man kann speichern und laden, nur nicht während eines laufenden spiels laden
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@386 72836036-5685-4462-b002-a69064685172
This commit is contained in:
parent
ce1b716e12
commit
3ff911ab93
10 changed files with 258 additions and 47 deletions
|
@ -1,8 +1,11 @@
|
|||
package jrummikub.control;
|
||||
|
||||
import jrummikub.model.GameSettings;
|
||||
import jrummikub.model.GameState;
|
||||
import jrummikub.model.IRoundState;
|
||||
import jrummikub.util.IListener;
|
||||
import jrummikub.util.IListener1;
|
||||
import jrummikub.util.IListener3;
|
||||
import jrummikub.view.IView;
|
||||
import jrummikub.view.IView.BottomPanelType;
|
||||
|
||||
|
@ -18,7 +21,7 @@ public class ApplicationControl {
|
|||
* Creates a new application control
|
||||
*
|
||||
* @param view
|
||||
* the view to use
|
||||
* the view to use
|
||||
*/
|
||||
public ApplicationControl(IView view) {
|
||||
this.view = view;
|
||||
|
@ -38,25 +41,48 @@ public class ApplicationControl {
|
|||
public void startApplication() {
|
||||
view.showScorePanel(false);
|
||||
view.setBottomPanel(BottomPanelType.START_GAME_PANEL);
|
||||
SettingsControl settingsControl = new SettingsControl(view,
|
||||
saveControl.setGameSettings(null);
|
||||
saveControl.setGameState(null);
|
||||
final SettingsControl settingsControl = new SettingsControl(view,
|
||||
new GameSettings());
|
||||
|
||||
saveControl.getLoadEvent().add(
|
||||
new IListener3<GameSettings, GameState, IRoundState>() {
|
||||
|
||||
@Override
|
||||
public void handle(GameSettings settings,
|
||||
GameState gameState, IRoundState roundState) {
|
||||
settingsControl.abort();
|
||||
// TODO alles ordentlich beenden (controls)
|
||||
GameControl gameControl = new GameControl(settings,
|
||||
saveControl, view);
|
||||
addGameControlListeners(gameControl);
|
||||
gameControl.continueGame(gameState, roundState);
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
settingsControl.getStartGameEvent().add(new IListener1<GameSettings>() {
|
||||
@Override
|
||||
public void handle(GameSettings settings) {
|
||||
saveControl.setGameSettings(settings);
|
||||
|
||||
GameControl gameControl = new GameControl(settings, saveControl, view);
|
||||
gameControl.getEndOfGameEvent().add(new IListener() {
|
||||
@Override
|
||||
public void handle() {
|
||||
startApplication();
|
||||
}
|
||||
});
|
||||
gameControl.startGame();
|
||||
GameControl gameControl = new GameControl(settings,
|
||||
saveControl, view);
|
||||
addGameControlListeners(gameControl);
|
||||
|
||||
gameControl.startGame();
|
||||
}
|
||||
});
|
||||
settingsControl.startSettings();
|
||||
}
|
||||
|
||||
private void addGameControlListeners(GameControl gameControl) {
|
||||
gameControl.getEndOfGameEvent().add(new IListener() {
|
||||
@Override
|
||||
public void handle() {
|
||||
startApplication();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,11 +33,11 @@ public class GameControl {
|
|||
* Constructor
|
||||
*
|
||||
* @param gameSettings
|
||||
* the game settings
|
||||
* the game settings
|
||||
* @param saveControl
|
||||
* the save control
|
||||
* the save control
|
||||
* @param view
|
||||
* the view
|
||||
* the view
|
||||
*/
|
||||
public GameControl(GameSettings gameSettings, SaveControl saveControl,
|
||||
IView view) {
|
||||
|
@ -96,6 +96,16 @@ public class GameControl {
|
|||
startRound();
|
||||
}
|
||||
|
||||
public void continueGame(GameState gameState, IRoundState roundState) {
|
||||
this.gameState = gameState;
|
||||
if (roundState == null) {
|
||||
showScorePanel();
|
||||
} else {
|
||||
prepareRound(roundState);
|
||||
roundControl.continueRound();
|
||||
}
|
