Fix dealing stones for more than 2 rows
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@244 72836036-5685-4462-b002-a69064685172
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57227570fe
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604ef91282
7 changed files with 89 additions and 48 deletions
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@ -65,4 +65,15 @@ public class MockHand implements IHand {
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return null;
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}
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}
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@Override
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public int getRowCount() {
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return 0;
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}
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@Override
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public int getFreeRowSpace(int row) {
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// TODO Auto-generated method stub
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return 0;
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}
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}
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@ -7,7 +7,7 @@ import java.awt.Color;
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*/
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public class MockPlayer implements IPlayer {
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/** */
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public MockHand hand;
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public Hand hand;
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/** */
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public String name;
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/** */
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@ -20,7 +20,7 @@ public class MockPlayer implements IPlayer {
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* the player color
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*/
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public MockPlayer(String name, Color color) {
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hand = new MockHand();
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hand = new Hand();
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this.name = name;
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this.color = color;
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}
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@ -149,17 +149,26 @@ public class RoundControl {
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return ret;
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}
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void dealStone() {
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gameState
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.getActivePlayer()
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.getHand()
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.drop(gameState.getGameHeap().drawStone(),
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new Position(Hand.WIDTH - 1, Hand.HEIGHT - 1));
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void dealStones(int count) {
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IHand hand = gameState.getActivePlayer().getHand();
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int rowCount = hand.getRowCount();
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for (int i = 0; i < count; ++i) {
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if (hand.getFreeRowSpace(rowCount - 1) == 0) {
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rowCount++;
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}
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hand.drop(gameState.getGameHeap().drawStone(), new Position(
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Hand.WIDTH - 1, rowCount - 1));
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}
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}
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private void dealStone() {
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dealStones(1);
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}
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private void dealPenalty(int count) {
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for (int i = 0; i < count + 3; ++i)
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dealStone();
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dealStones(count + 3);
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}
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private void win() {
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@ -247,11 +247,6 @@ public class TurnControl {
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if (x >= Hand.WIDTH) {
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x = 0;
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y++;
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if (y >= Hand.HEIGHT) {
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// TODO We can't handle this yet...
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throw new ArrayIndexOutOfBoundsException();
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}
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}
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}
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@ -10,22 +10,31 @@ public class Hand extends StoneTray<Stone> implements IHand {
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* The width of the hand
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*/
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public final static int WIDTH = 14;
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/**
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* The height of the hand
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*/
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@Deprecated
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public final static int HEIGHT = 2;
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private boolean rowIsFull(float row) {
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@Override
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public int getFreeRowSpace(int row) {
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int count = 0;
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for (Pair<Stone, Position> entry : this) {
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if (entry.getSecond().getY() == row) {
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count++;
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}
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}
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return count == WIDTH;
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return WIDTH - count;
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}
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@Override
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public int getRowCount() {
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int rows = 0;
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for (Pair<Stone, Position> entry : this) {
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if (entry.getSecond().getY() > rows) {
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rows = (int) entry.getSecond().getY();
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}
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}
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return rows + 1;
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}
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@Override
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protected Pair<Position, Direction> fixInvalidDrop(Stone stone, Position pos,
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Direction dir) {
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@ -38,7 +47,7 @@ public class Hand extends StoneTray<Stone> implements IHand {
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if (x < 0) {
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return new Pair<Position, Direction>(new Position(0, y), RIGHT);
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} else {
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if (rowIsFull(y)) {
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if (getFreeRowSpace((int) y) == 0) {
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return new Pair<Position, Direction>(new Position(0, y + 1), RIGHT);
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} else {
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return new Pair<Position, Direction>(new Position(WIDTH - 1, y), LEFT);
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@ -5,4 +5,19 @@ package jrummikub.model;
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*/
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public interface IHand extends IStoneTray<Stone> {
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/**
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* The number of used rows
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*
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* @return the number of rows
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*/
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int getRowCount();
