Javadoc
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@609 72836036-5685-4462-b002-a69064685172
This commit is contained in:
parent
3193477354
commit
51b7fbe822
156 changed files with 22852 additions and 2001 deletions
|
@ -2,12 +2,12 @@
|
|||
<!--NewPage-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_22) on Tue May 10 17:04:56 CEST 2011 -->
|
||||
<!-- Generated by javadoc (build 1.6.0_22) on Tue Jul 05 21:51:54 CEST 2011 -->
|
||||
<TITLE>
|
||||
RoundControl
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2011-05-10">
|
||||
<META NAME="date" CONTENT="2011-07-05">
|
||||
|
||||
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style">
|
||||
|
||||
|
@ -55,8 +55,8 @@ function windowTitle()
|
|||
|
||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../jrummikub/control/ITurnTimer.html" title="interface in jrummikub.control"><B>PREV CLASS</B></A>
|
||||
<A HREF="../../jrummikub/control/TurnControl.html" title="class in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD>
|
||||
<A HREF="../../jrummikub/control/LoginControl.html" title="class in jrummikub.control"><B>PREV CLASS</B></A>
|
||||
<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../index.html?jrummikub/control/RoundControl.html" target="_top"><B>FRAMES</B></A>
|
||||
<A HREF="RoundControl.html" target="_top"><B>NO FRAMES</B></A>
|
||||
|
@ -76,9 +76,9 @@ function windowTitle()
|
|||
</TR>
|
||||
<TR>
|
||||
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
|
||||
SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
|
||||
SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
|
||||
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
|
||||
DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
|
||||
DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_top"></A>
|
||||
|
@ -95,6 +95,9 @@ Class RoundControl</H2>
|
|||
java.lang.Object
|
||||
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>jrummikub.control.RoundControl</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../jrummikub/control/network/NetworkRoundControl.html" title="class in jrummikub.control.network">NetworkRoundControl</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>RoundControl</B><DT>extends java.lang.Object</DL>
|
||||
|
@ -108,7 +111,107 @@ Controller that manages a single round of rummikub
|
|||
<HR>
|
||||
|
||||
<P>
|
||||
<!-- ======== NESTED CLASS SUMMARY ======== -->
|
||||
|
||||
<A NAME="nested_class_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Nested Class Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control">RoundControl.InvalidTurnInfo</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Table, stone sets and type of an invalid turn to allow a user to track his
|
||||
own errors</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.InvalidTurnType.html" title="enum in jrummikub.control">RoundControl.InvalidTurnType</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Enum summarizing the different types of invalid turns to set the correct
|
||||
panel message</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<!-- =========== FIELD SUMMARY =========== -->
|
||||
|
||||
<A NAME="field_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Field Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected java.util.List<<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#connections">connections</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#endOfRoundEvent">endOfRoundEvent</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#mayPause">mayPause</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#restartRoundEvent">restartRoundEvent</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#roundState">roundState</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#roundStateUpdateEvent">roundStateUpdateEvent</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#turnControl">turnControl</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#view">view</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
|
@ -118,11 +221,23 @@ Controller that manages a single round of rummikub
|
|||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#RoundControl(jrummikub.model.IGameState, jrummikub.view.IView)">RoundControl</A></B>(<A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A> gameState,
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> </CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView)">RoundControl</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState,
|
||||
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new RoundControl using the given gameState and view</TD>
|
||||
Create a new RoundControl using the given roundState and view</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected </CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView, boolean)">RoundControl</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState,
|
||||
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view,
|
||||
boolean mayPause)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new RoundControl using the given roundState and view</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
@ -136,30 +251,153 @@ Controller that manages a single round of rummikub
|
|||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>(package private) void</CODE></FONT></TD>
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#abortRound()">abortRound</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Abort round if a new one is started or a saved one is loaded</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#addTurnControlListeners(jrummikub.control.turn.ITurnControl)">addTurnControlListeners</A></B>(<A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> turnControl)</CODE>
|
||||
|
||||
<BR>
|
||||
Override this</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#continueRound()">continueRound</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Continue a saved round after loading</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#createTurnControl()">createTurnControl</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Creates new turn control of the specified type</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#deal()">deal</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
