Make starting new rounds on network mode work

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@553 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-06-21 19:16:16 +02:00
parent d09041304b
commit 5d0d593297
5 changed files with 99 additions and 43 deletions

View file

@ -1,10 +1,12 @@
package jrummikub.control;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
import jrummikub.model.RoundState;
import jrummikub.model.Score;
@ -33,11 +35,11 @@ public class GameControl {
* Constructor
*
* @param gameSettings
* the game settings
* the game settings
* @param saveControl
* the save control
* the save control
* @param view
* the view
* the view
*/
public GameControl(GameSettings gameSettings, SaveControl saveControl,
IView view) {
@ -49,9 +51,8 @@ public class GameControl {
gameState = new GameState();
saveControl.setGameState(gameState);
gameState
.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
.getPlayerList().size()));
gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
.getPlayerList().size()));
}
connections.add(view.getNewRoundEvent().add(new IListener() {
@ -113,9 +114,9 @@ public class GameControl {
* Continues game after loading
*
* @param gameState
* the saved GameState (Players, startplayer, points)
* the saved GameState (Players, startplayer, points)
* @param roundState
* the saved RoundState (activePlayer, Table, heap etc)
* the saved RoundState (activePlayer, Table, heap etc)
*/
public void continueGame(GameState gameState, IRoundState roundState) {
this.gameState = gameState;
@ -161,25 +162,24 @@ public class GameControl {
* Prepare a new round by setting start player, adding listeners
*
* @param roundState
* of current round
* of current round
*/
private void prepareRound(IRoundState roundState) {
saveControl.setRoundState(roundState);
if (roundState != null) {
roundState.setActivePlayerNumber(gameState
.getFirstRoundFirstPlayer() + gameState.getScores().size());
roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer()
+ gameState.getScores().size());
}
roundControl = createRoundControl(roundState);
roundControl.getRoundStateUpdateEvent().add(
new IListener1<IRoundState>() {
@Override
public void handle(IRoundState newState) {
gameState = newState.getGameState();
gameSettings = newState.getGameSettings();
}
});
roundControl.getRoundStateUpdateEvent().add(new IListener1<IRoundState>() {
@Override
public void handle(IRoundState newState) {
gameState = newState.getGameState();
gameSettings = newState.getGameSettings();
}
});
roundControl.getEndOfRoundEvent().add(new IListener1<Score>() {
@Override
public void handle(Score roundScore) {
@ -209,7 +209,7 @@ public class GameControl {
* Creates a new round control with the specified round state
*
* @param roundState
* for new round control
* for new round control
* @return the round control
*/
protected RoundControl createRoundControl(IRoundState roundState) {
@ -228,7 +228,7 @@ public class GameControl {
* Sets the score and default values for saving when round ends
*
* @param roundScore
* score for ended round
* score for ended round
*/
private void endOfRound(Score roundScore) {
gameState.getScores().add(roundScore);
@ -242,17 +242,20 @@ public class GameControl {
* Sets score panel visible
*/
private void showScorePanel() {
view.showSidePanel(false);
view.setBottomPanel(BottomPanelType.WIN_PANEL);
view.getSidePanel().setPlayers(Collections.<IPlayer> emptyList());
showWinPanel();
view.getScorePanel().setPlayers(gameSettings.getPlayerList());
view.getScorePanel().setScores(gameState.getScores());
view.getScorePanel().setAccumulatedScore(
gameState.getAccumulatedScore());
view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore());
view.getScorePanel().update();
view.showScorePanel(true);
}
protected void showWinPanel() {
view.setBottomPanel(BottomPanelType.WIN_PANEL);
}
/**
* Exits System without warnings if no game control is active
*/

View file

@ -7,6 +7,7 @@ import jrummikub.model.GameSettings;
import jrummikub.model.IRoundState;
import jrummikub.util.IListener;
import jrummikub.view.IView;
import jrummikub.view.IView.BottomPanelType;
public class NetworkGameControl extends GameControl {
private IConnectionControl connectionControl;
@ -21,11 +22,11 @@ public class NetworkGameControl extends GameControl {
}
@Override
public void startGame() {
protected void startRound() {
connections.add(connectionControl.getRoundStartEvent().add(new IListener() {
@Override
public void handle() {
startRound();
NetworkGameControl.super.startRound();
}
}));
@ -43,4 +44,10 @@ public class NetworkGameControl extends GameControl {
protected RoundControl createRoundControl(IRoundState roundState) {
return new NetworkRoundControl(roundState, view, connectionControl, host);
}
@Override
protected void showWinPanel() {
view.setBottomPanel(host ? BottomPanelType.WIN_PANEL
: BottomPanelType.NETWORK_WIN_PANEL);
}
}