||||
}
|
||||
|
||||
private void startRound() {
|
||||
if (roundControl != null) {
|
||||
return;
|
||||
|
@ -104,6 +114,11 @@ public class GameControl {
|
|||
view.showScorePanel(false);
|
||||
|
||||
IRoundState roundState = new RoundState(gameSettings);
|
||||
prepareRound(roundState);
|
||||
roundControl.startRound();
|
||||
}
|
||||
|
||||
private void prepareRound(IRoundState roundState) {
|
||||
saveControl.setRoundState(roundState);
|
||||
|
||||
roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer()
|
||||
|
@ -125,8 +140,6 @@ public class GameControl {
|
|||
restartRound();
|
||||
}
|
||||
});
|
||||
|
||||
roundControl.startRound();
|
||||
}
|
||||
|
||||
private void restartRound() {
|
||||
|
@ -136,13 +149,19 @@ public class GameControl {
|
|||
|
||||
private void endOfRound(Score roundScore) {
|
||||
gameState.getScores().add(roundScore);
|
||||
saveControl.setRoundState(null);
|
||||
|
||||
roundControl = null;
|
||||
showScorePanel();
|
||||
}
|
||||
|
||||
private void showScorePanel() {
|
||||
view.setBottomPanel(BottomPanelType.WIN_PANEL);
|
||||
|
||||
view.getScorePanel().setPlayers(gameSettings.getPlayerList());
|
||||
view.getScorePanel().setScores(gameState.getScores());
|
||||
view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore());
|
||||
view.getScorePanel().setAccumulatedScore(
|
||||
gameState.getAccumulatedScore());
|
||||
view.getScorePanel().update();
|
||||
view.showScorePanel(true);
|
||||
}
|
||||
|
|
|
@ -47,9 +47,9 @@ public class RoundControl {
|
|||
* Create a new RoundControl using the given gameState and view
|
||||
*
|
||||
* @param roundState
|
||||
* initial round state
|
||||
* initial round state
|
||||
* @param view
|
||||
* view used for user interaction
|
||||
* view used for user interaction
|
||||
*/
|
||||
public RoundControl(IRoundState roundState, IView view) {
|
||||
this.roundState = roundState;
|
||||
|
@ -70,7 +70,10 @@ public class RoundControl {
|
|||
*/
|
||||
public void startRound() {
|
||||
deal();
|
||||
continueRound();
|
||||
}
|
||||
|
||||
public void continueRound() {
|
||||
connections.add(view.getStartTurnEvent().add(new IListener() {
|
||||
@Override
|
||||
public void handle() {
|
||||
|
@ -91,11 +94,12 @@ public class RoundControl {
|
|||
: BottomPanelType.COMPUTER_HAND_PANEL);
|
||||
|
||||
view.getTablePanel().setStoneSets(clonedTable.clone());
|
||||
view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
|
||||
.getName());
|
||||
view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
|
||||
.getColor());
|
||||
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
|
||||
view.setCurrentPlayerName(roundState.getActivePlayer()
|
||||
.getPlayerSettings().getName());
|
||||
view.setCurrentPlayerColor(roundState.getActivePlayer()
|
||||
.getPlayerSettings().getColor());
|
||||
view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
|
||||
.getLaidOut());
|
||||
|
||||
if (!isHuman)
|
||||
startTurn();
|
||||
|
@ -120,11 +124,11 @@ public class RoundControl {
|
|||
view.getPlayerPanel().setEndTurnMode(turnMode);
|
||||
}
|
||||
turnControl = TurnControlFactory.getFactory(
|
||||
roundState.getActivePlayer().getPlayerSettings().getTurnControlType())
|
||||
.create();
|
||||
roundState.getActivePlayer().getPlayerSettings()
|
||||
.getTurnControlType()).create();
|
||||
turnControl.setup(new ITurnControl.TurnInfo(clonedTable, clonedHand,
|
||||
roundState.getActivePlayer().getLaidOut(), turnMode), roundState
|
||||
.getGameSettings(), view);
|
||||
roundState.getActivePlayer().getLaidOut(), turnMode),
|
||||
roundState.getGameSettings(), view);
|
||||
turnControl.getEndOfTurnEvent().add(new IListener() {
|
||||
@Override
|
||||
