Make starting new rounds on network mode work
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@553 72836036-5685-4462-b002-a69064685172
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d09041304b
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5d0d593297
5 changed files with 99 additions and 43 deletions
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@ -1,10 +1,12 @@
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package jrummikub.control;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import jrummikub.model.GameSettings;
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import jrummikub.model.GameState;
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import jrummikub.model.IPlayer;
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import jrummikub.model.IRoundState;
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import jrummikub.model.RoundState;
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import jrummikub.model.Score;
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@ -33,11 +35,11 @@ public class GameControl {
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* Constructor
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*
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* @param gameSettings
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* the game settings
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* the game settings
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* @param saveControl
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* the save control
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* the save control
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* @param view
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* the view
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* the view
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*/
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public GameControl(GameSettings gameSettings, SaveControl saveControl,
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IView view) {
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@ -49,9 +51,8 @@ public class GameControl {
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gameState = new GameState();
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saveControl.setGameState(gameState);
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gameState
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.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
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.getPlayerList().size()));
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gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
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.getPlayerList().size()));
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}
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connections.add(view.getNewRoundEvent().add(new IListener() {
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@ -113,9 +114,9 @@ public class GameControl {
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* Continues game after loading
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*
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* @param gameState
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* the saved GameState (Players, startplayer, points)
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* the saved GameState (Players, startplayer, points)
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* @param roundState
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* the saved RoundState (activePlayer, Table, heap etc)
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* the saved RoundState (activePlayer, Table, heap etc)
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*/
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public void continueGame(GameState gameState, IRoundState roundState) {
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this.gameState = gameState;
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@ -161,25 +162,24 @@ public class GameControl {
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* Prepare a new round by setting start player, adding listeners
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*
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* @param roundState
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* of current round
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* of current round
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*/
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private void prepareRound(IRoundState roundState) {
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saveControl.setRoundState(roundState);
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if (roundState != null) {
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roundState.setActivePlayerNumber(gameState
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.getFirstRoundFirstPlayer() + gameState.getScores().size());
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roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer()
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+ gameState.getScores().size());
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}
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roundControl = createRoundControl(roundState);
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roundControl.getRoundStateUpdateEvent().add(
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new IListener1<IRoundState>() {
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@Override
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public void handle(IRoundState newState) {
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gameState = newState.getGameState();
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gameSettings = newState.getGameSettings();
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}
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});
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roundControl.getRoundStateUpdateEvent().add(new IListener1<IRoundState>() {
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@Override
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public void handle(IRoundState newState) {
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gameState = newState.getGameState();
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gameSettings = newState.getGameSettings();
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}
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});
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roundControl.getEndOfRoundEvent().add(new IListener1<Score>() {
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@Override
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public void handle(Score roundScore) {
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@ -209,7 +209,7 @@ public class GameControl {
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* Creates a new round control with the specified round state
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*
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* @param roundState
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* for new round control
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* for new round control
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* @return the round control
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*/
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protected RoundControl createRoundControl(IRoundState roundState) {
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@ -228,7 +228,7 @@ public class GameControl {
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* Sets the score and default values for saving when round ends
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*
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* @param roundScore
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* score for ended round
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* score for ended round
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*/
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private void endOfRound(Score roundScore) {
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gameState.getScores().add(roundScore);
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@ -242,17 +242,20 @@ public class GameControl {
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* Sets score panel visible
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*/
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private void showScorePanel() {
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view.showSidePanel(false);
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view.setBottomPanel(BottomPanelType.WIN_PANEL);
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view.getSidePanel().setPlayers(Collections.<IPlayer> emptyList());
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showWinPanel();
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view.getScorePanel().setPlayers(gameSettings.getPlayerList());
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view.getScorePanel().setScores(gameState.getScores());
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view.getScorePanel().setAccumulatedScore(
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gameState.getAccumulatedScore());
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view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore());
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view.getScorePanel().update();
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view.showScorePanel(true);
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}
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protected void showWinPanel() {
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view.setBottomPanel(BottomPanelType.WIN_PANEL);
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}
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/**
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* Exits System without warnings if no game control is active
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*/
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@ -7,6 +7,7 @@ import jrummikub.model.GameSettings;
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import jrummikub.model.IRoundState;
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import jrummikub.util.IListener;
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import jrummikub.view.IView;
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import jrummikub.view.IView.BottomPanelType;
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public class NetworkGameControl extends GameControl {
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private IConnectionControl connectionControl;
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@ -21,11 +22,11 @@ public class NetworkGameControl extends GameControl {
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}
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@Override
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public void startGame() {
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protected void startRound() {
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connections.add(connectionControl.getRoundStartEvent().add(new IListener() {
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@Override
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public void handle() {
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startRound();
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NetworkGameControl.super.startRound();
