Fix dealing stones for more than 2 rows

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@244 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Matthias Schiffer 2011-05-16 22:01:02 +02:00
parent 57227570fe
commit 604ef91282
7 changed files with 89 additions and 48 deletions

View file

@ -65,4 +65,15 @@ public class MockHand implements IHand {
return null;
}
}
@Override
public int getRowCount() {
return 0;
}
@Override
public int getFreeRowSpace(int row) {
// TODO Auto-generated method stub
return 0;
}
}

View file

@ -7,7 +7,7 @@ import java.awt.Color;
*/
public class MockPlayer implements IPlayer {
/** */
public MockHand hand;
public Hand hand;
/** */
public String name;
/** */
@ -20,7 +20,7 @@ public class MockPlayer implements IPlayer {
* the player color
*/
public MockPlayer(String name, Color color) {
hand = new MockHand();
hand = new Hand();
this.name = name;
this.color = color;
}

View file

@ -149,17 +149,26 @@ public class RoundControl {
return ret;
}
void dealStone() {
gameState
.getActivePlayer()
.getHand()
.drop(gameState.getGameHeap().drawStone(),
new Position(Hand.WIDTH - 1, Hand.HEIGHT - 1));
void dealStones(int count) {
IHand hand = gameState.getActivePlayer().getHand();
int rowCount = hand.getRowCount();
for (int i = 0; i < count; ++i) {
if (hand.getFreeRowSpace(rowCount - 1) == 0) {
rowCount++;
}
hand.drop(gameState.getGameHeap().drawStone(), new Position(
Hand.WIDTH - 1, rowCount - 1));
}
}
private void dealStone() {
dealStones(1);
}
private void dealPenalty(int count) {
for (int i = 0; i < count + 3; ++i)
dealStone();
dealStones(count + 3);
}
private void win() {

View file

@ -247,11 +247,6 @@ public class TurnControl {
if (x >= Hand.WIDTH) {
x = 0;
y++;
if (y >= Hand.HEIGHT) {
// TODO We can't handle this yet...
throw new ArrayIndexOutOfBoundsException();
}
}
}

View file

@ -10,22 +10,31 @@ public class Hand extends StoneTray<Stone> implements IHand {
* The width of the hand
*/
public final static int WIDTH = 14;
/**
* The height of the hand
*/
@Deprecated
public final static int HEIGHT = 2;
private boolean rowIsFull(float row) {
@Override
public int getFreeRowSpace(int row) {
int count = 0;
for (Pair<Stone, Position> entry : this) {
if (entry.getSecond().getY() == row) {
count++;
}
}
return count == WIDTH;
return WIDTH - count;
}
@Override
public int getRowCount() {
int rows = 0;
for (Pair<Stone, Position> entry : this) {
if (entry.getSecond().getY() > rows) {
rows = (int) entry.getSecond().getY();
}
}
return rows + 1;
}
@Override
protected Pair<Position, Direction> fixInvalidDrop(Stone stone, Position pos,
Direction dir) {
@ -38,7 +47,7 @@ public class Hand extends StoneTray<Stone> implements IHand {
if (x < 0) {
return new Pair<Position, Direction>(new Position(0, y), RIGHT);
} else {
if (rowIsFull(y)) {
if (getFreeRowSpace((int) y) == 0) {
return new Pair<Position, Direction>(new Position(0, y + 1), RIGHT);
} else {
return new Pair<Position, Direction>(new Position(WIDTH - 1, y), LEFT);

View file

@ -5,4 +5,19 @@ package jrummikub.model;
*/
public interface IHand extends IStoneTray<Stone> {
/**
* The number of used rows
*
* @return the number of rows
*/
int getRowCount();
/**
* Gets the amount of free space in a hand row
*
* @param row
* the row number
* @return the number of stones that can fit into the row
*/
int getFreeRowSpace(int row);
}

