Make starting new rounds on network mode work

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@553 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-21 19:16:16 +02:00
parent d09041304b
commit 5d0d593297
5 changed files with 99 additions and 43 deletions

View file

@ -1,10 +1,12 @@
package jrummikub.control;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
import jrummikub.model.RoundState;
import jrummikub.model.Score;
@ -33,11 +35,11 @@ public class GameControl {
* Constructor
*
* @param gameSettings
* the game settings
* the game settings
* @param saveControl
* the save control
* the save control
* @param view
* the view
* the view
*/
public GameControl(GameSettings gameSettings, SaveControl saveControl,
IView view) {
@ -49,9 +51,8 @@ public class GameControl {
gameState = new GameState();
saveControl.setGameState(gameState);
gameState
.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
.getPlayerList().size()));
gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
.getPlayerList().size()));
}
connections.add(view.getNewRoundEvent().add(new IListener() {
@ -113,9 +114,9 @@ public class GameControl {
* Continues game after loading
*
* @param gameState
* the saved GameState (Players, startplayer, points)
* the saved GameState (Players, startplayer, points)
* @param roundState
* the saved RoundState (activePlayer, Table, heap etc)
* the saved RoundState (activePlayer, Table, heap etc)
*/
public void continueGame(GameState gameState, IRoundState roundState) {
this.gameState = gameState;
@ -161,25 +162,24 @@ public class GameControl {
* Prepare a new round by setting start player, adding listeners
*
* @param roundState
* of current round
* of current round
*/
private void prepareRound(IRoundState roundState) {
saveControl.setRoundState(roundState);
if (roundState != null) {
roundState.setActivePlayerNumber(gameState
.getFirstRoundFirstPlayer() + gameState.getScores().size());
roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer()
+ gameState.getScores().size());
}
roundControl = createRoundControl(roundState);
roundControl.getRoundStateUpdateEvent().add(
new IListener1<IRoundState>() {
@Override
public void handle(IRoundState newState) {
gameState = newState.getGameState();
gameSettings = newState.getGameSettings();
}
});
roundControl.getRoundStateUpdateEvent().add(new IListener1<IRoundState>() {
@Override
public void handle(IRoundState newState) {
gameState = newState.getGameState();
gameSettings = newState.getGameSettings();
}
});
roundControl.getEndOfRoundEvent().add(new IListener1<Score>() {
@Override
public void handle(Score roundScore) {
@ -209,7 +209,7 @@ public class GameControl {
* Creates a new round control with the specified round state
*
* @param roundState
* for new round control
* for new round control
* @return the round control
*/
protected RoundControl createRoundControl(IRoundState roundState) {
@ -228,7 +228,7 @@ public class GameControl {
* Sets the score and default values for saving when round ends
*
* @param roundScore
* score for ended round
* score for ended round
*/
private void endOfRound(Score roundScore) {
gameState.getScores().add(roundScore);
@ -242,17 +242,20 @@ public class GameControl {
* Sets score panel visible
*/
private void showScorePanel() {
view.showSidePanel(false);
view.setBottomPanel(BottomPanelType.WIN_PANEL);
view.getSidePanel().setPlayers(Collections.<IPlayer> emptyList());
showWinPanel();
view.getScorePanel().setPlayers(gameSettings.getPlayerList());
view.getScorePanel().setScores(gameState.getScores());
view.getScorePanel().setAccumulatedScore(
gameState.getAccumulatedScore());
view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore());
view.getScorePanel().update();
view.showScorePanel(true);
}
protected void showWinPanel() {
view.setBottomPanel(BottomPanelType.WIN_PANEL);
}
/**
* Exits System without warnings if no game control is active
*/

View file

@ -7,6 +7,7 @@ import jrummikub.model.GameSettings;
import jrummikub.model.IRoundState;
import jrummikub.util.IListener;
import jrummikub.view.IView;
import jrummikub.view.IView.BottomPanelType;
public class NetworkGameControl extends GameControl {
private IConnectionControl connectionControl;
@ -21,11 +22,11 @@ public class NetworkGameControl extends GameControl {
}
@Override
public void startGame() {
protected void startRound() {
connections.add(connectionControl.getRoundStartEvent().add(new IListener() {
@Override
public void handle() {
startRound();
NetworkGameControl.super.startRound();
}
}));
@ -43,4 +44,10 @@ public class NetworkGameControl extends GameControl {
protected RoundControl createRoundControl(IRoundState roundState) {
return new NetworkRoundControl(roundState, view, connectionControl, host);
}
@Override
protected void showWinPanel() {
view.setBottomPanel(host ? BottomPanelType.WIN_PANEL
: BottomPanelType.NETWORK_WIN_PANEL);
}
}