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/**
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* Gets the amount of free space in a hand row
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*
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* @param row
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* the row number
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* @return the number of stones that can fit into the row
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*/
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int getFreeRowSpace(int row);
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}
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@ -15,6 +15,8 @@ import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Set;
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import jrummikub.model.Hand;
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import jrummikub.model.IHand;
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import jrummikub.model.MockGameState;
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import jrummikub.model.MockTable;
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import jrummikub.model.Position;
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@ -52,11 +54,9 @@ public class RoundControlTest {
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private void checkCorrectlyDealed() {
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assertEquals(106 - testGameState.getPlayerCount() * 14
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- testGameState.table.getSize(), testGameState.getGameHeap()
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.getSize());
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- testGameState.table.getSize(), testGameState.getGameHeap().getSize());
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for (int i = 0; i < testGameState.getPlayerCount(); i++) {
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assertEquals(14, testGameState.getNthNextPlayer(i).getHand()
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.getSize());
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assertEquals(14, testGameState.getNthNextPlayer(i).getHand().getSize());
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}
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}
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@ -91,27 +91,28 @@ public class RoundControlTest {
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view.getTablePanel().rightPlayerName = null;
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view.displayStartTurnPanel = false;
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}
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/** */
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@Test
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public void playerCameOutCorrectly(){
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@Test
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public void playerCameOutCorrectly() {
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MockTable oldTable = new MockTable();
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MockTable newTable = new MockTable();
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Stone blueTen = new Stone(10, BLUE);
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Stone redTen = new Stone(10, RED);
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Stone blackTen = new Stone(10, BLACK);
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}
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/** */
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@Test
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public void testDealStone() {
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public void testDealStones() {
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testRound.deal();
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checkCorrectlyDealed();
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for (int i = 0; i < 28 - 14; i++) {
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testRound.dealStone();
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for (int i = 0; i < 14; i++) {
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testRound.dealStones(2);
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}
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assertEquals(28, testGameState.getActivePlayer().getHand().getSize());
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assertEquals(2 * 14 + 14, testGameState.getActivePlayer().getHand()
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.getSize());
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}
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/** */
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@ -150,7 +151,9 @@ public class RoundControlTest {
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view.startTurnEvent.emit();
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assertFalse(view.displayStartTurnPanel);
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testGameState.players.get(0).hand.stones.remove(0);
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IHand hand = testGameState.players.get(0).hand;
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hand.pickUp(hand.iterator().next().getFirst());
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resetTurnStart();
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view.getPlayerPanel().endTurnEvent.emit();
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@ -170,8 +173,9 @@ public class RoundControlTest {
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view.startTurnEvent.emit();
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assertFalse(view.displayStartTurnPanel);
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Stone stone = testGameState.players.get(0).hand.stones.remove(0)
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.getFirst();
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IHand hand = testGameState.players.get(0).hand;
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Stone stone = hand.iterator().next().getFirst();
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hand.pickUp(stone);
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newTable.drop(new StoneSet(stone), new Position(0, 0));
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resetTurnStart();
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view.getPlayerPanel().endTurnEvent.emit();
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@ -232,10 +236,11 @@ public class RoundControlTest {
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view.startTurnEvent.emit();
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assertFalse(view.displayStartTurnPanel);
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Stone stone = testGameState.players.get(0).hand.stones.remove(0)
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.getFirst();
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IHand hand = testGameState.players.get(0).hand;
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Stone stone = hand.iterator().next().getFirst();
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hand.pickUp(stone);
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newTable.drop(new StoneSet(stone), new Position(0, 0));
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testGameState.players.get(0).hand.stones.clear();
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testGameState.players.get(0).hand = new Hand();
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resetTurnStart();
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view.getPlayerPanel().endTurnEvent.emit();
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@ -253,15 +258,12 @@ public class RoundControlTest {
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Stone blueTwo = new Stone(2, BLUE);
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Stone blueThree = new Stone(3, BLUE);
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Stone blueFour = new Stone(4, BLUE);
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StoneSet oldSet1 = new StoneSet(
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Arrays.asList(blueOne, redOne, blackOne));
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StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne));
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StoneSet oldSet2 = new StoneSet(blueTwo);
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oldTable.drop(oldSet1, new Position(0, 0));
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oldTable.drop(oldSet2, new Position(0, 0));
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StoneSet newSet1 = new StoneSet(Arrays.asList(blueOne, blueTwo,
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blueFour));
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StoneSet newSet2 = new StoneSet(Arrays.asList(redOne, blackOne,
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blueThree));
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StoneSet newSet1 = new StoneSet(Arrays.asList(blueOne, blueTwo, blueFour));
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StoneSet newSet2 = new StoneSet(Arrays.asList(redOne, blackOne, blueThree));
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newTable.drop(newSet1, new Position(0, 0));
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newTable.drop(newSet2, new Position(0, 0));
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