Deal each player the number of stones specified in the game settings
|
||||
(numberOfStonesDealt)</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#doPrepareTurn()">doPrepareTurn</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Prepare turn by setting the view components</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>(package private) void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#dealStone()">dealStone</A></B>()</CODE>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#endOfRound()">endOfRound</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
Ends the current round and emits an event setting the score</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getEndRoundEvent()">getEndRoundEvent</A></B>()</CODE>
|
||||
<CODE>protected void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#endOfTurn(jrummikub.control.RoundControl.InvalidTurnInfo)">endOfTurn</A></B>(<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control">RoundControl.InvalidTurnInfo</A> invalidTurnInfo)</CODE>
|
||||
|
||||
<BR>
|
||||
End the players turn</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getEndOfRoundEvent()">getEndOfRoundEvent</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
End the round</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getRestartRoundEvent()">getRestartRoundEvent</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Emitted when the round is aborted and needs to be restarted</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#getRoundStateUpdateEvent()">getRoundStateUpdateEvent</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Is emitted in network when a new turn starts</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#nextPlayer()">nextPlayer</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Set the next player as active player if the round is not finished</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#prepareTurn()">prepareTurn</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Prepare a player's turn by checking the player types and setting the
|
||||
correct turn control</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#redeal()">redeal</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Redeal stones and restart round if a player was allowed to redeal and chose
|
||||
to do so</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#removeListeners()">removeListeners</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Removes all listeners form the connections</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private <A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#score()">score</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Calculate the score for the current round and the total game score</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#setRoundState(jrummikub.model.IRoundState)">setRoundState</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> state)</CODE>
|
||||
|
||||
<BR>
|
||||
Sets the current round state</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected <A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#showStartTurnPanel()">showStartTurnPanel</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#startRound()">startRound</A></B>()</CODE>
|
||||
|
||||
|
@ -168,12 +406,30 @@ Controller that manages a single round of rummikub
|
|||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>(package private) static java.util.Set<<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#tableDifference(jrummikub.model.ITable, jrummikub.model.ITable)">tableDifference</A></B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> oldTable,
|
||||
<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> newTable)</CODE>
|
||||
<CODE>protected void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#startTurn()">startTurn</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
Start a players turn with the correct turn control</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private static <A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A><java.lang.Integer,java.lang.Integer></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#updateBestScore(jrummikub.util.Pair, int, int)">updateBestScore</A></B>(<A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A><java.lang.Integer,java.lang.Integer> bestScore,
|
||||
int stonePoints,
|
||||
int size)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the best score to find the winner in case of special game end
|
||||
(everybody still has stones on hand)</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>private void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../jrummikub/control/RoundControl.html#updateSidePanel()">updateSidePanel</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Update the side panel to show correct player order and heap size</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
|
@ -188,6 +444,95 @@ Controller that manages a single round of rummikub
|
|||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="turnControl"><!-- --></A><H3>
|
||||
turnControl</H3>
|
||||
<PRE>
|
||||
private <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> <B>turnControl</B></PRE>
|
||||
<DL>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="roundState"><!-- --></A><H3>
|
||||
roundState</H3>
|
||||
<PRE>
|
||||
protected <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> <B>roundState</B></PRE>
|
||||
<DL>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="view"><!-- --></A><H3>
|
||||
view</H3>
|
||||
<PRE>
|
||||
private <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> <B>view</B></PRE>
|
||||
<DL>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="restartRoundEvent"><!-- --></A><H3>
|
||||
restartRoundEvent</H3>
|
||||
<PRE>
|
||||
private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>> <B>restartRoundEvent</B></PRE>
|
||||
<DL>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="roundStateUpdateEvent"><!-- --></A><H3>
|
||||
roundStateUpdateEvent</H3>
|
||||
<PRE>
|
||||
private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>> <B>roundStateUpdateEvent</B></PRE>
|
||||