public void handle() {
|
||||
|
@ -144,8 +148,10 @@ public class RoundControl {
|
|||
void deal() {
|
||||
for (int i = 0; i < roundState.getPlayerCount(); i++) {
|
||||
IHand hand = roundState.getNthNextPlayer(i).getHand();
|
||||
for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
|
||||
hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
|
||||
for (int j = 0; j < roundState.getGameSettings()
|
||||
.getNumberOfStonesDealt(); j++) {
|
||||
hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
|
||||
0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -156,11 +162,13 @@ public class RoundControl {
|
|||
|
||||
int totalValue = 0;
|
||||
for (StoneSet set : newSets) {
|
||||
totalValue += set.classify(roundState.getGameSettings()).getSecond();
|
||||
totalValue += set.classify(roundState.getGameSettings())
|
||||
.getSecond();
|
||||
}
|
||||
|
||||
return totalValue == 0
|
||||
|| totalValue >= roundState.getGameSettings().getInitialMeldThreshold();
|
||||
|| totalValue >= roundState.getGameSettings()
|
||||
.getInitialMeldThreshold();
|
||||
}
|
||||
|
||||
private void endOfTurn() {
|
||||
|
@ -200,7 +208,8 @@ public class RoundControl {
|
|||
}
|
||||
if (!roundState.getActivePlayer().getLaidOut()) {
|
||||
// Player touched forbidden stones
|
||||
if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
|
||||
if (!tableSetDifference(clonedTable, roundState.getTable())
|
||||
.isEmpty()) {
|
||||
rejectMove();
|
||||
return;
|
||||
}
|
||||
|
@ -209,7 +218,8 @@ public class RoundControl {
|
|||
return;
|
||||
}
|
||||
}
|
||||
Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
|
||||
Set<Stone> tableDiff = tableDifference(roundState.getTable(),
|
||||
clonedTable);
|
||||
|
||||
roundState.setTable(clonedTable);
|
||||
|
||||
|
@ -225,7 +235,8 @@ public class RoundControl {
|
|||
}
|
||||
|
||||
private void rejectMove() {
|
||||
Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable);
|
||||
Set<Stone> tableDiff = tableDifference(roundState.getTable(),
|
||||
clonedTable);
|
||||
// deal penalty, reset
|
||||
roundState.getGameHeap().putBack(tableDiff);
|
||||
dealPenalty(tableDiff.size());
|
||||
|
@ -315,10 +326,12 @@ public class RoundControl {
|
|||
stonePoints = playerHand.isInitialMeldPossible(roundState
|
||||
.getGameSettings()) ? 200 : 100;
|
||||
} else {
|
||||
stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
|
||||
stonePoints = playerHand.getStonePoints(roundState
|
||||
.getGameSettings());
|
||||
}
|
||||
|
||||
bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
|
||||
bestScore = updateBestScore(bestScore, -stonePoints,
|
||||
playerHand.getSize());
|
||||
|
||||
points.add(-stonePoints);
|
||||
pointSum += stonePoints;
|
||||
|
|
|
@ -1,12 +1,16 @@
|
|||
package jrummikub.control;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.ObjectInputStream;
|
||||
import java.io.ObjectOutputStream;
|
||||
|
||||
import jrummikub.model.GameSettings;
|
||||
import jrummikub.model.GameState;
|
||||
import jrummikub.model.IRoundState;
|
||||
import jrummikub.util.Event3;
|
||||
import jrummikub.util.IEvent3;
|
||||
import jrummikub.util.IListener1;
|
||||
import jrummikub.view.IView;
|
||||
|
||||
|
@ -17,12 +21,13 @@ public class SaveControl {
|
|||
private GameSettings gameSettings;
|
||||
private GameState gameState;
|
||||
private IRoundState roundState;
|
||||
private Event3<GameSettings, GameState, IRoundState> loadEvent = new Event3<GameSettings, GameState, IRoundState>();
|
||||
|
||||
/**
|
||||
* Creates a new SaveControl
|
||||
*
|
||||
* @param view
|
||||
* the view to use
|
||||
* the view to use
|
||||
*/
|
||||
public SaveControl(IView view) {
|
||||
