Fix NetworkRoundControl test

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@508 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-20 04:25:14 +02:00
parent 39da662f0d
commit 477e8e9b82

View file

@ -38,15 +38,18 @@ public class NetworkRoundControlTest {
gameSettings.getPlayerList().add(new PlayerSettings("Jannis", Color.GREEN));
gameSettings.getPlayerList().add(new PlayerSettings("Bennet", Color.BLACK));
gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
view = new MockView();
connectionControl = new MockConnectionControl();
}
@Test
public void testHostRound() {
gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
gameSettings.getPlayerList().get(2).setType(Type.NETWORK);
gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
connectionControl.nickname = gameSettings.getPlayerList().get(0).getName();
testRoundState = new RoundState(gameSettings, null);
testRound = new NetworkRoundControl(testRoundState, view,
connectionControl, true);
@ -119,9 +122,8 @@ public class NetworkRoundControlTest {
@Test
public void testClientRound() {
gameSettings.getPlayerList().get(0).setType(Type.NETWORK);
gameSettings.getPlayerList().get(1).setType(Type.COMPUTER);
gameSettings.getPlayerList().get(3).setType(Type.COMPUTER);
connectionControl.nickname = gameSettings.getPlayerList().get(2).getName();
testRoundState = new RoundState(gameSettings, null);
for (int i = 0; i < 4; ++i) {
IPlayer player = testRoundState.getNthPlayer(i);