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}
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}));
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@ -43,4 +44,10 @@ public class NetworkGameControl extends GameControl {
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protected RoundControl createRoundControl(IRoundState roundState) {
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return new NetworkRoundControl(roundState, view, connectionControl, host);
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}
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@Override
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protected void showWinPanel() {
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view.setBottomPanel(host ? BottomPanelType.WIN_PANEL
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: BottomPanelType.NETWORK_WIN_PANEL);
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}
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}
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@ -366,6 +366,8 @@ public interface IView {
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/** */
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NONHUMAN_HAND_PANEL,
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/** */
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WIN_PANEL
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WIN_PANEL,
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/** */
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NETWORK_WIN_PANEL
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}
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}
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@ -643,13 +643,16 @@ public class View extends JFrame implements IView {
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}
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private void doSetBottomPanel(BottomPanelType type) {
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boolean showStartTurnPanel = type == BottomPanelType.START_TURN_PANEL
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|| type == BottomPanelType.INVALID_TURN_PANEL;
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startTurnPanel.setVisible(showStartTurnPanel);
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boolean showStartTurnPanel = (type == BottomPanelType.START_TURN_PANEL || type == BottomPanelType.INVALID_TURN_PANEL);
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startTurnPanel.setType(type);
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winPanel.setVisible(type == BottomPanelType.WIN_PANEL);
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startTurnPanel.setVisible(showStartTurnPanel);
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boolean showWinPanel = (type == BottomPanelType.WIN_PANEL || type == BottomPanelType.NETWORK_WIN_PANEL);
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winPanel.setType(type);
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winPanel.setVisible(showWinPanel);
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playerPanel.setVisible((!showStartTurnPanel)
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&& type != BottomPanelType.WIN_PANEL && type != null);
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&& (!showWinPanel) && type != null);
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if (type == BottomPanelType.START_GAME_PANEL) {
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table.setStoneSets(Collections.<Pair<StoneSet, Position>> emptyList());
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@ -7,11 +7,13 @@ import java.awt.event.ComponentAdapter;
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import java.awt.event.ComponentEvent;
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import javax.swing.JButton;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import javax.swing.border.EmptyBorder;
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import jrummikub.util.Event;
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import jrummikub.util.IEvent;
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import jrummikub.view.IView.BottomPanelType;
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/**
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* A panel that is displayed when a player has won
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@ -25,6 +27,7 @@ class WinPanel extends JPanel {
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private final static int PANEL_MAX_WIDTH = 180;
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private final static float MAX_BUTTON_FONT_SIZE = 12;
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private JLabel waitingLabel;
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private JButton newRoundButton;
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private JButton newGameButton;
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private JButton endProgramButton;
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@ -32,6 +35,7 @@ class WinPanel extends JPanel {
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private Event endProgramEvent = new Event();
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private Event newGameEvent = new Event();
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private Event newRoundEvent = new Event();
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private BottomPanelType type;
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/**
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* Creates a new WinPanel
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@ -41,6 +45,11 @@ class WinPanel extends JPanel {
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setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET,
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PANEL_INSET));
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waitingLabel = new JLabel("Warte auf Host...");
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waitingLabel.setHorizontalAlignment(JLabel.CENTER);
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waitingLabel.setVerticalAlignment(JLabel.CENTER);
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add(waitingLabel);
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newRoundButton = new JButton("Neue Runde");
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newRoundButton.addActionListener(new ActionListener() {
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@Override
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@ -108,22 +117,54 @@ class WinPanel extends JPanel {
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width = width / 2 + PANEL_MAX_WIDTH / 2;
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}
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int buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3;
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int buttonHeight = height;
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int buttonWidth;
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int buttonHeight;
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int buttonY;
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if (type == BottomPanelType.WIN_PANEL) {
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buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3;
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buttonHeight = height;
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buttonY = y;
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} else {
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buttonWidth = (width - PANEL_SEPARATOR) / 2;
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buttonHeight = height * 2 / 3 - PANEL_SEPARATOR;
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buttonY = y + height - buttonHeight;
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}
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int labelHeight = height - buttonHeight - PANEL_SEPARATOR;
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float fontSize = (float) Math.sqrt(buttonWidth * buttonHeight) / 5;
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if (fontSize > MAX_BUTTON_FONT_SIZE)
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fontSize = MAX_BUTTON_FONT_SIZE;
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newRoundButton.setBounds(x, y, buttonWidth, buttonHeight);
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newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
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if (type == BottomPanelType.WIN_PANEL) {
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waitingLabel.setVisible(false);
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newRoundButton.setBounds(x, buttonY, buttonWidth, buttonHeight);
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newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
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newRoundButton.setVisible(true);
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newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y, buttonWidth,
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buttonHeight);
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newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
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newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY,
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buttonWidth, buttonHeight);
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newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
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endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), y,
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buttonWidth, buttonHeight);
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endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
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endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR),
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buttonY, buttonWidth, buttonHeight);
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endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
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} else if (type == BottomPanelType.NETWORK_WIN_PANEL) {
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waitingLabel.setBounds(x, y, width, labelHeight);
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waitingLabel.setVisible(true);
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newRoundButton.setVisible(false);
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newGameButton.setBounds(x, buttonY, buttonWidth, buttonHeight);
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newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
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endProgramButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY,
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buttonWidth, buttonHeight);
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endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
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}
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}
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void setType(BottomPanelType type) {
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this.type = type;
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rescale();
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}
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}
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