UML Control Klassendiagram weiter, aber noch nicht fertig

git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@357 72836036-5685-4462-b002-a69064685172
This commit is contained in:
Ida Massow 2011-05-31 19:55:59 +02:00
parent 4cd6f7df74
commit 6319ec8ab6
2 changed files with 10 additions and 8 deletions

View file

@ -34,8 +34,8 @@ public class GameSettings {
stoneSetNumber = 2; stoneSetNumber = 2;
numberOfStonesDealt = 14; numberOfStonesDealt = 14;
noLimits = false; noLimits = false;
stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE, ORANGE, stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE,
RED)); ORANGE, RED));
} }
/** /**
@ -51,7 +51,7 @@ public class GameSettings {
* Sets the initial meld threshold * Sets the initial meld threshold
* *
* @param value * @param value
* the value to set * the value to set
*/ */
public void setInitialMeldThreshold(int value) { public void setInitialMeldThreshold(int value) {
initialMeldThreshold = value; initialMeldThreshold = value;
@ -70,7 +70,7 @@ public class GameSettings {
* Sets the points counted for a joker * Sets the points counted for a joker
* *
* @param value * @param value
* the value to set * the value to set
*/ */
public void setJokerPoints(int value) { public void setJokerPoints(int value) {
jokerPoints = value; jokerPoints = value;
@ -89,6 +89,7 @@ public class GameSettings {
* Sets the number of jokers in game * Sets the number of jokers in game
* *
* @param value * @param value
* how many jokers will be used
*/ */
public void setJokerNumber(int value) { public void setJokerNumber(int value) {
jokerNumber = value; jokerNumber = value;
@ -116,7 +117,7 @@ public class GameSettings {
* Set the highest stone value in use * Set the highest stone value in use
* *
* @param highestValue * @param highestValue
* highest stone value * highest stone value
*/ */
public void setHighestValue(int highestValue) { public void setHighestValue(int highestValue) {
this.highestValue = highestValue; this.highestValue = highestValue;
@ -135,7 +136,7 @@ public class GameSettings {
* Set the number of sets of stones in use * Set the number of sets of stones in use
* *
* @param stoneSets * @param stoneSets
* sets of stones in use * sets of stones in use
*/ */
public void setStoneSetNumber(int stoneSets) { public void setStoneSetNumber(int stoneSets) {
this.stoneSetNumber = stoneSets; this.stoneSetNumber = stoneSets;
@ -154,7 +155,7 @@ public class GameSettings {
* Set whether "No-Limits" rules are used * Set whether "No-Limits" rules are used
* *
* @param noLimits * @param noLimits
* use no limit rules * use no limit rules
*/ */
public void setNoLimits(boolean noLimits) { public void setNoLimits(boolean noLimits) {
this.noLimits = noLimits; this.noLimits = noLimits;
@ -173,7 +174,7 @@ public class GameSettings {
* Set stone colors used * Set stone colors used
* *
* @param stoneColors * @param stoneColors
* used stone colors * used stone colors
*/ */
public void setStoneColors(Set<StoneColor> stoneColors) { public void setStoneColors(Set<StoneColor> stoneColors) {
this.stoneColors = stoneColors; this.stoneColors = stoneColors;
@ -192,6 +193,7 @@ public class GameSettings {
* Set number of stones dealt at game start * Set number of stones dealt at game start
* *
* @param number * @param number
* how many Stones will be dealt initially
*/ */
public void setNumberOfStonesDealt(int number) { public void setNumberOfStonesDealt(int number) {
numberOfStonesDealt = number; numberOfStonesDealt = number;

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