8 +13,9 @@ import jrummikub.util.Pair;
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* @param <E>
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* Type of positioned objects (must implement Sizeable)
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*/
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@SuppressWarnings("serial")
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public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
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private static final long serialVersionUID = -6329309928640027222L;
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protected HashMap<E, Pair<E, Position>> objects = new HashMap<E, Pair<E, Position>>();
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/** Possible move directions in case of overlapping Stones/Sets */
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