View file

@ -15,6 +15,8 @@ import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.MockGameState;
import jrummikub.model.MockTable;
import jrummikub.model.Position;
@ -52,11 +54,9 @@ public class RoundControlTest {
private void checkCorrectlyDealed() {
assertEquals(106 - testGameState.getPlayerCount() * 14
- testGameState.table.getSize(), testGameState.getGameHeap()
.getSize());
- testGameState.table.getSize(), testGameState.getGameHeap().getSize());
for (int i = 0; i < testGameState.getPlayerCount(); i++) {
assertEquals(14, testGameState.getNthNextPlayer(i).getHand()
.getSize());
assertEquals(14, testGameState.getNthNextPlayer(i).getHand().getSize());
}
}
@ -91,27 +91,28 @@ public class RoundControlTest {
view.getTablePanel().rightPlayerName = null;
view.displayStartTurnPanel = false;
}
/** */
@Test
public void playerCameOutCorrectly(){
@Test
public void playerCameOutCorrectly() {
MockTable oldTable = new MockTable();
MockTable newTable = new MockTable();
Stone blueTen = new Stone(10, BLUE);
Stone redTen = new Stone(10, RED);
Stone blackTen = new Stone(10, BLACK);
}
/** */
@Test
public void testDealStone() {
public void testDealStones() {
testRound.deal();
checkCorrectlyDealed();
for (int i = 0; i < 28 - 14; i++) {
testRound.dealStone();
for (int i = 0; i < 14; i++) {
testRound.dealStones(2);
}
assertEquals(28, testGameState.getActivePlayer().getHand().getSize());
assertEquals(2 * 14 + 14, testGameState.getActivePlayer().getHand()
.getSize());
}
/** */
@ -150,7 +151,9 @@ public class RoundControlTest {
view.startTurnEvent.emit();
assertFalse(view.displayStartTurnPanel);
testGameState.players.get(0).hand.stones.remove(0);
IHand hand = testGameState.players.get(0).hand;
hand.pickUp(hand.iterator().next().getFirst());
resetTurnStart();
view.getPlayerPanel().endTurnEvent.emit();
@ -170,8 +173,9 @@ public class RoundControlTest {
view.startTurnEvent.emit();
assertFalse(view.displayStartTurnPanel);
Stone stone = testGameState.players.get(0).hand.stones.remove(0)
.getFirst();
IHand hand = testGameState.players.get(0).hand;
Stone stone = hand.iterator().next().getFirst();
hand.pickUp(stone);
newTable.drop(new StoneSet(stone), new Position(0, 0));
resetTurnStart();
view.getPlayerPanel().endTurnEvent.emit();
@ -232,10 +236,11 @@ public class RoundControlTest {
view.startTurnEvent.emit();
assertFalse(view.displayStartTurnPanel);
Stone stone = testGameState.players.get(0).hand.stones.remove(0)
.getFirst();
IHand hand = testGameState.players.get(0).hand;
Stone stone = hand.iterator().next().getFirst();
hand.pickUp(stone);
newTable.drop(new StoneSet(stone), new Position(0, 0));
testGameState.players.get(0).hand.stones.clear();
testGameState.players.get(0).hand = new Hand();
resetTurnStart();
view.getPlayerPanel().endTurnEvent.emit();
@ -253,15 +258,12 @@ public class RoundControlTest {
Stone blueTwo = new Stone(2, BLUE);
Stone blueThree = new Stone(3, BLUE);
Stone blueFour = new Stone(4, BLUE);
StoneSet oldSet1 = new StoneSet(
Arrays.asList(blueOne, redOne, blackOne));
StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne));
StoneSet oldSet2 = new StoneSet(blueTwo);
oldTable.drop(oldSet1, new Position(0, 0));
oldTable.drop(oldSet2, new Position(0, 0));
StoneSet newSet1 = new StoneSet(Arrays.asList(blueOne, blueTwo,
blueFour));
StoneSet newSet2 = new StoneSet(Arrays.asList(redOne, blackOne,
blueThree));
StoneSet newSet1 = new StoneSet(Arrays.asList(blueOne, blueTwo, blueFour));
StoneSet newSet2 = new StoneSet(Arrays.asList(redOne, blackOne, blueThree));
newTable.drop(newSet1, new Position(0, 0));
newTable.drop(newSet2, new Position(0, 0));