Set correct player names :)
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@212 72836036-5685-4462-b002-a69064685172
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a64492dc4b
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5 changed files with 22 additions and 12 deletions
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@ -53,11 +53,11 @@ public class RoundControl {
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view.enableStartTurnPanel(true);
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view.getTablePanel().setStoneSets(clonedTable);
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view.setCurrentPlayerName(gameState.getActivePlayer().getName());
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view.getTablePanel().setRightPlayerName(
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view.getTablePanel().setLeftPlayerName(
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gameState.getNthNextPlayer(1).getName());
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view.getTablePanel().setTopPlayerName(
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gameState.getNthNextPlayer(2).getName());
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view.getTablePanel().setLeftPlayerName(
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view.getTablePanel().setRightPlayerName(
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gameState.getNthNextPlayer(3).getName());
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}
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@ -14,10 +14,10 @@ public class GameState implements IGameState {
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public GameState() {
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table = new Table();
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players = new ArrayList<Player>();
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players.add(new Player("Player 1", Color.RED));
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players.add(new Player("Player 2", Color.YELLOW));
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players.add(new Player("Player 3", Color.GREEN));
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players.add(new Player("Player 4", Color.BLACK));
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players.add(new Player("Ida", Color.RED));
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players.add(new Player("Matthias", Color.YELLOW));
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players.add(new Player("Jannis", Color.GREEN));
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players.add(new Player("Bennet", Color.BLACK));
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activePlayer = 0;
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gameHeap = new StoneHeap();
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}
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@ -69,7 +69,7 @@ class StartTurnPanel extends JPanel {
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* the player name
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*/
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void setCurrentPlayerName(String playerName) {
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startTurnLabel.setText("'" + playerName + "' ist jetzt an der Reihe.");
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startTurnLabel.setText(playerName + " ist jetzt an der Reihe.");
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}
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/**
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@ -121,6 +121,7 @@ public class View extends JFrame implements IView {
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public void setCurrentPlayerName(String playerName) {
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playerPanel.setCurrentPlayerName(playerName);
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startTurnPanel.setCurrentPlayerName(playerName);
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winPanel.setCurrentPlayerName(playerName);
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}
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@Override
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@ -40,7 +40,7 @@ public class WinPanel extends JPanel {
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setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET,
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PANEL_INSET));
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winLabel = new JLabel("Du hast gewonnen!");
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winLabel = new JLabel();
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winLabel.setHorizontalAlignment(JLabel.CENTER);
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winLabel.setHorizontalTextPosition(JLabel.CENTER);
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winLabel.setVerticalAlignment(JLabel.CENTER);
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@ -73,6 +73,16 @@ public class WinPanel extends JPanel {
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});
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}
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/**
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* Sets the name of the current player
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*
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* @param name
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* the player name
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*/
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void setCurrentPlayerName(String name) {
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winLabel.setText("Du hast gewonnen, " + name + "!");
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}
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/**
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* The new game event is emitted when the player wants to start a new game
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*
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@ -94,8 +104,7 @@ public class WinPanel extends JPanel {
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private void rescale() {
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Insets insets = getInsets();
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int x = insets.left, y = insets.top, width = getWidth() - insets.left
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- insets.right, height = getHeight() - insets.top
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- insets.bottom;
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- insets.right, height = getHeight() - insets.top - insets.bottom;
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if (width > PANEL_MAX_WIDTH) {
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x += (width - PANEL_MAX_WIDTH) / 4;
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@ -114,8 +123,8 @@ public class WinPanel extends JPanel {
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buttonWidth, buttonHeight);
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newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
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quitButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y
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+ firstLineHeight + PANEL_SEPARATOR, buttonWidth, buttonHeight);
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quitButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y + firstLineHeight
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+ PANEL_SEPARATOR, buttonWidth, buttonHeight);
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quitButton.setFont(quitButton.getFont().deriveFont(fontSize));
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}
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}
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