View file

@ -366,6 +366,8 @@ public interface IView {
/** */
NONHUMAN_HAND_PANEL,
/** */
WIN_PANEL
WIN_PANEL,
/** */
NETWORK_WIN_PANEL
}
}

View file

@ -643,13 +643,16 @@ public class View extends JFrame implements IView {
}
private void doSetBottomPanel(BottomPanelType type) {
boolean showStartTurnPanel = type == BottomPanelType.START_TURN_PANEL
|| type == BottomPanelType.INVALID_TURN_PANEL;
startTurnPanel.setVisible(showStartTurnPanel);
boolean showStartTurnPanel = (type == BottomPanelType.START_TURN_PANEL || type == BottomPanelType.INVALID_TURN_PANEL);
startTurnPanel.setType(type);
winPanel.setVisible(type == BottomPanelType.WIN_PANEL);
startTurnPanel.setVisible(showStartTurnPanel);
boolean showWinPanel = (type == BottomPanelType.WIN_PANEL || type == BottomPanelType.NETWORK_WIN_PANEL);
winPanel.setType(type);
winPanel.setVisible(showWinPanel);
playerPanel.setVisible((!showStartTurnPanel)
&& type != BottomPanelType.WIN_PANEL && type != null);
&& (!showWinPanel) && type != null);
if (type == BottomPanelType.START_GAME_PANEL) {
table.setStoneSets(Collections.<Pair<StoneSet, Position>> emptyList());

View file

@ -7,11 +7,13 @@ import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
import jrummikub.view.IView.BottomPanelType;
/**
* A panel that is displayed when a player has won
@ -25,6 +27,7 @@ class WinPanel extends JPanel {
private final static int PANEL_MAX_WIDTH = 180;
private final static float MAX_BUTTON_FONT_SIZE = 12;
private JLabel waitingLabel;
private JButton newRoundButton;
private JButton newGameButton;
private JButton endProgramButton;
@ -32,6 +35,7 @@ class WinPanel extends JPanel {
private Event endProgramEvent = new Event();
private Event newGameEvent = new Event();
private Event newRoundEvent = new Event();
private BottomPanelType type;
/**
* Creates a new WinPanel
@ -41,6 +45,11 @@ class WinPanel extends JPanel {
setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET,
PANEL_INSET));
waitingLabel = new JLabel("Warte auf Host...");
waitingLabel.setHorizontalAlignment(JLabel.CENTER);
waitingLabel.setVerticalAlignment(JLabel.CENTER);
add(waitingLabel);
newRoundButton = new JButton("Neue Runde");
newRoundButton.addActionListener(new ActionListener() {
@Override
@ -108,22 +117,54 @@ class WinPanel extends JPanel {
width = width / 2 + PANEL_MAX_WIDTH / 2;
}
int buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3;
int buttonHeight = height;
int buttonWidth;
int buttonHeight;
int buttonY;
if (type == BottomPanelType.WIN_PANEL) {
buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3;
buttonHeight = height;
buttonY = y;
} else {
buttonWidth = (width - PANEL_SEPARATOR) / 2;
buttonHeight = height * 2 / 3 - PANEL_SEPARATOR;
buttonY = y + height - buttonHeight;
}
int labelHeight = height - buttonHeight - PANEL_SEPARATOR;
float fontSize = (float) Math.sqrt(buttonWidth * buttonHeight) / 5;
if (fontSize > MAX_BUTTON_FONT_SIZE)
fontSize = MAX_BUTTON_FONT_SIZE;
newRoundButton.setBounds(x, y, buttonWidth, buttonHeight);
newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
if (type == BottomPanelType.WIN_PANEL) {
waitingLabel.setVisible(false);
newRoundButton.setBounds(x, buttonY, buttonWidth, buttonHeight);
newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
newRoundButton.setVisible(true);
newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y, buttonWidth,
buttonHeight);
newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY,
buttonWidth, buttonHeight);
newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), y,
buttonWidth, buttonHeight);
endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR),
buttonY, buttonWidth, buttonHeight);
endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
} else if (type == BottomPanelType.NETWORK_WIN_PANEL) {
waitingLabel.setBounds(x, y, width, labelHeight);
waitingLabel.setVisible(true);
newRoundButton.setVisible(false);
newGameButton.setBounds(x, buttonY, buttonWidth, buttonHeight);
newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
endProgramButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY,
buttonWidth, buttonHeight);
endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
}
}
void setType(BottomPanelType type) {
this.type = type;
rescale();
}
}