<DL>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="endOfRoundEvent"><!-- --></A><H3>
|
||||
endOfRoundEvent</H3>
|
||||
<PRE>
|
||||
private <A HREF="../../jrummikub/util/Event1.html" title="class in jrummikub.util">Event1</A><<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>> <B>endOfRoundEvent</B></PRE>
|
||||
<DL>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="connections"><!-- --></A><H3>
|
||||
connections</H3>
|
||||
<PRE>
|
||||
protected java.util.List<<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>> <B>connections</B></PRE>
|
||||
<DL>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="mayPause"><!-- --></A><H3>
|
||||
mayPause</H3>
|
||||
<PRE>
|
||||
private boolean <B>mayPause</B></PRE>
|
||||
<DL>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
|
@ -198,16 +543,30 @@ Controller that manages a single round of rummikub
|
|||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="RoundControl(jrummikub.model.IGameState, jrummikub.view.IView)"><!-- --></A><H3>
|
||||
<A NAME="RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView)"><!-- --></A><H3>
|
||||
RoundControl</H3>
|
||||
<PRE>
|
||||
public <B>RoundControl</B>(<A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A> gameState,
|
||||
public <B>RoundControl</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState,
|
||||
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new RoundControl using the given gameState and view
|
||||
<DD>Create a new RoundControl using the given roundState and view
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>gameState</CODE> - initial game state<DD><CODE>view</CODE> - view used for user interaction</DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - initial round state<DD><CODE>view</CODE> - view used for user interaction</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="RoundControl(jrummikub.model.IRoundState, jrummikub.view.IView, boolean)"><!-- --></A><H3>
|
||||
RoundControl</H3>
|
||||
<PRE>
|
||||
protected <B>RoundControl</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState,
|
||||
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view,
|
||||
boolean mayPause)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new RoundControl using the given roundState and view
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - initial round state<DD><CODE>view</CODE> - view used for user interaction<DD><CODE>mayPause</CODE> - true when players are allowed to pause</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
@ -220,16 +579,30 @@ public <B>RoundControl</B>(<A HREF="../../jrummikub/model/IGameState.html" title
|
|||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="getEndRoundEvent()"><!-- --></A><H3>
|
||||
getEndRoundEvent</H3>
|
||||
<A NAME="getRoundStateUpdateEvent()"><!-- --></A><H3>
|
||||
getRoundStateUpdateEvent</H3>
|
||||
<PRE>
|
||||
public <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndRoundEvent</B>()</PRE>
|
||||
public <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A>> <B>getRoundStateUpdateEvent</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Is emitted in network when a new turn starts
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>the event</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getEndOfRoundEvent()"><!-- --></A><H3>
|
||||
getEndOfRoundEvent</H3>
|
||||
<PRE>
|
||||
public <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A>> <B>getEndOfRoundEvent</B>()</PRE>
|
||||
<DL>
|
||||
<DD>End the round
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>endRoundEvent</DL>
|
||||
<DT><B>Returns:</B><DD>endOfRoundEvent</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
@ -247,34 +620,255 @@ public void <B>startRound</B>()</PRE>
|
|||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="continueRound()"><!-- --></A><H3>
|
||||
continueRound</H3>
|
||||
<PRE>
|
||||
public void <B>continueRound</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Continue a saved round after loading
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="abortRound()"><!-- --></A><H3>
|
||||
abortRound</H3>
|
||||
<PRE>
|
||||
public void <B>abortRound</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Abort round if a new one is started or a saved one is loaded
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="setRoundState(jrummikub.model.IRoundState)"><!-- --></A><H3>
|
||||
setRoundState</H3>
|
||||
<PRE>
|
||||
protected void <B>setRoundState</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> state)</PRE>
|
||||
<DL>
|
||||
<DD>Sets the current round state
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>state</CODE> - to be set</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="showStartTurnPanel()"><!-- --></A><H3>
|
||||
showStartTurnPanel</H3>
|
||||
<PRE>
|
||||
protected <A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A> <B>showStartTurnPanel</B>()</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="prepareTurn()"><!-- --></A><H3>
|
||||
prepareTurn</H3>
|
||||
<PRE>
|
||||
protected void <B>prepareTurn</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Prepare a player's turn by checking the player types and setting the
|
||||
correct turn control
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="doPrepareTurn()"><!-- --></A><H3>
|
||||
doPrepareTurn</H3>
|
||||
<PRE>
|
||||
protected void <B>doPrepareTurn</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Prepare turn by setting the view components
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="startTurn()"><!-- --></A><H3>
|
||||
startTurn</H3>
|
||||
<PRE>
|
||||
protected void <B>startTurn</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Start a players turn with the correct turn control
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="updateSidePanel()"><!-- --></A><H3>
|
||||
updateSidePanel</H3>
|
||||
<PRE>
|
||||
private void <B>updateSidePanel</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Update the side panel to show correct player order and heap size
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="addTurnControlListeners(jrummikub.control.turn.ITurnControl)"><!-- --></A><H3>
|
||||
addTurnControlListeners</H3>