view.getSaveEvent().add(new IListener1<File>() {
|
||||
|
@ -31,13 +36,24 @@ public class SaveControl {
|
|||
save(file);
|
||||
}
|
||||
});
|
||||
|
||||
view.getLoadEvent().add(new IListener1<File>() {
|
||||
@Override
|
||||
public void handle(File file) {
|
||||
load(file);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public IEvent3<GameSettings, GameState, IRoundState> getLoadEvent() {
|
||||
return loadEvent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current game settings
|
||||
*
|
||||
* @param gameSettings
|
||||
* the game settings
|
||||
* the game settings
|
||||
*/
|
||||
public void setGameSettings(GameSettings gameSettings) {
|
||||
this.gameSettings = gameSettings;
|
||||
|
@ -47,7 +63,7 @@ public class SaveControl {
|
|||
* Sets the current game state
|
||||
*
|
||||
* @param gameState
|
||||
* the game state
|
||||
* the game state
|
||||
*/
|
||||
public void setGameState(GameState gameState) {
|
||||
this.gameState = gameState;
|
||||
|
@ -57,16 +73,45 @@ public class SaveControl {
|
|||
* Sets the current round state
|
||||
*
|
||||
* @param roundState
|
||||
* the round state
|
||||
* the round state
|
||||
*/
|
||||
public void setRoundState(IRoundState roundState) {
|
||||
this.roundState = roundState;
|
||||
}
|
||||
|
||||
private void save(File file) {
|
||||
private void load(File file) {
|
||||
try {
|
||||
ObjectOutputStream stream = new ObjectOutputStream(new FileOutputStream(
|
||||
file));
|
||||
ObjectInputStream stream = new ObjectInputStream(
|
||||
new FileInputStream(file));
|
||||
|
||||
gameSettings = (GameSettings) stream.readObject();
|
||||
gameState = (GameState) stream.readObject();
|
||||
roundState = (IRoundState) stream.readObject();
|
||||
|
||||
stream.close();
|
||||
|
||||
if (gameState == null || gameSettings == null) {
|
||||
// TODO Fehlermeldung
|
||||
System.err.println("laden ging nicht");
|
||||
return;
|
||||
}
|
||||
|
||||
loadEvent.emit(gameSettings, gameState, roundState);
|
||||
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private void save(File file) {
|
||||
if (gameState == null || gameSettings == null) {
|
||||
// TODO Menüpunkt ausgrauen
|
||||
System.err.println("kein aktives Spiel");
|
||||
return;
|
||||
}
|
||||
try {
|
||||
ObjectOutputStream stream = new ObjectOutputStream(
|
||||
new FileOutputStream(file));
|
||||
|
||||
stream.writeObject(gameSettings);
|
||||
stream.writeObject(gameState);
|
||||
|
|
|
@ -333,4 +333,12 @@ public class SettingsControl {
|
|||
}
|
||||
startGameEvent.emit(settings);
|
||||
}
|
||||
|
||||
public void abort() {
|
||||
// TODO Auto-generated method stub
|
||||
view.showSettingsPanel(false);
|
||||
for (Connection c : connections) {
|
||||
c.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package jrummikub.model;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
|
@ -11,10 +12,12 @@ import jrummikub.util.Pair;
|
|||
import static jrummikub.model.StoneSet.Type.*;
|
||||
|
||||
/** Class managing {@link Stone}s joined together to form sets */
|
||||
public class StoneSet implements Iterable<Stone>, Sizeable {
|
||||
public class StoneSet implements Iterable<Stone>, Sizeable, Serializable {
|
||||
private static final long serialVersionUID = -3852631195648599398L;
|
||||
|
||||
static final float VERTICAL_BORDER = 0.5f;
|
||||
static final float HORIZONTAL_BORDER = 0.125f;
|
||||
private List<Stone> stones;
|
||||
private ArrayList<Stone> stones;
|
||||
|
||||
/**
|
||||
* Create a new single stone stone set
|
||||
|
@ -23,7 +26,7 @@ public class StoneSet implements Iterable<Stone>, Sizeable {
|
|||
* single stone of the set
|
||||
*/
|
||||
public StoneSet(Stone stone) {
|
||||
