Implement settings control
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@291 72836036-5685-4462-b002-a69064685172
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4 changed files with 268 additions and 55 deletions
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@ -8,56 +8,188 @@ import jrummikub.util.Event1;
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import jrummikub.util.IEvent1;
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import jrummikub.util.IListener;
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import jrummikub.util.IListener1;
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import jrummikub.util.IListener2;
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import jrummikub.view.ISettingsPanel;
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import jrummikub.view.IView;
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/**
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* The settings control controls the settings panel
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*/
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public class SettingsControl {
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private IView view;
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private Event1<GameSettings> startGameEvent = new Event1<GameSettings>();
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private GameSettings settings = new GameSettings();
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/**
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* Create a new settings control
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*
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* @param view
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* the view to use
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*/
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public SettingsControl(IView view) {
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this.view = view;
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addPlayer();
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addPlayer();
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}
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/**
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* the start game event is emitted when the user wants to start a game and the
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* settings made are valid
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*
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* @return the event
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*/
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public IEvent1<GameSettings> getStartGameEvent() {
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return startGameEvent;
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}
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/**
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* Start the operation of the settings control
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*/
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public void startSettings() {
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/*
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* view.getSettingsPanel().getSettingsChangeEvent() .add(new
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* IListener1<GameSettings>() {
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*
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* @Override public void handle(GameSettings settings) {
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* checkSettings(settings); } });
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* view.getSettingsPanel().getStartGameEvent() .add(new
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* IListener1<GameSettings>() {
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*
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* @Override public void handle(GameSettings settings) {
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* startGame(settings); } });
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*/
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// TODO vvv this is just a temp. fix
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view.getSettingsPanel().getStartGameEvent().add(new IListener() {
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@Override
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public void handle() {
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GameSettings defaultSettings = new GameSettings();
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defaultSettings.getPlayerList().add(new PlayerSettings("Foo", new Color(1.0f, 0, 0)));
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defaultSettings.getPlayerList().add(new PlayerSettings("Bar", new Color(0, 1.0f, 0)));
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startGame(defaultSettings);
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startGame();
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}
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});
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view.getSettingsPanel().getAddPlayerEvent().add(new IListener() {
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@Override
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public void handle() {
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addPlayer();
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}
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});
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view.getSettingsPanel().getRemovePlayerEvent()
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.add(new IListener1<Integer>() {
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@Override
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public void handle(Integer i) {
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removePlayer(i);
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}
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});
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view.getSettingsPanel().getChangePlayerColorEvent()
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.add(new IListener2<Integer, Color>() {
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@Override
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public void handle(Integer i, Color color) {
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setPlayerColor(i, color);
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}
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});
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view.getSettingsPanel().getChangePlayerNameEvent()
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.add(new IListener2<Integer, String>() {
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@Override
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public void handle(Integer i, String name) {
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setPlayerName(i, name);
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}
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});
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view.showSettingsPanel(true);
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}
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private boolean checkSettings(GameSettings settings) {
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// TODO Check
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// TODO Show error
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private void addPlayer() {
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if (settings.getPlayerList().size() >= ISettingsPanel.PLAYER_COLORS.length) {
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return;
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}
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// Find unused player name
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int num = settings.getPlayerList().size();
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nameLoop: while (true) {
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num++;
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String playerName = "Spieler " + num;
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for (PlayerSettings player : settings.getPlayerList()) {
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if (playerName.equals(player.getName())) {
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continue nameLoop;
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}
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}
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break;
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}
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// Next, find unused color
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Color color = null;
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colorLoop: for (Color c : ISettingsPanel.PLAYER_COLORS) {
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color = c;
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for (PlayerSettings player : settings.getPlayerList()) {
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if (c == player.getColor()) {
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continue colorLoop;
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}
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}
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break;
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}
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settings.getPlayerList().add(new PlayerSettings("Spieler " + num, color));
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update();
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}
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private void removePlayer(int i) {
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settings.getPlayerList().remove(i);
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update();
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}
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private void setPlayerColor(int i, Color color) {
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PlayerSettings player = settings.getPlayerList().get(i);
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if (player.getColor() == color) {
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return;
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}
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for (PlayerSettings other : settings.getPlayerList()) {
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if (other.getColor() == color) {
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other.setColor(player.getColor());
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break;
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}
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}
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player.setColor(color);
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update();
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}
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private void setPlayerName(int i, String name) {
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settings.getPlayerList().get(i).setName(name);
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update();
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}
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private void update() {
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view.getSettingsPanel().enableRemovePlayerButtons(
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settings.getPlayerList().size() > 2);
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view.getSettingsPanel().enableAddPlayerButton(
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settings.getPlayerList().size() < ISettingsPanel.PLAYER_COLORS.length);
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checkSettings();
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view.getSettingsPanel().setGameSettings(settings);
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}
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private boolean checkSettings() {
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for (PlayerSettings player : settings.getPlayerList()) {
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if (player.getName().isEmpty()) {
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view.getSettingsPanel().setError(
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ISettingsPanel.SettingsError.NO_PLAYER_NAME);
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view.getSettingsPanel().enableStartGameButton(false);
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return false;
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}
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}
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for (int i = 0; i < settings.getPlayerList().size(); ++i) {
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String name = settings.getPlayerList().get(i).getName();
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for (int j = i + 1; j < settings.getPlayerList().size(); ++j) {
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if (settings.getPlayerList().get(j).getName().equals(name)) {
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view.getSettingsPanel().setError(
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ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME);
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view.getSettingsPanel().enableStartGameButton(false);
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return false;
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}
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}
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}
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view.getSettingsPanel().setError(ISettingsPanel.SettingsError.NO_ERROR);
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view.getSettingsPanel().enableStartGameButton(true);
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return true;
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}
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private void startGame(GameSettings settings) {
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if (!checkSettings(settings)) {
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private void startGame() {
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if (!checkSettings()) {
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return;
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}
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