Implement settings control

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@291 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-05-28 20:13:35 +02:00
parent 5029ff206a
commit 5aa79ea898
4 changed files with 268 additions and 55 deletions

View file

@ -8,56 +8,188 @@ import jrummikub.util.Event1;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.util.IListener2;
import jrummikub.view.ISettingsPanel;
import jrummikub.view.IView;
/**
* The settings control controls the settings panel
*/
public class SettingsControl {
private IView view;
private Event1<GameSettings> startGameEvent = new Event1<GameSettings>();
private GameSettings settings = new GameSettings();
/**
* Create a new settings control
*
* @param view
* the view to use
*/
public SettingsControl(IView view) {
this.view = view;
addPlayer();
addPlayer();
}
/**
* the start game event is emitted when the user wants to start a game and the
* settings made are valid
*
* @return the event
*/
public IEvent1<GameSettings> getStartGameEvent() {
return startGameEvent;
}
/**
* Start the operation of the settings control
*/
public void startSettings() {
/*
* view.getSettingsPanel().getSettingsChangeEvent() .add(new
* IListener1<GameSettings>() {
*
* @Override public void handle(GameSettings settings) {
* checkSettings(settings); } });
* view.getSettingsPanel().getStartGameEvent() .add(new
* IListener1<GameSettings>() {
*
* @Override public void handle(GameSettings settings) {
* startGame(settings); } });
*/
// TODO vvv this is just a temp. fix
view.getSettingsPanel().getStartGameEvent().add(new IListener() {
@Override
public void handle() {
GameSettings defaultSettings = new GameSettings();
defaultSettings.getPlayerList().add(new PlayerSettings("Foo", new Color(1.0f, 0, 0)));
defaultSettings.getPlayerList().add(new PlayerSettings("Bar", new Color(0, 1.0f, 0)));
startGame(defaultSettings);
startGame();
}
});
view.getSettingsPanel().getAddPlayerEvent().add(new IListener() {
@Override
public void handle() {
addPlayer();
}
});
view.getSettingsPanel().getRemovePlayerEvent()
.add(new IListener1<Integer>() {
@Override
public void handle(Integer i) {
removePlayer(i);
}
});
view.getSettingsPanel().getChangePlayerColorEvent()
.add(new IListener2<Integer, Color>() {
@Override
public void handle(Integer i, Color color) {
setPlayerColor(i, color);
}
});
view.getSettingsPanel().getChangePlayerNameEvent()
.add(new IListener2<Integer, String>() {
@Override
public void handle(Integer i, String name) {
setPlayerName(i, name);
}
});
view.showSettingsPanel(true);
}
private boolean checkSettings(GameSettings settings) {
// TODO Check
// TODO Show error
private void addPlayer() {
if (settings.getPlayerList().size() >= ISettingsPanel.PLAYER_COLORS.length) {
return;
}
// Find unused player name
int num = settings.getPlayerList().size();
nameLoop: while (true) {
num++;
String playerName = "Spieler " + num;
for (PlayerSettings player : settings.getPlayerList()) {
if (playerName.equals(player.getName())) {
continue nameLoop;
}
}
break;
}
// Next, find unused color
Color color = null;
colorLoop: for (Color c : ISettingsPanel.PLAYER_COLORS) {
color = c;
for (PlayerSettings player : settings.getPlayerList()) {
if (c == player.getColor()) {
continue colorLoop;
}
}
break;
}
settings.getPlayerList().add(new PlayerSettings("Spieler " + num, color));
update();
}
private void removePlayer(int i) {
settings.getPlayerList().remove(i);
update();
}
private void setPlayerColor(int i, Color color) {
PlayerSettings player = settings.getPlayerList().get(i);
if (player.getColor() == color) {
return;
}
for (PlayerSettings other : settings.getPlayerList()) {
if (other.getColor() == color) {
other.setColor(player.getColor());
break;
}
}
player.setColor(color);
update();
}
private void setPlayerName(int i, String name) {
settings.getPlayerList().get(i).setName(name);
update();
}
private void update() {
view.getSettingsPanel().enableRemovePlayerButtons(
settings.getPlayerList().size() > 2);
view.getSettingsPanel().enableAddPlayerButton(
settings.getPlayerList().size() < ISettingsPanel.PLAYER_COLORS.length);
checkSettings();
view.getSettingsPanel().setGameSettings(settings);
}
private boolean checkSettings() {
for (PlayerSettings player : settings.getPlayerList()) {
if (player.getName().isEmpty()) {
view.getSettingsPanel().setError(
ISettingsPanel.SettingsError.NO_PLAYER_NAME);
view.getSettingsPanel().enableStartGameButton(false);
return false;
}
}
for (int i = 0; i < settings.getPlayerList().size(); ++i) {
String name = settings.getPlayerList().get(i).getName();
for (int j = i + 1; j < settings.getPlayerList().size(); ++j) {
if (settings.getPlayerList().get(j).getName().equals(name)) {
view.getSettingsPanel().setError(
ISettingsPanel.SettingsError.DUPLICATE_PLAYER_NAME);
view.getSettingsPanel().enableStartGameButton(false);
return false;
}
}
}
view.getSettingsPanel().setError(ISettingsPanel.SettingsError.NO_ERROR);
view.getSettingsPanel().enableStartGameButton(true);
return true;
}
private void startGame(GameSettings settings) {
if (!checkSettings(settings)) {
private void startGame() {
if (!checkSettings()) {
return;
}