stones = Collections.singletonList(stone);
|
||||
stones = new ArrayList<Stone>(Collections.singletonList(stone));
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -13,8 +13,9 @@ import jrummikub.util.Pair;
|
|||
* @param <E>
|
||||
* Type of positioned objects (must implement Sizeable)
|
||||
*/
|
||||
@SuppressWarnings("serial")
|
||||
public class StoneTray<E extends Sizeable> implements IStoneTray<E> {
|
||||
private static final long serialVersionUID = -6329309928640027222L;
|
||||
|
||||
protected HashMap<E, Pair<E, Position>> objects = new HashMap<E, Pair<E, Position>>();
|
||||
|
||||
/** Possible move directions in case of overlapping Stones/Sets */
|
||||
|
|
46
src/jrummikub/util/Event3.java
Normal file
46
src/jrummikub/util/Event3.java
Normal file
|
@ -0,0 +1,46 @@
|
|||
package jrummikub.util;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
/**
|
||||
* Simple single parameter event generator
|
||||
*
|
||||
* @param <T1>
|
||||
* type of the first event parameter
|
||||
* @param <T2>
|
||||
* type of the second event parameter
|
||||
*/
|
||||
public class Event3<T1, T2, T3> implements IEvent3<T1, T2, T3> {
|
||||
private HashSet<IListener3<T1, T2, T3>> listeners = new HashSet<IListener3<T1, T2, T3>>();
|
||||
|
||||
@Override
|
||||
public Connection add(final IListener3<T1, T2, T3> listener) {
|
||||
listeners.add(listener);
|
||||
return new Connection() {
|
||||
|
||||
@Override
|
||||
public void remove() {
|
||||
Event3.this.remove(listener);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(IListener3<T1, T2, T3> listener) {
|
||||
listeners.remove(listener);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a single event
|
||||
*
|
||||
* @param value1
|
||||
* the first event parameter
|
||||
* @param value2
|
||||
* the second event parameter
|
||||
*/
|
||||
public void emit(T1 value1, T2 value2, T3 value3) {
|
||||
for (IListener3<T1, T2, T3> listener : listeners) {
|
||||
listener.handle(value1, value2, value3);
|
||||
}
|
||||
}
|
||||
}
|
28
src/jrummikub/util/IEvent3.java
Normal file
28
src/jrummikub/util/IEvent3.java
Normal file
|
@ -0,0 +1,28 @@
|
|||
package jrummikub.util;
|
||||
|
||||
/**
|
||||
* Interface for classes that can generate events having a two parameters
|
||||
*
|
||||
* @param <T1>
|
||||
* type of the first event parameter
|
||||
* @param <T2>
|
||||
* type of the second event parameter
|
||||
*/
|
||||
public interface IEvent3<T1, T2, T3> {
|
||||
/**
|
||||
* Start to publish all events to a given listener
|
||||
*
|
||||
* @param listener
|
||||
* target listener
|
||||
* @return a connection to remove the listener
|
||||
*/
|
||||
public Connection add(IListener3<T1, T2, T3> listener);
|
||||
|
||||
/**
|
||||
* Stop publishing events to a given listener
|
||||
*
|
||||
* @param listener
|
||||
* target listener
|
||||
*/
|
||||
public void remove(IListener3<T1, T2, T3> listener);
|
||||
}
|
22
src/jrummikub/util/IListener3.java
Normal file
22
src/jrummikub/util/IListener3.java
Normal file
|
@ -0,0 +1,22 @@
|
|||
package jrummikub.util;
|
||||
|
||||
/**
|
||||
* Interface for classes that can receive parameterless events having a two
|
||||
* parameters
|
||||
*
|
||||
* @param <T1>
|
||||
* type of the first event parameter
|
||||
* @param <T2>
|
||||
* type of the first event parameter
|
||||
*/
|
||||
public interface IListener3<T1, T2, T3> {
|
||||
/**
|
||||
* This method is called whenever a class we're listening to emits an event
|
||||
*
|
||||
* @param value1
|
||||
* the first event parameter
|
||||
* @param value2
|
||||
* the second event parameter
|
||||
*/
|
||||
public void handle(T1 value1, T2 value2, T3 value3);
|
||||
}
|
Reference in a new issue