|
||||
<PRE>
|
||||
protected void <B>addTurnControlListeners</B>(<A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> turnControl)</PRE>
|
||||
<DL>
|
||||
<DD>Override this
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>turnControl</CODE> - current turn control</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="createTurnControl()"><!-- --></A><H3>
|
||||
createTurnControl</H3>
|
||||
<PRE>
|
||||
protected <A HREF="../../jrummikub/control/turn/ITurnControl.html" title="interface in jrummikub.control.turn">ITurnControl</A> <B>createTurnControl</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Creates new turn control of the specified type
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>the new turn control</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="deal()"><!-- --></A><H3>
|
||||
deal</H3>
|
||||
<PRE>
|
||||
void <B>deal</B>()</PRE>
|
||||
protected void <B>deal</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Deal each player the number of stones specified in the game settings
|
||||
(numberOfStonesDealt)
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="tableDifference(jrummikub.model.ITable, jrummikub.model.ITable)"><!-- --></A><H3>
|
||||
tableDifference</H3>
|
||||
<A NAME="endOfTurn(jrummikub.control.RoundControl.InvalidTurnInfo)"><!-- --></A><H3>
|
||||
endOfTurn</H3>
|
||||
<PRE>
|
||||
static java.util.Set<<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>> <B>tableDifference</B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> oldTable,
|
||||
<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> newTable)</PRE>
|
||||
protected void <B>endOfTurn</B>(<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control">RoundControl.InvalidTurnInfo</A> invalidTurnInfo)</PRE>
|
||||
<DL>
|
||||
<DD>End the players turn
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>invalidTurnInfo</CODE> - info about the player's last turn</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="nextPlayer()"><!-- --></A><H3>
|
||||
nextPlayer</H3>
|
||||
<PRE>
|
||||
protected void <B>nextPlayer</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Set the next player as active player if the round is not finished
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="dealStone()"><!-- --></A><H3>
|
||||
dealStone</H3>
|
||||
<A NAME="endOfRound()"><!-- --></A><H3>
|
||||
endOfRound</H3>
|
||||
<PRE>
|
||||
void <B>dealStone</B>()</PRE>
|
||||
void <B>endOfRound</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Ends the current round and emits an event setting the score
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="removeListeners()"><!-- --></A><H3>
|
||||
removeListeners</H3>
|
||||
<PRE>
|
||||
private void <B>removeListeners</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Removes all listeners form the connections
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="score()"><!-- --></A><H3>
|
||||
score</H3>
|
||||
<PRE>
|
||||
private <A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A> <B>score</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Calculate the score for the current round and the total game score
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>the new score</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="updateBestScore(jrummikub.util.Pair, int, int)"><!-- --></A><H3>
|
||||
updateBestScore</H3>
|
||||
<PRE>
|
||||
private static <A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A><java.lang.Integer,java.lang.Integer> <B>updateBestScore</B>(<A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A><java.lang.Integer,java.lang.Integer> bestScore,
|
||||
int stonePoints,
|
||||
int size)</PRE>
|
||||
<DL>
|
||||
<DD>Update the best score to find the winner in case of special game end
|
||||
(everybody still has stones on hand)
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>bestScore</CODE> - of previous rounds<DD><CODE>stonePoints</CODE> - sum of points still left on hands<DD><CODE>size</CODE> - number of players in game (= size of score list in columns)
|
||||
<DT><B>Returns:</B><DD>Pair of maximum points and hand size</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getRestartRoundEvent()"><!-- --></A><H3>
|
||||
getRestartRoundEvent</H3>
|
||||
<PRE>
|
||||
public <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><<A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A>> <B>getRestartRoundEvent</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Emitted when the round is aborted and needs to be restarted
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>the event</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="redeal()"><!-- --></A><H3>
|
||||
redeal</H3>
|
||||
<PRE>
|
||||
protected void <B>redeal</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Redeal stones and restart round if a player was allowed to redeal and chose
|
||||
to do so
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
|
@ -310,8 +904,8 @@ void <B>dealStone</B>()</PRE>
|
|||
|
||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../jrummikub/control/ITurnTimer.html" title="interface in jrummikub.control"><B>PREV CLASS</B></A>
|
||||
<A HREF="../../jrummikub/control/TurnControl.html" title="class in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD>
|
||||
<A HREF="../../jrummikub/control/LoginControl.html" title="class in jrummikub.control"><B>PREV CLASS</B></A>
|
||||
<A HREF="../../jrummikub/control/RoundControl.InvalidTurnInfo.html" title="class in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../index.html?jrummikub/control/RoundControl.html" target="_top"><B>FRAMES</B></A>
|
||||
<A HREF="RoundControl.html" target="_top"><B>NO FRAMES</B></A>
|
||||
|
@ -331,9 +925,9 @@ void <B>dealStone</B>()</PRE>
|
|||
</TR>
|
||||
<TR>
|
||||
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
|
||||
SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
|
||||
SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
|
||||
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
|
||||
DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
|
||||
DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_bottom"></A>
|
||||
|
|
Reference in a new issue